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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
The Olympus bug might have something to do with the TBP open specific Olympus model.. most specifically its "mass" value.
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05-30-2003 07:43 PM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
Just so you all know the Olympus "bounces" when ever it is hit by a weapon (or at least all of the weapons that I have fire at it).
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05-30-2003 08:53 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
Yepiiiiieeeee it works!
After deleting DirectX completely via DirectX Buster and reinstalling it, the problem was blown away.
Now I have some questions about TBP.
Is the sliding implemented? It is in the "key settings" but when I hit the key to activate the "right thruster" nothing happens.
2nd: Isn't the Nial's firerate too high? And does it make damage at all? I havn't tryed against fighters yet, but on an Orion station (which looks great with the new glowmap) it made no damage at all.
BTW the "warp" works with the Nial too .
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06-02-2003 03:18 PM |
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boewolf
I'm New! Laugh At Me!
Registered: Apr 2003
Location:
Posts: 10 |
I have been trying to use the TBP_Open 2.0 and i get an error message like "the paging file is too small for this operation to complete" has anyone else had this message before?? and if so how did u fix it, if at all??
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06-05-2003 02:31 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by -Norbert-
Now I have some questions about TBP.
Is the sliding implemented? It is in the "key settings" but when I hit the key to activate the "right thruster" nothing happens.
2nd: Isn't the Nial's firerate too high? And does it make damage at all? I havn't tryed against fighters yet, but on an Orion station (which looks great with the new glowmap) it made no damage at all.
BTW the "warp" works with the Nial too .
1) Turned off sliding in the tables (Speed: 0, 0, 90 etc, just set to 30, 30, 90 or something). AI screws up with it.
2) You are using the unbalanced, not supported yet, SCP version that doesn't really work properly. But it looks cool. Play with as you wish.
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06-05-2003 02:41 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by boewolf
I have been trying to use the TBP_Open 2.0 and i get an error message like "the paging file is too small for this operation to complete" has anyone else had this message before?? and if so how did u fix it, if at all??
My guess is that your virtual memory size is low or completely off.
Exact location of virtual memory settings vary, but you can find it in Control Panel / System or simply click My computer with your secondary mouse button and select Properties.
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06-05-2003 04:07 AM |
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CapsFan
Face
Registered: Jun 2003
Location:
Posts: 26 |
How do the Nial beams work??
I recently DL'd the TBP_Open file and while the glow maps are working beautifully, the nial's beams wont work. How can i get them to work please?
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06-09-2003 02:51 AM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
How do I get the 3D mode selector window back?
It asked for settings when I started it for the first time and I obviously gave it unsuitable parameters since it switches to software D3D... The game is incredibly ugly in software mode but the program doesn't ask for new D3D options anymore. Naturally, the software mode cuts off any "advcanced" 3D options so I won't be able to enjoy the benefits of TBP Open before someone tells me how to change the rendering options.
Thanks beforehand for the noble soul who knows the answer.
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06-14-2003 09:07 AM |
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GT-Keravnos
Face
Registered: Oct 2002
Location: Athens Greece
Posts: 66 |
Any chance for enhanced 3d view?
Like the one seeing in here....
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=15056
If you go there you will see that it works. I know it works because I am using this feature with WARZONE and it really works wonders.
All those pretty fighters. Imagine being able to actually SEE what you are flying. Is that not worthwhile?
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06-18-2003 08:57 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
try adding the -window comand line option, it will cause the game to be run in window mode and for some reason the configuration window always pops up in windowed mode
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06-19-2003 01:29 AM |
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Woolie Wool
Face
Registered: Jul 2003
Location:
Posts: 42 |
The game does weird things whenever an Olympus jumps in. The IFF tells me there's an enemy Zephyr moving at 18 m/s that is only 18m from me, but the Zephyr is nowhere to be found. This happens in Corruption and in the Earthforce Gauntlet.
Also, the executable says it "failed to create device" whenever I run it so I've been using FS2 Open 3.5.
Last edited by Woolie Wool on 07-07-2003 at 02:57 PM
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07-07-2003 02:54 PM |
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ajsims
I'm New! Laugh At Me!
Registered: Jul 2003
Location:
Posts: 9 |
where can i get frespace2
hey im new and im wondering where i can get freespace 2 i really want to play the babylon5 mod for it
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07-09-2003 03:28 PM |
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karajorma
Murdock
Registered: Jul 2001
Location:
Posts: 1234 |
If you only want to play the B5 mod try TBP-Base from [URL=https://sourceforge.net/projects/alliance/]here[/URL] If you want to play FS2 as well try [URL=http://www.the-underdogs.org/game.php?id=4150]this[/URL] and then go [URL=http://homepage.ntlworld.com/karajorma/freespace/hotu.html]here[/URL] to find out how to make it into a full version.
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07-09-2003 07:00 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I am testing a new EXE, [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16686]here[/url] is a thread detailing some of the more interesting thngs, but there are a number of improvements,
this version uses a 24 bit back buffer, what does that mean, well it means FS2 no longer has that nasty clipping problem it once did,
it has an adgustable FOV, activate the debug codes (freespace2.com) and press'~' + alt + '-' or '+' and you will change the feidl of view,
shine mapping, by defalt an objects texture will be used as a shine map, you can specify you're own by nameing it "what_ever_texture_name_here"-shine, in game the surface will apear more metalic and shiny. note; I han't tested this effect with TBP's back lighting technique. odd things may occur
NOTE: there is a specal SCP launcher you will have to get I beleve a link is given in that thread, if you don't run the launcher then the game will crash imediately.
BTW, this is the bigest improvement sence glow mapping.
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08-11-2003 07:12 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
um, the zip I posted last night was corupt, I just uploaded a new one
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08-11-2003 03:28 PM |
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moddy
I'm New! Laugh At Me!
Registered: Dec 2003
Location:
Posts: 2 |
I have just downloaded the TBOpen and I am new to useing it.
I'd like to know how I can enable it. Do I need the FSOpen downloaded and installed or is it working without it?
What kind of options does it support?
I know that it is just some kind of pre-release, but I really would like to test it, seeing the improvements in action.
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12-02-2003 09:02 PM |
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