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EaSyKiLL
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Registered: Jun 2002
Location:
Posts: 55

The decompiled it into assembly language and Subz is good at programming it.

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Old Post 08-22-2002 12:16 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

how good,
like vehicals in multiplayer good?

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Old Post 08-22-2002 02:38 AM
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Allan
Murdock

Registered: Jun 2002
Location:
Posts: 106

quote:
Originally posted by Bobboau
how good,
like vehicals in multiplayer good?



Vechicals in multi wouldnt be a good thing. The Current maps are all 2 small 2 hold vechicals. Could u explain the advantages of haveing vechials in very small maps spawn rapeing ppl over and over

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Old Post 08-22-2002 04:56 PM
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EaSyKiLL
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Registered: Jun 2002
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I dont know if he is that good. Adding in checks for ui files and memory leaks isnt too demanding. Adding in the ability for vehicles in multi might be. This question is better directed at harmless.

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Old Post 08-22-2002 04:59 PM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

has anyone tried to place a vehicle in a map and make it multiplayer?

It'd be kind of neat to have teams in CT rushing with a jeep... one driving, one gunning. Hell, it's worth a shot.

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Old Post 08-22-2002 06:32 PM
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Hunter83
Murdock

Registered: Jun 2002
Location: Earth?
Posts: 173

quote:
Originally posted by Brando
has anyone tried to place a vehicle in a map and make it multiplayer?

It'd be kind of neat to have teams in CT rushing with a jeep... one driving, one gunning. Hell, it's worth a shot.


As far as I've seen, any attempts to put vehicles in MP resulted in, if it has a non-ded server, only the server being able to see them. I'm insure if they were usable, by anyone. In a ded server, they're invisable to everyone.

Same thing happened trying to put AI units in maps. Invisible to everyone but the server. They could still shoot you and such, but they were invisable.

If you want to see for yourself download and play "[URL=http://www.aodmeagain.com/CTF_Maps/ctf-A(GOE)Map.zip]A(GOE)Map[/URL]" or "[URL=http://www.aodmeagain.com/CTF_Maps/ctf-A(GOE)Map-v2.zip]A(GOE)Map-v2[/URL] ", from [URL=http://www.aodmeagain.com]me_again's web site[/URL] Have a friend host it, he'll say holy ****. YOu won't be able to see it, but he will. Then exit and host it yourself, non-ded server, and you'll see.

--Hunter -X- ©

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[URL=http://www.RFHQ.com]RFHQ[/URL]
[URL=http://www.aodmeagain.com]Me_Again's RF CTF Map Website 500+ Maps[/URL]
[URL=http://www.dictionary.com]Me fail english? That's unpossible[/URL]

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Old Post 08-23-2002 02:49 AM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Invisible bots? That'd be hilarious!
Add an element of surprise to a CTF game, that's for sure!
Also give new meaning to "cover fire" ...

Too bad the server, if he's playing, has an advantage like that

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Old Post 08-23-2002 05:14 AM
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ZylonBane
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Registered: Apr 2002
Location: Kansas City, KS
Posts: 134

quote:
Originally posted by EaSyKiLL
Adding in checks for ui files and memory leaks isnt too demanding.
Too demanding for V though, apparently. (shakes head sadly)

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Old Post 08-25-2002 04:21 AM
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Fafner
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Registered: Aug 2001
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Posts: 64

Hey, this is great news!

Cant wait until the 1.0 release.

Also sad to see it was possible only Volition didn't bother to do it...

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Old Post 08-25-2002 06:39 PM
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