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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates

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Old Post 03-12-2003 02:02 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates

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Old Post 03-12-2003 02:02 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.

The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.

Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool

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Last edited by Xaphod_x on 03-12-2003 at 02:18 AM

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Old Post 03-12-2003 02:17 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.

The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.

Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool

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Last edited by Xaphod_x on 03-12-2003 at 02:18 AM

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Old Post 03-12-2003 02:17 AM
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Krytor
Murdock

Registered: May 2001
Location: Stelring, VA, USA
Posts: 212

is there a viewer for the file.. And can I view it without having FS2 or TBP on the puter I try and view it with?

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Old Post 03-12-2003 04:55 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani

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Old Post 03-12-2003 05:32 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani

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Old Post 03-12-2003 05:32 AM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

http://www.descent-network.com/cgi-bin/descman.cgi?module=aniview

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Old Post 03-12-2003 07:48 AM
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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

http://www.descent-network.com/cgi-bin/descman.cgi?module=aniview

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Old Post 03-12-2003 07:48 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like

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Old Post 03-12-2003 07:53 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like

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Old Post 03-12-2003 07:53 AM
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Grey Area
Murdock

Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267

Exclamation

Damn Bobbau - that's looks cool

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Old Post 03-12-2003 09:33 AM
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Grey Area
Murdock

Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267

Exclamation

Damn Bobbau - that's looks cool

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Old Post 03-12-2003 09:33 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

that's cool Bobbau, though I think the background ship should maybe move slightly..

plus it might be an idea to use a high poly model of ships for the animations..

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Old Post 03-12-2003 01:33 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

that's cool Bobbau, though I think the background ship should maybe move slightly..

plus it might be an idea to use a high poly model of ships for the animations..

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Old Post 03-12-2003 01:33 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i'd prefer ingame models to be used personally xaphod, textures will look different

not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way

other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!"

i'll have a go myself at some point

if your going to make our ani bob consult with me first please...I have an idea to put to you

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Old Post 03-12-2003 01:54 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

i'd prefer ingame models to be used personally xaphod, textures will look different

not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way

other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!"

i'll have a go myself at some point

if your going to make our ani bob consult with me first please...I have an idea to put to you

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]

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Old Post 03-12-2003 01:54 PM
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Reader
Face

Registered: May 2002
Location: T.O.
Posts: 71

Hey, how about something like this?

[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]

divx 5.03 needed

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Old Post 03-12-2003 07:31 PM
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Reader
Face

Registered: May 2002
Location: T.O.
Posts: 71

Hey, how about something like this?

[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]

divx 5.03 needed

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Old Post 03-12-2003 07:31 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

hey reader )))


anyway how did u make it go from normal to wireframe havent seen that one yet

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