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VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > FreeSpace 1/2 Discussion > Poll: Do you care about what happens to your AI copilots while playing FS/FS2?
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

I try to preserve them by killing everything in the area before they get there. Another thing is I never send them out in singles - always pairs or by the wing. I also charge straight at anyone who dares to shoot at them at full burn with my primaries blazing.

BTW: What's the "bonus turret" in Bearbaiting? Is it the rear mounted LRed?

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Old Post 10-28-2002 11:11 AM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

I try to preserve them by killing everything in the area before they get there. Another thing is I never send them out in singles - always pairs or by the wing. I also charge straight at anyone who dares to shoot at them at full burn with my primaries blazing.

BTW: What's the "bonus turret" in Bearbaiting? Is it the rear mounted LRed?

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Old Post 10-28-2002 11:11 AM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

I thinks it is as many turrets you can get as it makes it easier in the next level.

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Old Post 10-30-2002 01:02 AM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Also, in that mission where you fly the Ptah, the more turrets you take out the better. They won't bother you in the next few missions. Too bad you can't take out all the turrets with the Disrupters. The Sathanas warps out in like five minutes.

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Old Post 10-30-2002 01:13 AM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Also, in that mission where you fly the Ptah, the more turrets you take out the better. They won't bother you in the next few missions. Too bad you can't take out all the turrets with the Disrupters. The Sathanas warps out in like five minutes.

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Old Post 10-30-2002 01:13 AM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

I simply send them back immediately...and then it becomes hell in space(I play it on hard)

Actually it becomes more fun to play too...

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Old Post 10-30-2002 11:58 AM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

I simply send them back immediately...and then it becomes hell in space(I play it on hard)

Actually it becomes more fun to play too...

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Old Post 10-30-2002 11:58 AM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

I care, only because they're great help sometimes; what I usually do is tell them to protect me during dogfights, so that they'll still shoot but stay near me for the most part; its when they drift off solo that they get slaughtered. If I'm charging bombers, I usually just tell them to engage, bombers really aren't a threat to AIs, atleast not much of one.

Capital ships on the other hand, I find best to tell my wingmen to form up on me and then lead them close before I tell them to engage; that way you're drawing most of the fire going in and the ais dont try to use any bombs too early, which otherwise get shot down and kill your wingmen with shockwaves.

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Old Post 10-30-2002 01:02 PM
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ltnarol
Murdock

Registered: Dec 2001
Location: GTD Haydon
Posts: 357

I care, only because they're great help sometimes; what I usually do is tell them to protect me during dogfights, so that they'll still shoot but stay near me for the most part; its when they drift off solo that they get slaughtered. If I'm charging bombers, I usually just tell them to engage, bombers really aren't a threat to AIs, atleast not much of one.

Capital ships on the other hand, I find best to tell my wingmen to form up on me and then lead them close before I tell them to engage; that way you're drawing most of the fire going in and the ais dont try to use any bombs too early, which otherwise get shot down and kill your wingmen with shockwaves.

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Old Post 10-30-2002 01:02 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

I've never noticed that brining wingmen back alive gets you more points. I ran through the whole game once with cheats where all wingmen (unless indicated by FRED) came home alive at 100% and still got only to Commander (as high as I did w/o cheats in real game on "insane").

For me, wingmen are actually a big deal. Usually, I order them to take out enemy fighters instead of them concentrating on the mission objectives (sometimes stupid AI just gets them killed anyway). But backup support is always good. For those critical missions, even if they are at critical, they gotta stay. One more wingman is one less enemy on your tail.

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Old Post 10-30-2002 09:41 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

I've never noticed that brining wingmen back alive gets you more points. I ran through the whole game once with cheats where all wingmen (unless indicated by FRED) came home alive at 100% and still got only to Commander (as high as I did w/o cheats in real game on "insane").

For me, wingmen are actually a big deal. Usually, I order them to take out enemy fighters instead of them concentrating on the mission objectives (sometimes stupid AI just gets them killed anyway). But backup support is always good. For those critical missions, even if they are at critical, they gotta stay. One more wingman is one less enemy on your tail.

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Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
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Old Post 10-30-2002 09:41 PM
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Stealth
Volition Watch

Registered: Sep 2001
Location: Texas, USA
Posts: 344

i always watch out for AI in-mission... when i see the "dots" on the middle right turn red, i usually send that AI ship out... tlel it to depart.

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Old Post 10-31-2002 03:42 AM
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Stealth
Volition Watch

Registered: Sep 2001
Location: Texas, USA
Posts: 344

i always watch out for AI in-mission... when i see the "dots" on the middle right turn red, i usually send that AI ship out... tlel it to depart.

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Old Post 10-31-2002 03:42 AM
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Ace
VW Alumni

Registered: Jul 2000
Location:
Posts: 1477

Generally a mission where all of your wingmen or only one is lost is a well-put together one where some effort is taken on the wingman AI to have them fight properly.

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Old Post 10-31-2002 10:37 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Whee! BINGO! was his namo

Heh, there we go.

"No, Commander, it wasn't my fault! Some crappy mission designer gave the wingmen crappy orders to begin with! You can't blame me!"

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Old Post 11-01-2002 03:23 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Whee! BINGO! was his namo

Heh, there we go.

"No, Commander, it wasn't my fault! Some crappy mission designer gave the wingmen crappy orders to begin with! You can't blame me!"

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Old Post 11-01-2002 03:23 AM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

...

"A crappy Mission Designer? In that case...okay then..."

...naaah...

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Old Post 11-05-2002 03:21 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

...

"A crappy Mission Designer? In that case...okay then..."

...naaah...

__________________
*is lost, but then...*
*Oh well...*
*...I think*

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Old Post 11-05-2002 03:21 PM
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Stealth
Volition Watch

Registered: Sep 2001
Location: Texas, USA
Posts: 344

lol, someone should put that in a campaign or something

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Old Post 11-05-2002 05:22 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

Would be good...

...

er...

...ne'ermind...

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*is lost, but then...*
*Oh well...*
*...I think*

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Old Post 11-06-2002 11:23 AM
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