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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I understand that you have no controle over it,
but this is the thing why everyone is starting to turn away,
I mean the game is unplayable in MP
you must know someone who knows someone who might be able to get a new patch started,
you certanly have more sway than I do
the issue is simple, RF loads tables from the UI.vpp
without flagging it as diferent or what ever it would do if it was anywere else
I'm trying not to be overbaring but it realy is that bad 
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04-18-2002 02:45 AM |
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379 |
hey daveb, how's the family life? how's the car? How's life treating ya?
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04-18-2002 03:03 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
funny, every time I've played RF mp there have been no cheaters around. Or, at least, no good ones. 
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04-18-2002 03:21 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
when was the last time you played
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04-18-2002 03:31 AM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
quote: Originally posted by daveb
Yeah, the name of the game with FS2 was constantly "how is this cooler than Klingon"? They had some kind of nebula effect sort of thing, and they kept bringing up the fact that Klingon allowed you to fly in and out of the nebula. It was a pretty constant battle to prove to Interplay that yes indeed, we were the cooler game. To be fair, Jim Boone (our Interplay producer) knew we were cooler, but its the producer's job to sort of keep nagging the dev team for this and that. In the end it was for the best. I'm pretty sure we shipped way before them as well. A little friendly rivalry never hurts.
a lot has been made over the poor advertising of FS2 being repsonsible for less sales than it deserved (especially as it's still rated as best_arcade_space_sim_ever in the games mags I read). Certainly, it had 0 coverage in the UK - I didn't even know it existed, and was actually looking for FS1 when I bought it.
I don't suppose you (or anyone) would know how much the ad budget for FS2 compared to Klingon Academy, or whether the 2 impinged on each other?
Oh, on the side - Fs2's nebulas are still the best ever 
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04-18-2002 10:39 AM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
I walked into a store, seen a box(i had to look hard, it had some sort of cloaking system) with a good looking game on it. Remember excellent review and remembered FS1 that i received with my new comp, so i bought it.
About RF, its rather a moot point, there probably wont be another patch so the situation might as well be ignored.
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04-18-2002 10:06 PM |
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Fafner
Face
Registered: Aug 2001
Location:
Posts: 64 |
quote: Originally posted by Alphakiller
funny, every time I've played RF mp there have been no cheaters around. Or, at least, no good ones.
You must be joking right? I play RF multiplayer every day and there are mazing amounts of cheaters. And when they are flying, using speed-cheat, no-clip mode, and fast-firing the fusion rocket or rail-gun they dont have to be good at the game....
The sad thing is that people like me that love the game, eventually will be forced to stop playing it because the sitiuation is getting out of hand. And those people will hardly buy RF2...
I also would like to say I think it should bear some weight at Volition when a well known FS-community dude like Bobboau gets this critical. Especially as he actually points out a possible way to solve (part of) the problem (the UI.vpp).
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04-19-2002 12:15 AM |
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heretic
FreeSpace: FPS
Registered: Oct 2000
Location:
Posts: 246 |
nevermind, I counted to 10.
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04-19-2002 02:01 AM |
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heretic
FreeSpace: FPS
Registered: Oct 2000
Location:
Posts: 246 |
Shouldn't you be watching CSI?
discuss...
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04-19-2002 02:06 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I know going completely off topic is an old VBB tradition but this is related to the topic of this thread,
tell you what I'll stop harping on this if you tell me that someone with the athority to make these disisions has been made aware of the gravity of the situation,
something as simple as
A) asking you're boss,
B) sendiong an E-mail to someone,
C) lieing to me
I honestly don't want to discus this any further my self,
but it becomes unavoidable if I ever go online and try to play,
I've only played RF like three times in the last week and then only for less than an hour (less time than I've spent in freespace over the same time), becase I can't find a server with more than 3 players that hasn't atracted a cheater. now I don't expect you (by you I mean V) to make it imposable for anyone to cheat in anyway, I just want the UI table bug to be fixed, that will stop 90% of the cheaters
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04-19-2002 02:39 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
He already said he's not going to say anything else about it. Now you may have a legitamate grievance but bothering daveb is NOT going to get you anywhere. If you've tried regular channels and gotten nowhere, then either drop it or try those channels again. So I'm saying to stop.
I don't want to see it again on the boards unless new information surfaces, okay?
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04-19-2002 06:49 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
fine

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04-19-2002 08:07 AM |
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ZylonBane
Face
Registered: Apr 2002
Location: Kansas City, KS
Posts: 134 |
quote: Originally posted by daveb
It never ceases to amaze me at how people always want to believe the worst about THQ.
But based on external observations, it's an entirely reasonable conclusion. During the Freespace days you guys were exceptionally chatty with the fan community. With RF you seemed to clam up shortly after the PC version was released. In this case it was reasonable to conclude that THQ had issued a gag order of sorts.
It's also reasonable to conclude that RF was rushed to completion. FS2, at its time of release, was a state-of-the-art effort. Great engine, graphics, plot, voice acting, netcode... the whole package. But RF is... ahem... adequate at best. Given that RF was created by mostly the same people who did FS, it's most reasonble then to blame an outside influence.
So there you have the main two reasons why people are coming down on THQ.
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04-19-2002 08:46 AM |
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Defender
I'm New! Laugh At Me!
Registered: Oct 2001
Location: My Computer
Posts: 6 |
Hey dave, whaddya think about Outrage jumping on the THQ bandwagon? Glad to see them aboard? Got anything planned in some, join effort perhaps? :P
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04-19-2002 11:00 AM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
Well, remember that Parallax did split in two all those years ago. I still don't know why, per se, but one would assume there's a logical reason for it. 
edit: ZylonBane, one thing you might consider is V hadn't done an FPS before. Not everyone can come out of the gates with a superb FPS first try. Now, I doubt that's the primary reason, but it is something you might want to consider.
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04-19-2002 05:02 PM |
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ZylonBane
Face
Registered: Apr 2002
Location: Kansas City, KS
Posts: 134 |
quote: Originally posted by Alphakiller
ZylonBane, one thing you might consider is V hadn't done an FPS before.
True, and I have considered this. But look at some other "first timer" FPSs-- Ultima Underworld, Aliens vs Predator, Half-Life, Blood, and Dark Forces.
I have no intention of turning this into an RF-slagging thread, but bottom line is that RF has shortcomings that are not specific to its genre (cheating, voice acting, plotting, controls), and genre-specific ones that defy common sense (no gibs? no custom map browser?).
I just think it would be cathartic for the RF and V communities if RF's developers would start opening up on the behind-the-scenes stuff. From early talk and screenshots, it's obvious RF didn't end up being quite what V had planned.
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04-19-2002 07:49 PM |
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Todd
Volition

Registered: Oct 2000
Location:
Posts: 304 |
Well that's part of the game industry. No game comes out like you originally planned.
Yes, certainly RF has its problems, every game does. We intend to make what we can better in RF2, we can't exactly go back and change those type of things for RF1.
Last edited by Todd on 04-19-2002 at 08:31 PM
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04-19-2002 08:30 PM |
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Zeronet
Hannibal
Registered: Feb 2001
Location: England
Posts: 632 |
My mates getting RF tomorrow , for his PS2.
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04-19-2002 09:40 PM |
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daveb
Volition

Registered: Jul 2000
Location:
Posts: 105 |
quote: we can't exactly go back and change those type of things for RF1.
C'mon Todd, didn't you get that memo about "make sure to torpedo all the cool stuff out of RF2?"
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04-19-2002 10:28 PM |
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