zarathud
I'm New! Laugh At Me!
Registered: Jul 2001
Location:
Posts: 5 |
Probably the reason why I never released many missions for FS2 was because I loved trying to create new mission situations (like Shivan Incursion). Here are a few that I know work by sexp coding and enjoyed testing, but never finished to a point for release (damn real life, anyway):
Support for Marine Assault Force - a variant of escort, but you're defending a fast, light transport (GTT Hunter) in the middle of a battle trying to deliver troops to take over and capture a hostile capital ship.
Ghost Recon - a variant of recon, but your mission is to scan certain subsystems on a ship/installation WITHOUT getting spotted by fighter patrols. If you get into a firefight, then mission #2 gets much harder because enemy reinforcements arrive. You can lose, but it will hurt....
Capital Ship Retreat - protect a limping capital ship at 10% hull as it tries to escape. short mission, but VERY tense. The GTVA loses the battle, but YOU can still win by averting catastrophe.
I am also suprised how much people just love to dogfight. I lost count of how many times people replied to my first FS1 mission saying that they just loved dogfighting...without shields. Now THAT is old school!
Anyhow, keep up the good work! It's good to see ANY missions coming out, modding has come a long, long way (and those background nebula/planets are looking awesome!).
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I'm not dead yet.
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Zarathud, retired FreeSpace coordinator at the Descent Chronicles
Last edited by zarathud on 01-01-2002 at 12:16 AM
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