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SATtva
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Registered: Jul 2003
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Posts: 14

In The Beginning campaign installation instructions

1. Download In The Beginning.rar file from [URL=http://koti.mbnet.fi/~fury/den5/In%20the%20Begining.rar]here[/URL] or from [URL=http://www.den5.pochta.ru/In%20the%20Begining.rar]here[/URL].
2. If you don't have it already installed, get a copy of WinRAR from [URL=http://www.rarlab.com/]RARlab[/URL].
3. Extract all files from In The Beginning.rar with directory structure preservation to the temporary folder.
4. Go to [Temp folder]\In The Beginning\.
5. Locate the file In The Beginning.vp and move it into your Freespece2 root directory.
6. Effects, maps, models and tables folders move into Freespace2\Data directory.
7. Start Freespace2, go to campaigns list and select In The Beginning. You're ready to go...

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Old Post 07-23-2003 06:54 AM
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den5
Unregistered

Registered: Oct 2002
Location: Russia
Posts: 65

quote:
Originally posted by Morden
for some reason it wont allow me to extract the files from the .rar file.

it says theres an "Unknown method used in the file" which is very strange as i can see all the files, i just cant use them or extract them, might be my version of winrar, anyone else got this error?



It is necessary to use Winrar v3.20 or is higher.

[URL=http://den5.pochta.ru]In the Begining[/URL]

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Old Post 07-23-2003 06:43 PM
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ajsims
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Registered: Jul 2003
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question

hey i got the in the begining goin it is so cool but i cant get past the battle of vega when i t gives me the option to skip the mission it brings me back to mission vega again this missiion is very hard the minbari are tough but this mod rocks!!!

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Old Post 07-24-2003 12:43 AM
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SATtva
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Re: question

quote:
Originally posted by ajsims
hey i got the in the begining goin it is so cool but i cant get past the battle of vega when i t gives me the option to skip the mission it brings me back to mission vega again this missiion is very hard the minbari are tough but this mod rocks!!!


Don't set difficulty level higher than Easy for this kind of missions (otherwise all EA fighters will be wiped out very quickly), there is a number of them throughout the campaing. In the Battle of Vega, as I remember, all you need to do is to destroy all Nials (a plenty of them) and then jump out with EAS Squall.

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Old Post 07-24-2003 11:22 AM
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ajsims
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now this

ok i destryoyed the nials when it was time to jump out the the squall jumped ok but my furriey powered up jumpengines and then said jump aborted so i was stuck there with my wing men????????/and i had the difficulty on easy this is the second time this has happend

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Old Post 07-24-2003 04:05 PM
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BabProj Team
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Registered: Apr 2001
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Re: now this

quote:
Originally posted by ajsims
ok i destryoyed the nials when it was time to jump out the the squall jumped ok but my furriey powered up jumpengines and then said jump aborted so i was stuck there with my wing men????????/and i had the difficulty on easy this is the second time this has happend

Not sure but did you try to engage the jump drive multiple times. Thats a fairly commony FS2 bug where the engines don't engage the first, second, third, or tenth time...but they will.

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Old Post 07-24-2003 04:07 PM
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SQUID_warrior
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Registered: Jun 2003
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All right kiddies! Thought I'd give everyone an update on the English version of ITB. I've just reached the half-way point, missions 1-19 are finished. I've corrected all the briefing and in-game text and replaced all the audio files. I've tested all of the missions up to about 12 I think. I'll probably finish testing the rest by the end of the week. Shouldn't be too long before the whole thing is done! Hope you'll all enjoy this! I've had fun just working on it, so I can't wait to play the campaign once it's completed.

Oh and den5, what do you think about using the full nebula with ambient red for the hyperspace missions instead of the FS2 subspace animation? (Like in TBP missions) I've tried it out and I think it's much more accurate to the Bablyon 5 version of hyperspace. Lemme know what ya think.

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Old Post 07-24-2003 04:26 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

Re: Re: now this

quote:
Originally posted by IceFire
Not sure but did you try to engage the jump drive multiple times. Thats a fairly commony FS2 bug where the engines don't engage the first, second, third, or tenth time...but they will.


Yeah and Nials rip your hull when you hit jump 5th time

quote:
what do you think about using the full nebula with ambient red for the hyperspace missions instead of the FS2 subspace animation? (Like in TBP missions) I've tried it out and I think it's much more accurate to the Bablyon 5 version of hyperspace.

Agree on that, but can't have alot ships and fighting on it, it causes a lot of problems with even powerfullest computers.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

Last edited by Lady Rose on 07-24-2003 at 05:04 PM

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Old Post 07-24-2003 04:59 PM
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SATtva
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Registered: Jul 2003
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quote:
when it was time to jump out the the squall jumped ok but my furriey powered up jumpengines and then said jump aborted so i was stuck there with my wing men????????

