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Orange
VWBB Admin

Registered: Jul 2000
Location: Apple Valley, MN
Posts: 2403 |
quote: Originally posted by Sigma957
Will animated textures to give ships a more organic look (like shadows and vorlons) be posible now the source code is released.
yeah.. I would imagine it's easy to do, too. All you would probably have to do is modify the Targa image viewer that they built and allow for animated Targa. I really don't know all that much though, so don't ask me too much about it. 
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04-25-2002 04:11 AM |
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
Man, this source code is immaculate! I can't wait to dig into it. =)
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When in doubt, RTFM!
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04-25-2002 05:02 AM |
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Patchwerk
Babylon Project

Registered: Feb 2002
Location: Near Chattanooga, TN
Posts: 59 |
Man, this source code is immaculate! I can't wait to dig into it. =)
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When in doubt, RTFM!
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04-25-2002 05:02 AM |
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Strider
Face
Registered: Aug 2001
Location:
Posts: 145 |
How about damage on ships? So no more "Omega health at 1%.....looks great" crap...?
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Babylon 5
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04-25-2002 05:13 AM |
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Strider
Face
Registered: Aug 2001
Location:
Posts: 145 |
How about damage on ships? So no more "Omega health at 1%.....looks great" crap...?
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"It has been my observation that if you cannot say what you mean, you can truly never mean what you say"
Babylon 5
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04-25-2002 05:13 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....
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04-25-2002 05:25 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location: Stevensville, MT
Posts: 142 |
I know that this is going to be off topic but:
Is there another site where you could download the Code, because 3DDownloads never,ever, works on my computer. I just spent 30 minutes trying different ways to download it with no success.
Also I believe that there are only two things that are even remotley important for the next release:
Red/Blue jumpoints
&
beams for the Nials.
If nohthing else changes in the MOD then at least fix these. Please?
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Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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04-25-2002 05:55 AM |
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Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
I know that this is going to be off topic but:
Is there another site where you could download the Code, because 3DDownloads never,ever, works on my computer. I just spent 30 minutes trying different ways to download it with no success.
Also I believe that there are only two things that are even remotley important for the next release:
Red/Blue jumpoints
&
beams for the Nials.
If nohthing else changes in the MOD then at least fix these. Please?
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
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04-25-2002 05:55 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Yes! Finally!
This day is marked in history and it have been writen in all stars!
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-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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04-25-2002 06:34 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Yes! Finally!
This day is marked in history and it have been writen in all stars!
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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04-25-2002 06:34 AM |
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Fahd
Murdock
Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278 |
quote: Originally posted by Sigma957
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....
Now if they could get that working i'd be very happy 
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04-25-2002 07:19 AM |
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Fahd
Murdock
Registered: Jan 2002
Location: Horley, Surrey, UK
Posts: 278 |
quote: Originally posted by Sigma957
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....
Now if they could get that working i'd be very happy 
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-->[url=http://www.th3b4r.com]The Bar[/url]
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04-25-2002 07:19 AM |
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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!
!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINT
S!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOI
NTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPP
OINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUM
PPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!J
UMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!
!JUMPPOINTS!!!
so they look exactly like the ones in the series extending back 
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Last edited by FSF Ashrak on 04-25-2002 at 07:41 AM
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04-25-2002 07:41 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!
!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINT
S!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOI
NTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPP
OINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUM
PPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!J
UMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!!JUMPPOINTS!!
!JUMPPOINTS!!!
so they look exactly like the ones in the series extending back 
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Last edited by FSF Ashrak on 04-25-2002 at 07:41 AM
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04-25-2002 07:41 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
STOP IT YOU MAD BASTARDS
Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.
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http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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04-25-2002 08:29 AM |
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Skullar
Babylon Project

Registered: Apr 2001
Location: yes
Posts: 1184 |
STOP IT YOU MAD BASTARDS
Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
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04-25-2002 08:29 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I still think that this is a great development to (eventually) have:
Fighter beam weapons
Newtonian physics
Proper jump points
Anyway, at first only people who can read source code will be looking at this stuff so I would guess that the majority of the team will be unaffected in what they are doing/can do.
*Offers a carrot to programmers to help TBP*
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When the final reckoning comes only the damned will be there to see it.
Last edited by Triggy on 04-25-2002 at 09:36 AM
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04-25-2002 09:35 AM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
I still think that this is a great development to (eventually) have:
Fighter beam weapons
Newtonian physics
Proper jump points
Anyway, at first only people who can read source code will be looking at this stuff so I would guess that the majority of the team will be unaffected in what they are doing/can do.
*Offers a carrot to programmers to help TBP*
__________________
When the final reckoning comes only the damned will be there to see it.
Last edited by Triggy on 04-25-2002 at 09:36 AM
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04-25-2002 09:35 AM |
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IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185 |
As per usual, I agree with Skullar.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
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04-25-2002 09:46 AM |
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Starkiller
Murdock
Registered: Nov 2001
Location: Netherlands
Posts: 371 |
quote: One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....
That's allready possible. You don't have to have the sourcecode for that... A few tricks are all you need...
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04-25-2002 11:22 AM |
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