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IceFire
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Registered: Jul 2000
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Namely long range torpedoes

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Old Post 05-28-2002 08:20 PM
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BabProj Team
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Registered: Apr 2001
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Namely long range torpedoes

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Old Post 05-28-2002 08:20 PM
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Kellan
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Registered: Jul 2000
Location: Milton Keynes, UK
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Fast long range torpedoes. Both bombers and capships use them; Sol's reliance on beam cannon technology is limited. However they do have some, because beams look so damn cool.

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Old Post 05-29-2002 10:54 AM
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Kellan
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Registered: Jul 2000
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Fast long range torpedoes. Both bombers and capships use them; Sol's reliance on beam cannon technology is limited. However they do have some, because beams look so damn cool.

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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."

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Old Post 05-29-2002 10:54 AM
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Ashark
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Registered: May 2002
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indeed LOL

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Old Post 05-29-2002 11:27 AM
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FSF Ashrak
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indeed LOL

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Old Post 05-29-2002 11:27 AM
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chromatix
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Registered: May 2002
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quote:
Originally posted by Apothess
love those textures, can't wait to see wot the sol destroyers look like

Is it just me, or did anyone else read that as "soul destroyers" the first time through?

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Old Post 05-29-2002 04:43 PM
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chromatix
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Registered: May 2002
Location: Lancaster, UK
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quote:
Originally posted by Apothess
love those textures, can't wait to see wot the sol destroyers look like

Is it just me, or did anyone else read that as "soul destroyers" the first time through?

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Old Post 05-29-2002 04:43 PM
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Bobboau
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Registered: Jul 2000
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actualy if you look around there is a screen shot or two with some SOL capships in them

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Old Post 06-01-2002 05:41 PM
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CODEDOG ND
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I noticed that.

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Old Post 06-03-2002 05:04 PM
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Bobboau
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Old Post 06-13-2002 08:29 AM
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Bobboau
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Old Post 06-13-2002 08:29 AM
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Zeronet
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Cool .

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Old Post 06-13-2002 05:49 PM
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Kellan
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Oooh, pretty...

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Old Post 06-13-2002 07:01 PM
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aldo_14
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Registered: Jul 2001
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BTw bobau, have you got a looping cbani working in Freespace, then? Because mine, er, won't.

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Old Post 06-13-2002 08:43 PM
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aldo_14
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BTw bobau, have you got a looping cbani working in Freespace, then? Because mine, er, won't.

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Old Post 06-13-2002 08:43 PM
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Aggressor
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Registered: Dec 2001
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Oh.... will the Big cap beams be able to target and hit them?

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Old Post 06-14-2002 05:21 AM
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Bobboau
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that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates

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Old Post 06-14-2002 05:26 AM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
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that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates

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Old Post 06-14-2002 05:26 AM
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aldo_14
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Registered: Jul 2001
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quote:
Originally posted by Bobboau
that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates



Odd..... how longs the ani, and where's the 2nd loop point?
I'm using a 54 frame ani, with the 2nd loop at the 10/11th frame - but it just james a few frames after and loops from the 11th - 13th frame - mkes it jutter.

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Old Post 06-14-2002 09:07 PM
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