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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I am unaware of any CTD currently in the game, though that doesn't mean there isn't one

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Old Post 03-12-2003 06:49 AM
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redmenace7
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Registered: Jul 2002
Location:
Posts: 271

ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.

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Old Post 03-12-2003 08:00 AM
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redmenace7
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Registered: Jul 2002
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ya it is in this SCP thread
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=13717
bugzilla report 64 i think.
I have seen Crashes in the TBP also just not as frequent.

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Old Post 03-12-2003 08:00 AM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?

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Old Post 03-12-2003 04:09 PM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?

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Old Post 03-12-2003 04:09 PM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:



Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

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Old Post 03-12-2003 04:21 PM
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ivanenski
Murdock

Registered: Jun 2001
Location:
Posts: 122

here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:



Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

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Old Post 03-12-2003 04:21 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon

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Old Post 03-12-2003 05:02 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon

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Old Post 03-12-2003 05:02 PM
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redmenace7
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Registered: Jul 2002
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I have noticed that when you destroy a subsystem on say a hyperion the glow points attached to that sub system are not destroyed as well. do you want screen shots?

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Old Post 03-13-2003 02:41 AM
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ivanenski
Murdock

Registered: Jun 2001
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dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.

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Old Post 03-13-2003 03:03 AM
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ivanenski
Murdock

Registered: Jun 2001
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dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.

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Old Post 03-13-2003 03:03 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that

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Old Post 03-13-2003 10:25 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that

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Old Post 03-13-2003 10:25 AM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

i know this a litte OT but this is the current TBP Open thread.


does anyone have TBP tables to work with Open 3.5?

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Old Post 03-13-2003 03:28 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

i know this a litte OT but this is the current TBP Open thread.


does anyone have TBP tables to work with Open 3.5?

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"If you go to Z'ha'dum you will die"
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Old Post 03-13-2003 03:28 PM
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redmenace7
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Registered: Jul 2002
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well bobboua I think that is a bug. But I guess not depends on the way you look at it. but in 3.6 I guess you will change it then.

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Old Post 03-13-2003 04:42 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....

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Old Post 03-14-2003 09:15 AM
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Ashark
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Registered: May 2002
Location: Estonia
Posts: 1024

im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....

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Old Post 03-14-2003 09:15 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by FSF Ashrak
im kinda confused but here gos


FS2 open = TBP open


if so how do i get the AI fighter beams to work and animated textures etc....


tbp_open is based on fs2_open but is specifically made to work with TBP. Download Bobboau's [URL=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]TBP_Open[/URL]. Extract the files to your FS2 root folder and make sure you have TBP R1.1 installed. There you go.

No animated textures yet, but glow mapping and fighterbeams are there.

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Last edited by Mr. Fury on 03-14-2003 at 11:04 AM

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Old Post 03-14-2003 11:03 AM
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