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EdrickV
Face

Registered: Apr 2002
Location:
Posts: 57

quote:
PS2 FS? Are you friggen NUTS? That would suck bigtime...... you wouldn't be able to run 90% of the controls.


Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)

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Old Post 04-25-2002 09:43 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Other suggestion.....

allow multiple loading screens - 1 for normal, 1 for Vasudan, 1 for SOC, etc

Another thing would be allowing a cockpit model, like in IWar or Tachyon

just wish I knew more than the basics of C to actually try and work on this.... oh, well, might as well fish out me ole' textbook and find that copy of Borland

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Old Post 04-25-2002 09:58 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Other suggestion.....

allow multiple loading screens - 1 for normal, 1 for Vasudan, 1 for SOC, etc

Another thing would be allowing a cockpit model, like in IWar or Tachyon

just wish I knew more than the basics of C to actually try and work on this.... oh, well, might as well fish out me ole' textbook and find that copy of Borland

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Old Post 04-25-2002 09:58 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

quote:
Originally posted by Bobboau

but the first thing I want to see is fighter beams, that has been the most wanted thing sence we have found out it couldn't be done



Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)

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Old Post 04-25-2002 10:15 AM
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Fozzy
Murdock

Registered: Nov 2000
Location: ¶¿åññÆt Z§g (UK)
Posts: 384

quote:
Originally posted by Bobboau

but the first thing I want to see is fighter beams, that has been the most wanted thing sence we have found out it couldn't be done



Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)

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Old Post 04-25-2002 10:15 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Fozzy


Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)



Not properly - as in point and shoot like with lasers. Only synthesized with turrets or modified targeting lasers.

Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?

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Old Post 04-25-2002 10:19 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Fozzy


Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)



Not properly - as in point and shoot like with lasers. Only synthesized with turrets or modified targeting lasers.

Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 04-25-2002 10:19 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by EdrickV
Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

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Old Post 04-25-2002 10:25 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

quote:
Originally posted by EdrickV
Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

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Old Post 04-25-2002 10:25 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by aldo_14
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?


Huh - very good point. But I wouldn't make it global (Terran, Vasudan, Shivan). Make it selectable for each ship in the .TBL entry. Otherwise, what would BWO do - poor Golgotha would try and broadside.

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Old Post 04-25-2002 10:31 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by aldo_14
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?


Huh - very good point. But I wouldn't make it global (Terran, Vasudan, Shivan). Make it selectable for each ship in the .TBL entry. Otherwise, what would BWO do - poor Golgotha would try and broadside.

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Old Post 04-25-2002 10:31 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.

Allow ships to fire on their own side if they are given explicit orders to do so.

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Old Post 04-25-2002 10:40 AM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.

Allow ships to fire on their own side if they are given explicit orders to do so.

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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

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Old Post 04-25-2002 10:40 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ZylonBane
Oooh...

A nice feature, possibly a pain to implement, would be to let you assign squad insignias on a per-ship basis.



Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.

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Old Post 04-25-2002 10:41 AM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by ZylonBane
Oooh...

A nice feature, possibly a pain to implement, would be to let you assign squad insignias on a per-ship basis.



Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Old Post 04-25-2002 10:41 AM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by aldo_14


Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.



Better done with a special shipname texture name, rather than a decal.

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Old Post 04-25-2002 12:37 PM
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

quote:
Originally posted by aldo_14


Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.



Better done with a special shipname texture name, rather than a decal.

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bsc Ian Andrews

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Old Post 04-25-2002 12:37 PM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

fighter decals that you can put your name on the side of the cockpit

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Old Post 04-25-2002 01:01 PM
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FSF Ashrak
Post Count Weenie

Registered: Sep 2001
Location: Estonia
Posts: 1362

fighter decals that you can put your name on the side of the cockpit

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venom2506
Murdock

Registered: Apr 2001
Location:
Posts: 495

hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...

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