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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates
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03-12-2003 02:02 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates
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Bobboau, bringing you products that work ......... In theory
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03-12-2003 02:02 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.
The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.
Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool 
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Last edited by Xaphod_x on 03-12-2003 at 02:18 AM
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03-12-2003 02:17 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.
The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.
Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool 
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Forgive my stupidity.
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http://www.fishinstitution.com
Last edited by Xaphod_x on 03-12-2003 at 02:18 AM
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03-12-2003 02:17 AM |
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Krytor
Murdock
Registered: May 2001
Location: Stelring, VA, USA
Posts: 212 |
is there a viewer for the file.. And can I view it without having FS2 or TBP on the puter I try and view it with?
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03-12-2003 04:55 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani
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03-12-2003 05:32 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani
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03-12-2003 05:32 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like
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03-12-2003 07:53 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like
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Bobboau, bringing you products that work ......... In theory
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03-12-2003 07:53 AM |
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Grey Area
Murdock
Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267 |
Damn Bobbau - that's looks cool
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03-12-2003 09:33 AM |
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Grey Area
Murdock
Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267 |
Damn Bobbau - that's looks cool
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03-12-2003 09:33 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
that's cool Bobbau, though I think the background ship should maybe move slightly..
plus it might be an idea to use a high poly model of ships for the animations..
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http://www.fishinstitution.com
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03-12-2003 01:33 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
that's cool Bobbau, though I think the background ship should maybe move slightly..
plus it might be an idea to use a high poly model of ships for the animations..
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Forgive my stupidity.
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http://www.fishinstitution.com
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03-12-2003 01:33 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i'd prefer ingame models to be used personally xaphod, textures will look different
not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way
other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!" 
i'll have a go myself at some point
if your going to make our ani bob consult with me first please...I have an idea to put to you
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-12-2003 01:54 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i'd prefer ingame models to be used personally xaphod, textures will look different
not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way
other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!" 
i'll have a go myself at some point
if your going to make our ani bob consult with me first please...I have an idea to put to you
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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03-12-2003 01:54 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Hey, how about something like this?
[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]
divx 5.03 needed
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03-12-2003 07:31 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Hey, how about something like this?
[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]
divx 5.03 needed
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03-12-2003 07:31 PM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
hey reader )))
anyway how did u make it go from normal to wireframe havent seen that one yet 
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03-12-2003 07:54 PM |
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