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Col. Fishguts
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 64 |
WOW....that looks great....I'm SO looking forward to this.
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"Imagine the Creator as a stand up comedian - and at once the world becomes explicable." -H. L. Mencken
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04-25-2004 08:49 PM |
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madaboutgames
Face
Registered: Feb 2004
Location:
Posts: 83 |
And it looks even better with scp enhancements.
Minty Minty - Treebor
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04-25-2004 11:55 PM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
quote: Originally posted by Lady Rose
Extremely nice! Downloadable?
With release ITB 1.1. The model has no turrets still.
Some other planned models:
EA Defense platform
new Nova-X model
Earthforce 1
EA Construction yard
EA Outpost
[URL=http://den5.pochta.ru]In the Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]
Last edited by den5 on 04-26-2004 at 06:07 PM
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04-26-2004 06:06 PM |
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madaboutgames
Face
Registered: Feb 2004
Location:
Posts: 83 |
More ships, cool
Heres a couple of ships which people would really find useful for custom missions :
Centauri Heavy Cruiser
Maintainence bot
Centauri Transport/Personal Liner
Drakh Mothership (somebody is working on this i think)
The last one is a capital saucer shaped ship which fires burst of green plasma, i think they are called either the Ganme, or Pak Muraa (excuse spelling)
And don`t forget the B5 station
Keep up the good work Den
Shaun
B5 - Heat Em Up - http://b5.madaboutgames.com
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04-27-2004 11:37 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
The Pak'ma'ra use bught Sunhawks (or Firehawks) bought from the Drazi.
And what the Gaim (the Insects with the funny helmets) use, I don't know.
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05-16-2004 10:52 AM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
quote: Originally posted by madaboutgames
Quick one - If I model and texture some ships in 3d Max, could you do what is required to use them in the game? Im thinking of doing a few of the basic (but great for missions and the b5 heat em up campaign) ships eg.
Maintenance bot
Centauri Liner (transport)
Basic Pod
Narn Transport
http://www.b5heatemup.co.uk [/B]
I don't know what program it is possible to convert 3d Max models in cob. Why to you to not make them in True Space? I think, that it not strongly differs from 3d Max.
By the way, Earthforce 1.
[URL=http://den5.pochta.ru]In the Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]
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05-20-2004 07:10 PM |
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den5
Unregistered
Registered: Oct 2002
Location: Russia
Posts: 65 |
It's completed on 50 %. I've changed some missions, also there is a plan to enter into campaign some new missions as Special Operation Command.
[URL=http://den5.pochta.ru]ITB[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]
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05-21-2004 03:00 AM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
quote: Originally posted by den5
I don't know what program it is possible to convert 3d Max models in cob. Why to you to not make them in True Space? I think, that it not strongly differs from 3d Max.
It's not hard to convert from what I've heard. Quite a few modellers use 3DS Max so you can get help if you get stuck.
I think Lith will do the conversion to cob but IIRC Truespace will import 3ds files directly anyway 
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
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05-21-2004 01:10 PM |
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madaboutgames
Face
Registered: Feb 2004
Location:
Posts: 83 |
No problem, ive been into 3d modeling for 13 years. I dont like truespace, I used version 3 a few years back, Maya and 3d max are the way ahead. I can convert max files into .cob files no problem, should have the 4 i mentioned ready next week.
http://www.b5heatemup.co.uk
ps - so when is the b5 station ready for dowload??? 
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05-21-2004 11:08 PM |
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