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Grey Area
Murdock
Registered: Oct 2002
Location: GSV Ethics Gradient
Posts: 267 |
Excited
Beyond my ability to express.
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"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir
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12-09-2002 11:12 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Contrary to Mr. Fury there....the FS2 3.3 Open EXE seems to work 99% perfectly with TBP. Infact, I've been using the Open version for a few weeks now because it doesn't need me to toss in a CD everytime I want to test an incremental upgrade to the GOD's missiles or the Thunderbolts manuverability.
So far, I've run into only a few problems relating to oversized engine glows.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-09-2002 02:32 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Contrary to Mr. Fury there....the FS2 3.3 Open EXE seems to work 99% perfectly with TBP. Infact, I've been using the Open version for a few weeks now because it doesn't need me to toss in a CD everytime I want to test an incremental upgrade to the GOD's missiles or the Thunderbolts manuverability.
So far, I've run into only a few problems relating to oversized engine glows.
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- The Babylon Project Team
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12-09-2002 02:32 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?
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When the final reckoning comes only the damned will be there to see it.
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12-09-2002 05:01 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
That may be in the future. In the meantime, our ultra efficient table set will allow us to have a few select numbers of specific paint schemes and ships.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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12-09-2002 05:11 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
That may be in the future. In the meantime, our ultra efficient table set will allow us to have a few select numbers of specific paint schemes and ships.
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- The Babylon Project Team
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12-09-2002 05:11 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?
There's been plans to do something like that. I don't know exact specifics what they have had planned, but if I remember correctly, you can select unique nameplates for every ship you have in your mission, as long as you have the nameplate textures. FS2 can't create them from thin air you know. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-09-2002 06:08 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?
There's been plans to do something like that. I don't know exact specifics what they have had planned, but if I remember correctly, you can select unique nameplates for every ship you have in your mission, as long as you have the nameplate textures. FS2 can't create them from thin air you know. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-09-2002 06:08 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
True, but its quite easy to make a name plate for a ship (orion at least) on FS2, but there can be only one at time. But that of course changes the orginal 
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Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
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Last edited by Lady Rose on 12-09-2002 at 06:45 PM
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12-09-2002 06:17 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
Captain: R2 is coming fast. All hands brace for impact!
First Mate: shouldn't we take evasive action?
Captain: no you bumb f**k! This is a GOOD thing.
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-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 12-09-2002 at 11:31 PM
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12-09-2002 11:30 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
Captain: R2 is coming fast. All hands brace for impact!
First Mate: shouldn't we take evasive action?
Captain: no you bumb f**k! This is a GOOD thing.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Last edited by Edwin on 12-09-2002 at 11:31 PM
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12-09-2002 11:30 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
quote: Originally posted by Mr. Fury
FS2 can't create them from thin air you know.
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.
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12-10-2002 02:16 AM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
quote: Originally posted by Mr. Fury
FS2 can't create them from thin air you know.
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.
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12-10-2002 02:16 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Now where can I find magic pixie land 
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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12-10-2002 03:04 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by Slasher
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.
I'll have you know I suggested that very same feature months before FS2 came out on the VBB. I even thought it'd be sweet if we could flag a ship as Vasudan and get it to come out in Vasudan script.
Alas, it didn't make the final cut. 
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12-10-2002 03:29 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
quote: Originally posted by Slasher
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.
I'll have you know I suggested that very same feature months before FS2 came out on the VBB. I even thought it'd be sweet if we could flag a ship as Vasudan and get it to come out in Vasudan script.
Alas, it didn't make the final cut. 
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12-10-2002 03:29 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
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12-10-2002 10:40 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
If we are talking about nameplates and changing them individually, then it is already partially done. The problem is that the nameplates or squadron logos are not lit. Last time I heard, Bobboau is working on that.
This means, we can have unique nameplates and wing art/squadron logos for all ships in one mission.
The problem with current squadron logos is that all friendlies will have same logo, not good for B5.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-11-2002 at 10:14 AM
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12-11-2002 10:12 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Triggy
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
If we are talking about nameplates and changing them individually, then it is already partially done. The problem is that the nameplates or squadron logos are not lit. Last time I heard, Bobboau is working on that.
This means, we can have unique nameplates and wing art/squadron logos for all ships in one mission.
The problem with current squadron logos is that all friendlies will have same logo, not good for B5.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-11-2002 at 10:14 AM
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