Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
I'm against team-based, since, while it's loads of fun with other humans, to the ping-limited people, like me (hey, what'd ya expect when I live in Israel?), it would be a total pain in the @$$, and don't tell me that the single-player was what was good in Rainbow 6 or Ghost recon.
Or, how about this: You wake up in an unfamiliar, abandoned ship, with military-grade implants and no memory from the last few weeks, and suddenly, you get a message, telling you that the deck you are in is about to depressurize... erm, wait, I think I've seen that one somewhere.
Well, seriously, I say that I'd like teamplay, but that's definitely NOT essential for a good SinglePlayer game. Atmosphere and good level design are. A good story, good weapons and an occasional puzzle can raise the game from good to great. And don't forget sound FX. They are important for the atmosphere (SShock 2 did that perfectly), and can make weapons alot more enjoyable (Who cared the MP5 in half-life didn't have a realistic sound? The effect really made you reluctant about pulling your finger from the trigger (Or mouse, really) reluctantly, and that IS part of the fun, so stick lots of bass, reverb and a loud "casing hits the ground" sound ).
And Fragfests, while they are fun, get really old in singleplayer, and even in multiplayer, they have little longevity.
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
Last edited by Fry Day on 07-03-2002 at 08:27 PM
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