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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
It isn't impossible you know (well at least I think it isn't) -- It will be easily done by just disabling the new weaponry :] Or changing what the turrets spill at you...
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07-12-2002 05:07 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Just disable some turrets or change the weapons. I intend to make a Signs and Portents mission sometime in the future.
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07-12-2002 05:12 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Just disable some turrets or change the weapons. I intend to make a Signs and Portents mission sometime in the future.
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[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-12-2002 05:12 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Cool... Then we can fry some Raider ass 
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I'm the hunter of peace who chases the mayfly known as love...
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07-12-2002 05:30 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
Just disable some turrets or change the weapons. I intend to make a Signs and Portents mission sometime in the future.
Or we can pregenerate two table entries for B5, that way fan made missions will have same armament for pre-upgraded B5.
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07-12-2002 05:35 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by IceFire
Just disable some turrets or change the weapons. I intend to make a Signs and Portents mission sometime in the future.
Or we can pregenerate two table entries for B5, that way fan made missions will have same armament for pre-upgraded B5.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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07-12-2002 05:35 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Maybe....we'll see. Its a bit of a waste of space.
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07-12-2002 05:48 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Maybe....we'll see. Its a bit of a waste of space.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-12-2002 05:48 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
B5's weapons also have a massive range, so it can pound warships before they get close enough to do much damage.
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07-14-2002 02:28 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
B5's weapons also have a massive range, so it can pound warships before they get close enough to do much damage.
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07-14-2002 02:28 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
As far as I can tell B5's weapons have a similar range to the heavy weapons on capital ships and probably not as far as most beam weapons. Once you get over a certain distance, effective range becomes a matter of targeting not the "theoretical" range of the weapon. The targeting issues mean that effective ranges of over a few kilometres are rare in B5 but certain lasers seem to have ranges of many hundreds of kilometres if fired at a stationary target.
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07-14-2002 04:34 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
As far as I can tell B5's weapons have a similar range to the heavy weapons on capital ships and probably not as far as most beam weapons. Once you get over a certain distance, effective range becomes a matter of targeting not the "theoretical" range of the weapon. The targeting issues mean that effective ranges of over a few kilometres are rare in B5 but certain lasers seem to have ranges of many hundreds of kilometres if fired at a stationary target.
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07-14-2002 04:34 PM |
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Terrenblade
I'm New! Laugh At Me!
Registered: Jul 2002
Location: In my VF-X-4 lightning
Posts: 5 |
you forgot the greate mashine, 3-6 LAR- no HU- no biger Colosial beam weapons, asume 2 can be brought to bear at any point around the planet, and 60 or so missle launchers, with everything from point defence rockets to sharidens spechal, the Nuke! Never forget the graeat mashine, Doing so would be bad, if not deadly
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Mad? Oh yes Quite mad.
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07-24-2002 09:36 AM |
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