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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories


hehe

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Old Post 03-19-2003 05:02 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

quote:
Originally posted by Lady Rose
Ah, I still remember how that nick name came. Ah the memories


hehe

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Old Post 03-19-2003 05:02 PM
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Cyber Phoenix
I'm New! Laugh At Me!

Registered: Feb 2003
Location: Portugal
Posts: 19

One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships

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Old Post 03-19-2003 07:45 PM
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Cyber Phoenix
I'm New! Laugh At Me!

Registered: Feb 2003
Location: Portugal
Posts: 19

One question.
With the gunship AI will those ship still have weapons that can fire in other directions besides to the front and won't the forward guns be to spread out to it fighters?
Example: Vorchan or perhaps the Drazi ships

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Old Post 03-19-2003 07:45 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?

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Old Post 03-22-2003 11:22 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?

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Old Post 03-22-2003 11:22 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.

Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.

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Last edited by Mr. Fury on 03-22-2003 at 07:52 PM

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Old Post 03-22-2003 07:50 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Just to clarify this, a gunship is much like a very big fighter/bomber with many cruiser features.

Gunship should be suitable for WhiteStar, Vorchan and SunHawk for example. You get the idea.

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Last edited by Mr. Fury on 03-22-2003 at 07:52 PM

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Old Post 03-22-2003 07:50 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.

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Old Post 03-22-2003 09:12 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Originally posted by -Norbert-
I think that they can make this.
Even in FS1 some Bombers had turrets, so why shouldn't the Gunships be able to use them too?


No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.

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Old Post 03-22-2003 09:12 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

Really?

Oh yes. Now you mentioned it...

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Old Post 03-28-2003 06:29 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Really?

Oh yes. Now you mentioned it...

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Old Post 03-28-2003 06:29 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by IceFire

No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.



we could always have ythe whitestar without the fighter bay until we get the gunship AI

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Old Post 03-28-2003 07:01 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by IceFire

No FreeSpace(2) bomber had a fighter bay or was 200 meters long. For example.



we could always have ythe whitestar without the fighter bay until we get the gunship AI

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Old Post 03-28-2003 07:01 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Originally posted by Kazan


we could always have ythe whitestar without the fighter bay until we get the gunship AI


We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.

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- IceFire
Volition Watch Project Manager
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Old Post 03-28-2003 08:59 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by Kazan


we could always have ythe whitestar without the fighter bay until we get the gunship AI


We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.

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Old Post 03-28-2003 08:59 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by IceFire

We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.



what crashing error

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Old Post 03-28-2003 09:18 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

quote:
Originally posted by IceFire

We've still got the crashing error, that and we don't have an anywhere close to being finished model. It'll be worked on...its in the plan, no need to rock the boat.



what crashing error

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Old Post 03-28-2003 09:18 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Kazan


what crashing error


WS crashes after receiving ~1% of damage.

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Old Post 03-28-2003 10:44 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Kazan


what crashing error


WS crashes after receiving ~1% of damage.

__________________
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