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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31 |
Oh yes...Messiah's system was very intriguing and very well working compared to other attempts of similar. The word is that Doom 3 is going to top it though.
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06-08-2002 04:50 PM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
Oh yes...Messiah's system was very intriguing and very well working compared to other attempts of similar. The word is that Doom 3 is going to top it though.
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06-08-2002 04:50 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Xaphod_x
That was all done using in-engine real time detail reduction.. not as advanced as that used in Sacrifice or Messiah, but still a similar thing.
What, as in the 9 LODs or so? I know that,but there are frequently a lot of close enemies, blah, blah, blah.
quote:
I agree with you about the first point, but I've never had a problem with tiled maps in MAX, and I've had no end of problems with Truespace. I guess it's just my anti-truespace feelings.
I started with Ts before I had max.... I'll probably get used to it given a bit of time - i'm still learning a lot of stuff with Max.
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[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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06-08-2002 07:01 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by Xaphod_x
That was all done using in-engine real time detail reduction.. not as advanced as that used in Sacrifice or Messiah, but still a similar thing.
What, as in the 9 LODs or so? I know that,but there are frequently a lot of close enemies, blah, blah, blah.
quote:
I agree with you about the first point, but I've never had a problem with tiled maps in MAX, and I've had no end of problems with Truespace. I guess it's just my anti-truespace feelings.
I started with Ts before I had max.... I'll probably get used to it given a bit of time - i'm still learning a lot of stuff with Max.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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06-08-2002 07:01 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
well SSam did have a fairly good engine geared towards having lots of enemies rushing at you at once.. not my kind of game, but very cool nevertheless..
..But that has nothing to do with what software was used to make the models in the first place.
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06-08-2002 07:04 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
well SSam did have a fairly good engine geared towards having lots of enemies rushing at you at once.. not my kind of game, but very cool nevertheless..
..But that has nothing to do with what software was used to make the models in the first place.
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06-08-2002 07:04 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
i think aldo original point was cos of the number theyre were never going to be super models as it were, intricasy wise
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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06-08-2002 08:10 PM |
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zoobafoo
Murdock
Registered: Jul 2001
Location: Z'ha'dum
Posts: 186 |
Xaphod_x Can you help me with MAX.
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Words of logic from RED GREEN
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The three little words men find so hard to say "I don't know"
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06-13-2002 01:48 AM |
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Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
Max
max has one of the most friendly modeling interfaces ive ever toyed with.. thats probably because ive been toying with max2 all the way to r4..
However I find the Lightwave give alot in the way of rendoring.. and therefore if.. especcially doing animation and full motion movies... Id go with lightwave even thought shes abit of a trick..
Then again a nice middle ground is Cinima4d .. heh..
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06-13-2002 07:12 PM |
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Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
Max
max has one of the most friendly modeling interfaces ive ever toyed with.. thats probably because ive been toying with max2 all the way to r4..
However I find the Lightwave give alot in the way of rendoring.. and therefore if.. especcially doing animation and full motion movies... Id go with lightwave even thought shes abit of a trick..
Then again a nice middle ground is Cinima4d .. heh..
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06-13-2002 07:12 PM |
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zoobafoo
Murdock
Registered: Jul 2001
Location: Z'ha'dum
Posts: 186 |
Heres a good suggestion, just model it in max, and convert the files to lightwave for rendering.
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You come here and you will die.
http://www.bobborries.com/ProudTN.jpg
Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
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06-13-2002 07:22 PM |
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Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
well
...Cost effective.. LOL..
Being cross platform compatable is a good thing but uh.. odds are whoever your woking with can afford only one..
Then again.. the poor graphic artists motto is borrow and or never have a legitimate copy of anything..
Oops did i say that?
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06-19-2002 11:56 PM |
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Omega
Murdock
Registered: Apr 2001
Location: The center of nowhere (FL)
Posts: 133 |
well
...Cost effective.. LOL..
Being cross platform compatable is a good thing but uh.. odds are whoever your woking with can afford only one..
Then again.. the poor graphic artists motto is borrow and or never have a legitimate copy of anything..
Oops did i say that?
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Vorlon Cookies - 1000 ships delicious
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06-19-2002 11:56 PM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
mmh, a good space scene in Max?

scene by me, ships by me, show off by me 
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[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Last edited by venom2506 on 06-20-2002 at 01:35 AM
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06-20-2002 01:34 AM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
mmh, a good space scene in Max?

scene by me, ships by me, show off by me 
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Last edited by venom2506 on 06-20-2002 at 01:35 AM
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06-20-2002 01:34 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
cant let the Lightwave side down - - this model isn't finished yet and i only jsut begun to texture it too so its abit rough and not fully kitted out with bump maps either but its complete enough to do a sample render and show off lightwave spacey scene talent

would like to point out to that this only took 5 mins to render
however i do have kinda powerful puter but hey =)
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Last edited by KillMeNow on 06-20-2002 at 02:36 AM
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06-20-2002 02:31 AM |
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KillMeNow
Babylon Project

Registered: Feb 2001
Location: scotland
Posts: 1205 |
cant let the Lightwave side down - - this model isn't finished yet and i only jsut begun to texture it too so its abit rough and not fully kitted out with bump maps either but its complete enough to do a sample render and show off lightwave spacey scene talent

would like to point out to that this only took 5 mins to render
however i do have kinda powerful puter but hey =)
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Last edited by KillMeNow on 06-20-2002 at 02:36 AM
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06-20-2002 02:31 AM |
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