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Fahd
Murdock

Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278

quote:
Originally posted by Alphakiller
(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead )


Now that would be funny, although I don't have Quake 3 installed at the moment :|


quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


W00T!

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Last edited by Fahd on 06-29-2002 at 02:56 AM

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Old Post 06-28-2002 11:59 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Umm...I didn't say that first one.

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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Umm...I didn't say that first one.

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Old Post 06-28-2002 06:01 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

Yeah...I did.

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Old Post 06-28-2002 09:14 PM
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trenthowell
Face

Registered: Jan 2002
Location:
Posts: 92

quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


oi that'd kickass...twould be great to be able to jump out beside a Omega class cruiser...

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Old Post 06-29-2002 05:29 AM
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trenthowell
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Registered: Jan 2002
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Posts: 92

quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


oi that'd kickass...twould be great to be able to jump out beside a Omega class cruiser...

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Old Post 06-29-2002 05:29 AM
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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

This might be a start

http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.

http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm

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Old Post 06-29-2002 05:58 AM
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Zohak
I'm New! Laugh At Me!

Registered: Jun 2002
Location:
Posts: 10

This might be a start

http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.

http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm

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Old Post 06-29-2002 05:58 AM
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Teral
Face

Registered: Apr 2002
Location: Kiev;New Ukraine planet;Companella star system; 20 parsecs from Sol.
Posts: 64

Whee! Idea

It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!

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Old Post 06-29-2002 04:52 PM
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Teral
Face

Registered: Apr 2002
Location: Kiev;New Ukraine planet;Companella star system; 20 parsecs from Sol.
Posts: 64

Whee! Idea

It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!

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Old Post 06-29-2002 04:52 PM
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