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Whats most important in a MOD?
Lots of missions 4 10.81%
Characters and plot 15 40.54%
New ships and weapons 15 40.54%
New sound effects and music 3 8.11%
Total: 37 votes 100%
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

New ships & weapons so new storylines and campaigns can evolve into a better overall enjoyment of the game....

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Old Post 06-21-2002 09:44 AM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

I voted characters and plot. For me, characters and a good storyline make me want to continue playing the campaign. They make the campaign seem more real and tend to make me feel as though I'm really taking part in something good. When a campaign lacks in these two things, I will generally keep playing, but most times I won't enjoy it as much.

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Old Post 07-06-2002 09:40 PM
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Hudzy
Murdock

Registered: Oct 2001
Location: Cornwall, England
Posts: 402

I voted characters and plot. For me, characters and a good storyline make me want to continue playing the campaign. They make the campaign seem more real and tend to make me feel as though I'm really taking part in something good. When a campaign lacks in these two things, I will generally keep playing, but most times I won't enjoy it as much.

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Old Post 07-06-2002 09:40 PM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

What I look for is pleasant and endless mayhem - weapons that will damage, debilitate and distress entire squadrons of fighters without affecting balance too much. (My favourite MOD weaon is my EMP version of the Piranha)

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Old Post 07-27-2002 06:52 PM
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