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BabProj Team
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Registered: Apr 2001
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Its going to be in R2. One of the missions calls for it.

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Old Post 04-18-2002 02:06 AM
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IceFire
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Its going to be in R2. One of the missions calls for it.

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Old Post 04-18-2002 02:06 AM
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FlakBait
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Please tell me I get to be Minbari in that mission. Otherwise all my nightmares are going to have that thing in them.

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Old Post 04-18-2002 03:47 AM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
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Thumbs up I like it

But I wonder, does it rotate like the Orion? It seems like it should, so it could best bring its weapons to bear, but I'm not sure that you can put a turret on a rotating subsystem (oh, wait, you did that on the Orion, didn't you? )

BTW, in the mission loading screen, are there turrets on the rotating piece on the Omega?

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Old Post 04-18-2002 04:30 AM
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JC Denton
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Thumbs up I like it

But I wonder, does it rotate like the Orion? It seems like it should, so it could best bring its weapons to bear, but I'm not sure that you can put a turret on a rotating subsystem (oh, wait, you did that on the Orion, didn't you? )

BTW, in the mission loading screen, are there turrets on the rotating piece on the Omega?

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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
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Old Post 04-18-2002 04:30 AM
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CptWhite
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jc, turrets on the orion are on the non-moving central piece

so this thing cant rotate, doesnt mean it cant "align" though - possibly ?

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Old Post 04-18-2002 06:58 AM
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CptWhite
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jc, turrets on the orion are on the non-moving central piece

so this thing cant rotate, doesnt mean it cant "align" though - possibly ?

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Old Post 04-18-2002 06:58 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
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I'm not sure it should rotate.. having weapons all over it would mean it wouldn't have to.. and it's a minbari station, so rotation is unnecessary..
the weapon on the top could be some kinda massive minbari beam or something, which it would have to align to use..
I don't know much about that though.. I take it that's what the beamsabres in FS2 do..?

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Old Post 04-18-2002 01:48 PM
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Xaphod_x
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I'm not sure it should rotate.. having weapons all over it would mean it wouldn't have to.. and it's a minbari station, so rotation is unnecessary..
the weapon on the top could be some kinda massive minbari beam or something, which it would have to align to use..
I don't know much about that though.. I take it that's what the beamsabres in FS2 do..?

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Old Post 04-18-2002 01:48 PM
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IceFire
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Minbari and gravitic drives and artificial gravity are like humans and grey hull plating

Theres no reason for this station not to be able to have its own artificial gravity.

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Old Post 04-18-2002 01:57 PM
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BabProj Team
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Minbari and gravitic drives and artificial gravity are like humans and grey hull plating

Theres no reason for this station not to be able to have its own artificial gravity.

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Old Post 04-18-2002 01:57 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
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Err, I mean, it seems like it should have some slow rotation not for gravity but for rotating the turrets through a complete firing arc.

Or can you have turrets on a rotating subsystem? <- That's what I want to know.

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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

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Old Post 04-18-2002 05:42 PM
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JC Denton
Murdock

Registered: Jul 2001
Location: ZZ9 Plural Z Alpha
Posts: 185

Err, I mean, it seems like it should have some slow rotation not for gravity but for rotating the turrets through a complete firing arc.

Or can you have turrets on a rotating subsystem? <- That's what I want to know.

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"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]

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Old Post 04-18-2002 05:42 PM
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Eternal One
Babylon Project

Registered: Feb 2001
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quote:
Originally posted by JC Denton
...Or can you have turrets on a rotating subsystem? <- That's what I want to know.


Nope.

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Old Post 04-18-2002 07:04 PM
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Eternal One
Babylon Project

Registered: Feb 2001
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quote:
Originally posted by JC Denton
...Or can you have turrets on a rotating subsystem? <- That's what I want to know.


Nope.

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Old Post 04-18-2002 07:04 PM
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Alphakiller
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quote:
Originally posted by JC Denton
Err, I mean, it seems like it should have some slow rotation not for gravity but for rotating the turrets through a complete firing arc.



Fan of the Hapan Battle Dragon, are we?

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Old Post 04-18-2002 09:14 PM
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Alphakiller
Volition Watch

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quote:
Originally posted by JC Denton
Err, I mean, it seems like it should have some slow rotation not for gravity but for rotating the turrets through a complete firing arc.



Fan of the Hapan Battle Dragon, are we?

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Old Post 04-18-2002 09:14 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Don't think this thing would have too much of a problem with firing arcs.. most turrets have about 180 degree arcs anyway..

those ones at either side can fire any direction apart from backwards (dah).. though some turrets FOVs need a bit of work

It would be nice if it could reposition itself to let fly with the top cannon, assuming the top cannon is a massive cannon of some kind.

quote:
Please tell me I get to be Minbari in that mission. Otherwise all my nightmares are going to have that thing in them.


Not sure, though I did put together a simple Minbari war era mission for this - set early in the war, the EA are overconfident that they can conquer.. blah..

basically, like the Minbari warships, this thing has no problem taking pre-beam EA cap ships down before they can get into range.. but..

if they're set to start closer then the EA stands more of a chance.. nevertheless about half the attacking fleet of 8 warships in my mission was destroyed.

Mission designers could make the capships target the platforms weapons and tip the balance.. though I'd better mention the anti-fighter defences on this thing are particularly lethal.. something Icefire can tweak later.

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Old Post 04-18-2002 11:36 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

Don't think this thing would have too much of a problem with firing arcs.. most turrets have about 180 degree arcs anyway..

those ones at either side can fire any direction apart from backwards (dah).. though some turrets FOVs need a bit of work

It would be nice if it could reposition itself to let fly with the top cannon, assuming the top cannon is a massive cannon of some kind.

quote:
Please tell me I get to be Minbari in that mission. Otherwise all my nightmares are going to have that thing in them.


Not sure, though I did put together a simple Minbari war era mission for this - set early in the war, the EA are overconfident that they can conquer.. blah..

basically, like the Minbari warships, this thing has no problem taking pre-beam EA cap ships down before they can get into range.. but..

if they're set to start closer then the EA stands more of a chance.. nevertheless about half the attacking fleet of 8 warships in my mission was destroyed.

Mission designers could make the capships target the platforms weapons and tip the balance.. though I'd better mention the anti-fighter defences on this thing are particularly lethal.. something Icefire can tweak later.

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Old Post 04-18-2002 11:36 PM
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Gee that does look good, can't wait to put the might of alpha1 against it

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Old Post 04-19-2002 04:58 AM
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