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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the texture problem is a truespace thing - no worries there
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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05-13-2002 05:46 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think it might be a good Idea to have the solar panels' "rims" be full 3d not just the texture, it looks like it would only add 10 polys per panel, and it doesn't look like that would make that much of a diference
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05-13-2002 07:03 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think it might be a good Idea to have the solar panels' "rims" be full 3d not just the texture, it looks like it would only add 10 polys per panel, and it doesn't look like that would make that much of a diference
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05-13-2002 07:03 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
You're possibly right there Bobboau. I know that Cpt White certainly agrees with you pushed for exactly that. Unfortunately when you multiply the extra polys by 2 sides per panel by 12 panels, it adds up.
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"I have a lot of projects in the fire." - my mate Jules
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05-13-2002 08:13 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
You're possibly right there Bobboau. I know that Cpt White certainly agrees with you pushed for exactly that. Unfortunately when you multiply the extra polys by 2 sides per panel by 12 panels, it adds up.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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05-13-2002 08:13 AM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
yup came to something like 160 polys i believe
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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05-13-2002 04:51 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Bah...nothing that a little bit of applied shading on the maps won't fix.........
I've found that - provided you spend a few minutes - you can make it really convincing.......i have a few ships where I'm sometimes fooled into thinking it has more detail than it does 
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05-13-2002 05:42 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Bah...nothing that a little bit of applied shading on the maps won't fix.........
I've found that - provided you spend a few minutes - you can make it really convincing.......i have a few ships where I'm sometimes fooled into thinking it has more detail than it does 
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05-13-2002 05:42 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
reply to post below 
basically we disagree bob, we the team have agreed its not worth it and are happy with the result and 160 LESS polys for it
the b5 station is huge ppl - i cram as much detail as possible and optimise to the MAX, (not pepsi max type of max )
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Last edited by CptWhite on 05-13-2002 at 06:07 PM
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05-13-2002 06:03 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
reply to post below 
basically we disagree bob, we the team have agreed its not worth it and are happy with the result and 160 LESS polys for it
the b5 station is huge ppl - i cram as much detail as possible and optimise to the MAX, (not pepsi max type of max )
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Last edited by CptWhite on 05-13-2002 at 06:07 PM
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05-13-2002 06:03 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
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05-13-2002 06:03 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
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Bobboau, bringing you products that work ......... In theory
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05-13-2002 06:03 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
It may have flaws,it may not be fully textured yet but its still B5
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05-14-2002 02:38 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 397 |
quote: Originally posted by Bobboau
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
Philosophy like that can be quite dangerous.
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05-14-2002 08:34 AM |
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Eternal One
Babylon Project

Registered: Feb 2001
Location:
Posts: 31 |
quote: Originally posted by Bobboau
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
Philosophy like that can be quite dangerous.
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05-14-2002 08:34 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by CptWhite
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
Hmm...dunno.... I've never had any probs with relatively tiny areas of (IMO) shading, even using few-pixel areas..... but it's your baby. 
Edit - looking at http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5ingame11.jpg , you could have a few spare pixels to work with..... dunno from that screen - quite dark on this Pc screen - but it looks all one colour.
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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Last edited by aldo_14 on 05-14-2002 at 09:48 AM
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05-14-2002 09:44 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by CptWhite
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
Hmm...dunno.... I've never had any probs with relatively tiny areas of (IMO) shading, even using few-pixel areas..... but it's your baby. 
Edit - looking at http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Cptwhite/b5ingame11.jpg , you could have a few spare pixels to work with..... dunno from that screen - quite dark on this Pc screen - but it looks all one colour.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Last edited by aldo_14 on 05-14-2002 at 09:48 AM
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05-14-2002 09:44 AM |
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Greco
Face
Registered: Oct 2001
Location: Massachusetts
Posts: 175 |
FPS counter
how did u get that FPS counter at the top?
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05-18-2002 06:42 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
Source code 
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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05-18-2002 06:44 PM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
I hope you don't mind more source code questions, but this one could be pertinent with all the nice ships and stations you guys are making. Now that you have the code, does that mean you can change that limit on ships in the tbl that you were worried about before?
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05-18-2002 06:50 PM |
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