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mirko
I'm New! Laugh At Me!
Registered: Dec 2001
Location: Niederwil, CH
Posts: 32 |
The textures aren't too bright. If the ship is in the dark space, it will appear darker than it is.
I think it's very good and all the details are fantastic.
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12-11-2002 07:20 PM |
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mirko
I'm New! Laugh At Me!
Registered: Dec 2001
Location: Niederwil, CH
Posts: 32 |
The textures aren't too bright. If the ship is in the dark space, it will appear darker than it is.
I think it's very good and all the details are fantastic.
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12-11-2002 07:20 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by FSF Ashrak
the feking textures are too bright....
Learn to read. Already stated before your second post on the topic that they are meant to be too bright here...and that they appear darker in the game. It was the same with all the other models.
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12-11-2002 07:41 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by FSF Ashrak
the feking textures are too bright....
Learn to read. Already stated before your second post on the topic that they are meant to be too bright here...and that they appear darker in the game. It was the same with all the other models.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-11-2002 07:41 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
[dropped_jaw][slurred_speach][drool-dripping] oh my god that is AMAZING[/drool-dripping][/slurred_speach][/dropped_jaw]
<---------- only 300 left.
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 12-11-2002 at 11:27 PM
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12-11-2002 11:25 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
[dropped_jaw][slurred_speach][drool-dripping] oh my god that is AMAZING[/drool-dripping][/slurred_speach][/dropped_jaw]
<---------- only 300 left.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 12-11-2002 at 11:27 PM
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12-11-2002 11:25 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Don't make me institute the Ars Technica DoD for gloating about x000 posts. 
Believe me...it's not pretty.
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12-11-2002 11:42 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Don't make me institute the Ars Technica DoD for gloating about x000 posts. 
Believe me...it's not pretty.
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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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12-11-2002 11:42 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Wee! Sugoi!! Incredible!! Hmm.. is this the right topic to praise that shippie what is going to be destroyed by evil Drakh at some point 
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12-12-2002 12:18 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
now are we going to be able to change the default position of the weapons up top? I know this is a HLP question but it is so hard to get your questions answered there and I was just hoping some one here might have a good idea about the status of that "feature."
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12-12-2002 12:44 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
now are we going to be able to change the default position of the weapons up top? I know this is a HLP question but it is so hard to get your questions answered there and I was just hoping some one here might have a good idea about the status of that "feature."
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12-12-2002 12:44 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Superb work Tomcat, love the details in the textures
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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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12-12-2002 01:05 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by redmenace7
now are we going to be able to change the default position of the weapons up top? I know this is a HLP question but it is so hard to get your questions answered there and I was just hoping some one here might have a good idea about the status of that "feature."
What are you talking about? Are you talking about the turrets?
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12-12-2002 03:49 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by redmenace7
now are we going to be able to change the default position of the weapons up top? I know this is a HLP question but it is so hard to get your questions answered there and I was just hoping some one here might have a good idea about the status of that "feature."
What are you talking about? Are you talking about the turrets?
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-12-2002 03:49 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
IceFire, I believe he is. Look at this:
http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg
(render yoinked from tp2b.de) ... and to answer his question:
The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.
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12-12-2002 04:51 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
IceFire, I believe he is. Look at this:
http://www.digitalcrack.net/subscriptors/x/psion/omega2.jpg
(render yoinked from tp2b.de) ... and to answer his question:
The turret barrels are always upright because of FS2's engine, there's nothing TBP can do without modifying the code, so you'll have to wait until at least R3 for that to be changed.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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12-12-2002 04:51 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Ahhh yes....I imagine anything is possible. We should be able to fix that...not sure what repercussions it may have on current models.
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12-12-2002 05:02 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Ahhh yes....I imagine anything is possible. We should be able to fix that...not sure what repercussions it may have on current models.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-12-2002 05:02 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
quote: Originally posted by IceFire
Learn to read. Already stated before your second post on the topic that they are meant to be too bright here...and that they appear darker in the game. It was the same with all the other models.
next time dont post a long arse post just say "they are meant to be like it in this picture"......so id actually bother to read it 
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12-12-2002 01:31 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
quote: Originally posted by IceFire
Learn to read. Already stated before your second post on the topic that they are meant to be too bright here...and that they appear darker in the game. It was the same with all the other models.
next time dont post a long arse post just say "they are meant to be like it in this picture"......so id actually bother to read it 
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12-12-2002 01:31 PM |
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