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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I am unaware of any CTD currently in the game, though that doesn't mean there isn't one
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Bobboau, bringing you products that work ......... In theory
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03-12-2003 06:49 AM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?
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03-12-2003 04:09 PM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
I downloaded the latest TBP Open version and still having problems with it. Seems to be something wrong with the ship and weapons .tbl files. When opening FS2 it'd give me an error parsing those files. I went back and plugged in the ship and weapons .tbls from the original TBP Mod files and it works just fine. However, if I copy/paste the data for the actual Nial beam weapon from the new into the old weapons file, it gives me the error parsing message. Something wrong with the entry?
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03-12-2003 04:09 PM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:
Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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03-12-2003 04:21 PM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
here's another error. Was flying the "Surrender Belisarius" mission and I turned on my own guys. The game crashed and this popped up:
Error: Can't open file <>
File:C:\fs2_open\fs2_open\code\Model\ModelRead.cpp
Line: 1332
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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03-12-2003 04:21 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon
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Bobboau, bringing you products that work ......... In theory
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03-12-2003 05:02 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
what is the exact parseing error
and that one error I have herd of recently, this seems to be a newer bug that should be squashed soon
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Bobboau, bringing you products that work ......... In theory
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03-12-2003 05:02 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
I have noticed that when you destroy a subsystem on say a hyperion the glow points attached to that sub system are not destroyed as well. do you want screen shots?
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03-13-2003 02:41 AM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.
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03-13-2003 03:03 AM |
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ivanenski
Murdock
Registered: Jun 2001
Location:
Posts: 122 |
dunno what the exact error is, that's all it gave me in the pop up about it. The other errors are just the typical ship and weapons tbl errors from before.
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03-13-2003 03:03 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that
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Bobboau, bringing you products that work ......... In theory
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03-13-2003 10:25 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
glow points arn't atached to any subsystems, you can atach them to subobjects though, and they probly wouldn't go away after there parent object is destroied, maybe I should change that
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Bobboau, bringing you products that work ......... In theory
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03-13-2003 10:25 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
i know this a litte OT but this is the current TBP Open thread.
does anyone have TBP tables to work with Open 3.5?
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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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03-13-2003 03:28 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
i know this a litte OT but this is the current TBP Open thread.
does anyone have TBP tables to work with Open 3.5?
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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03-13-2003 03:28 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
well bobboua I think that is a bug. But I guess not depends on the way you look at it. but in 3.6 I guess you will change it then.
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03-13-2003 04:42 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
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03-14-2003 09:15 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
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A man with no sig and chek my homepage for mission pack :)
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03-14-2003 09:15 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by FSF Ashrak
im kinda confused but here gos
FS2 open = TBP open
if so how do i get the AI fighter beams to work and animated textures etc....
tbp_open is based on fs2_open but is specifically made to work with TBP. Download Bobboau's [URL=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]TBP_Open[/URL]. Extract the files to your FS2 root folder and make sure you have TBP R1.1 installed. There you go.
No animated textures yet, but glow mapping and fighterbeams are there.
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Last edited by Mr. Fury on 03-14-2003 at 11:04 AM
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03-14-2003 11:03 AM |
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