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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
this sounds like a possible source code project where you can add a "tile repeat length" value to the weapons entry for beams, how hard does that sound bob ?
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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07-07-2002 10:42 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
this sounds like a possible source code project where you can add a "tile repeat length" value to the weapons entry for beams, how hard does that sound bob ?
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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07-07-2002 10:42 PM |
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-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
And whats about dislinking the weapons?
Would that be possible, so the Nial fires like in the show?
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07-08-2002 08:17 AM |
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-Norbert-
Murdock
Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120 |
And whats about dislinking the weapons?
Would that be possible, so the Nial fires like in the show?
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07-08-2002 08:17 AM |
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Prophet
Murdock
Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564 |
Bobbau is working on it. See the very first post... Aparently with no succes. Or then he is just evil and is hiding his procress and enjoying spectacular firefights on his own... 
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FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
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07-08-2002 11:29 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
oh, I havn't goten it to work with my copy of TBP very well so I was spending more time on bug hunting the bugs that are causing crashes and stuff, but I guess I could take a break and to some "fun" coding
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07-09-2002 03:33 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
oh, I havn't goten it to work with my copy of TBP very well so I was spending more time on bug hunting the bugs that are causing crashes and stuff, but I guess I could take a break and to some "fun" coding
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Bobboau, bringing you products that work ......... In theory
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07-09-2002 03:33 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
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07-09-2002 04:45 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
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Bobboau, bringing you products that work ......... In theory
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07-09-2002 04:45 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Cool stuff Bobboau. That would be invaluable....not only in letting us fire double barreled turrets at the same time...but also with the beams and a variety of effects.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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07-09-2002 01:41 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Cool stuff Bobboau. That would be invaluable....not only in letting us fire double barreled turrets at the same time...but also with the beams and a variety of effects.
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07-09-2002 01:41 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Bobboau
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
It crashes all the time, with modified tables it doesn't even start.
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07-09-2002 02:11 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Bobboau
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
It crashes all the time, with modified tables it doesn't even start.
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07-09-2002 02:11 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
it works with the origonal files for me, but not with most mods
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07-09-2002 03:19 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Bobboau
it works with the origonal files for me, but not with most mods
For me it doesn't work even with the original files. the mouse moves slowly as hell in the main menu, and then it crasher after a few seconds.
Edit: Now I got them to work, and they look awesome! Great work Bob!
Last edited by pera on 07-09-2002 at 04:10 PM
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07-09-2002 04:00 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Bobboau
it works with the origonal files for me, but not with most mods
For me it doesn't work even with the original files. the mouse moves slowly as hell in the main menu, and then it crasher after a few seconds.
Edit: Now I got them to work, and they look awesome! Great work Bob!
Last edited by pera on 07-09-2002 at 04:10 PM
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07-09-2002 04:00 PM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
Does anybody have the .tbl files that make the Nuetron guns into these beams?
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Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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07-11-2002 01:12 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
Does anybody have the .tbl files that make the Nuetron guns into these beams?
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Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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07-11-2002 01:12 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I fixed the crashing with capships bug in the non-TBP build
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Bobboau, bringing you products that work ......... In theory
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07-16-2002 08:09 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
I get this error message when I try to install the the beam weapon addon.
Error: Error parsing 'rank.tbl'
Error code = 5.
File :\Games\projects\freespace2_public\code\Stat
s\Scoring.cpp
Line: 226
Call stack:
------------------------------------------------------------------
FS3.EXE 00424d72()
FS3.EXE 0042ae84()
FS3.EXE 0042af9c()
FS3.EXE 005e599e()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
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07-19-2002 12:00 PM |
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