Try to engage your jump drives for several times while Squall is departing also keeping near EAS Squall. As IceFire had mentioned earlier this should work okay.


quote:
Agree on that, but can't have alot ships and fighting on it, it causes a lot of problems with even powerfullest computers.

Yep, I've got FS2 to crash in the first three seconds of every nebula-based TBP mission. (( This is the TBP issue I think, cus' the original FS2 hadn't this kind of a problem. Even setting the overall detail level to Low has no effect. Is there any way to solve this without moving the mission off the nebula environment?

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Does the road bends uphill and uphill all the time? Yes, to the very end.
Will the day path took all the long day? From sunrise till sunset, my friend.

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Old Post 07-24-2003 06:03 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

I got some time and fixed that damn hyperspace mission on Tale of EAS Janus (and bunch of other mistakes). This has been up for a 2 days now, but haven't said anything. Those who want Janus as R2 compatiable can get it from her site (which is on my sig).

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 07-24-2003 06:54 PM
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BabProj Team
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BTW: We haven't really properly developed hyperspace to my liking yet. Its still a sort of WIP that we didn't work too much on for R2.

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Old Post 07-24-2003 09:36 PM
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ajsims
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Registered: Jul 2003
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again

ok i did all of your replys to my question but to no avail anthing else i can do if i fail 5 times it gives me the option to skip to the next mission but it goes back to the battl;e of vega ahhh!!!!

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Old Post 07-24-2003 09:41 PM
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SQUID_warrior
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Registered: Jun 2003
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I've had FS2 crash on me a couple of times, both in hyperspace, and in normal missions. So I don't know what the deal is. I think hyperspace does need some improvement, still a bit too dark fro my taste. But I think it's much better than that horrid subspace animation from the original. That was always a weak point in FS and FS2 in my opinion. I don't seem to have a problem with lagging in hyperspace, but then again I haven't played a really complex mission in it yet.

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Old Post 07-24-2003 11:37 PM
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SATtva
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Have found a way to bypass TBP nebula problem - in D3D it works fine, Glide crashes it. Many thanks to IceFire.

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Will the day path took all the long day? From sunrise till sunset, my friend.

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Old Post 07-25-2003 10:22 AM
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Ranger1
Murdock

Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169

Mine crashed a few times during some of the command briefings but I restarted the game and it worked fine. Now I'm ont he mission where they down the jumppoint experiment and my game crashes every time the Minbari jump in. Otherwise aside from the grammar it's great.

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Old Post 07-25-2003 05:53 PM
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SQUID_warrior
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Re: again

quote:
Originally posted by ajsims
ok i did all of your replys to my question but to no avail anthing else i can do if i fail 5 times it gives me the option to skip to the next mission but it goes back to the battl;e of vega ahhh!!!!


If you just want to get past and keep playing, you can use cheat codes and make youself invincible.

Type in freespace2.com ingame, "Cheats enabled" should show up in the corner. Then hold the ~ key, and press I. There's alot more, but that's the only one I know.

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Old Post 07-25-2003 06:48 PM
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ajsims
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i have been using the cheats when its time to jump out it wont let me

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Old Post 07-25-2003 09:53 PM
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karajorma
Murdock

Registered: Jul 2001
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Posts: 1234

quote:
Originally posted by ajsims
i have been using the cheats when its time to jump out it wont let me


I suspect that the mission makes use of the break-warp or Never-warp SEXPs when you aren't close to the ship you're supposed to jump out with. The situation you describe certainly sounds like it.

If that's the problem the cheats won't help you much

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

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Old Post 07-25-2003 10:36 PM
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Ranger1
Murdock

Registered: Mar 2001
Location: Charlottesville, VA, USA
Posts: 169

Well I got past that crash but with this campaign I keep noticing. Den5 you tend to put too many ships in the mission. Wing after wing after wing jumps in before other wings are taken out which builds up more and more fighters. I was just playing hte mission where oyu are departing from Io and wings keep jumping in and crash the game. There had to be like 50 fighters and around 8 cap ships there at 1 time. Yeah there is a limit on cap ships but there is one on fighters too. FS2 doesn't like that many at 1 time.

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Last edited by Ranger1 on 07-26-2003 at 02:03 AM

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Old Post 07-26-2003 02:03 AM
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ajsims
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Registered: Jul 2003
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this mod was cool

well im all done the missions for itb it was a sweet mod thack u so mutch maybe a mod on the narn centarui was would be cool to

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Old Post 07-27-2003 04:11 AM
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