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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
quote: Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories
hehe 
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A man with no sig and chek my homepage for mission pack :)
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03-19-2003 05:02 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
quote: Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories
hehe 
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WEBSITE NOW UP AND RUNNING!!!!!
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03-19-2003 05:02 PM |
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Cyber Phoenix
I'm New! Laugh At Me!
Registered: Feb 2003
Location: Portugal
Posts: 19 |
One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships
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03-19-2003 07:45 PM |
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Cyber Phoenix
I'm New! Laugh At Me!
Registered: Feb 2003
Location: Portugal
Posts: 19 |
One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships
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03-19-2003 07:45 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
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03-22-2003 11:22 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
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03-22-2003 11:22 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.
Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.
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Last edited by Mr. Fury on 03-22-2003 at 07:52 PM
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03-22-2003 07:50 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.
Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-22-2003 at 07:52 PM
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03-22-2003 07:50 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
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03-22-2003 09:12 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-22-2003 09:12 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
Really?
Oh yes. Now you mentioned it...  
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03-28-2003 06:29 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
we could always have ythe whitestar without the fighter bay until we get the gunship AI
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03-28-2003 07:01 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.
we could always have ythe whitestar without the fighter bay until we get the gunship AI
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"Why climb it?" - "Because It's there."
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03-28-2003 07:01 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by Kazan
we could always have ythe whitestar without the fighter bay until we get the gunship AI
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-28-2003 08:59 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by Kazan
we could always have ythe whitestar without the fighter bay until we get the gunship AI
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
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- The Babylon Project Team
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03-28-2003 08:59 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
what crashing error
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"Why climb it?" - "Because It's there."
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03-28-2003 09:18 PM |
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016 |
quote: Originally posted by IceFire
We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.
what crashing error
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"Why climb it?" - "Because It's there."
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03-28-2003 09:18 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Kazan
what crashing error
WS crashes after receiving ~1% of damage.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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03-28-2003 10:44 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Kazan
what crashing error
WS crashes after receiving ~1% of damage.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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03-28-2003 10:44 PM |
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