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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
oh and one more thing DO NOT RELEESE A DEMO CAMPAIGN its just a major spoiler releese it as a full campaign we could wait a couple more weeks don't you think?
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Last edited by FSF Ashrak on 02-10-2002 at 08:27 PM
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02-10-2002 08:26 PM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
oh and one more thing DO NOT RELEESE A DEMO CAMPAIGN its just a major spoiler releese it as a full campaign we could wait a couple more weeks don't you think?
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02-10-2002 08:26 PM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
Maybe some sorts of black ops missions would be nice. With that, you can have a lot more freedom, because nobody ever knew it happened!
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02-10-2002 08:34 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Any demo campaign would not be anything to do with Skullar's full EA Civil War campaign but would instead be focussing on some other aspect of an EA engagement (set in any time period from the construction of the first Omega Destroyer to the time of Crusade). The only exception may be the possible inclusion of a simplified "Severed Dreams" battle.
You could set the campaign whenever you wanted in this time period - vs Raiders, Minbari or Civil War but you definitely need to have a defined campaign, not a bunch of single missions strung together, with a noticable beginning, a middle and an end to it.
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02-10-2002 09:44 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Any demo campaign would not be anything to do with Skullar's full EA Civil War campaign but would instead be focussing on some other aspect of an EA engagement (set in any time period from the construction of the first Omega Destroyer to the time of Crusade). The only exception may be the possible inclusion of a simplified "Severed Dreams" battle.
You could set the campaign whenever you wanted in this time period - vs Raiders, Minbari or Civil War but you definitely need to have a defined campaign, not a bunch of single missions strung together, with a noticable beginning, a middle and an end to it.
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02-10-2002 09:44 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: oh and one more thing DO NOT RELEESE A DEMO CAMPAIGN its just a major spoiler releese it as a full campaign we could wait a couple more weeks don't you think?
You'd be waiting several months....not a couple more weeks. You really should try your hand at these things Ashrak. Its not easy and not something that is just pieced together.
I also said, MOD policy has been made that releases should have a limited campaign and that team campaigns should be a full fledged production and therefore separate.
quote: You could set the campaign whenever you wanted in this time period - vs Raiders, Minbari or Civil War but you definitely need to have a defined campaign, not a bunch of single missions strung together, with a noticable beginning, a middle and an end to it.
Story is original and currently set around the time of Legend of the Rangers. Its a defined campaign. We'll also try and have a few single missions to play with as well. Alot of people on the team like my Omega test battle. I may fix that up a bit and send it out too (its not anything scripted or special, just a bunch of Omega's pummeling each other).
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02-10-2002 11:05 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: oh and one more thing DO NOT RELEESE A DEMO CAMPAIGN its just a major spoiler releese it as a full campaign we could wait a couple more weeks don't you think?
You'd be waiting several months....not a couple more weeks. You really should try your hand at these things Ashrak. Its not easy and not something that is just pieced together.
I also said, MOD policy has been made that releases should have a limited campaign and that team campaigns should be a full fledged production and therefore separate.
quote: You could set the campaign whenever you wanted in this time period - vs Raiders, Minbari or Civil War but you definitely need to have a defined campaign, not a bunch of single missions strung together, with a noticable beginning, a middle and an end to it.
Story is original and currently set around the time of Legend of the Rangers. Its a defined campaign. We'll also try and have a few single missions to play with as well. Alot of people on the team like my Omega test battle. I may fix that up a bit and send it out too (its not anything scripted or special, just a bunch of Omega's pummeling each other).
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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02-10-2002 11:05 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
My thoughts-The missions were excellent and the speed and agility of the nials were spot on
Might I suggest for maybe a future campaign, have a split one for example the first part you play on the EA side (defending/retreating) and in the middle you are on the Minbari side(attacking/advancing) and finish up the campaign back on the Ea side defending earth.
You could break up the campaign using the command briefing explaining what happening.This way you can play both side in one campaign
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02-11-2002 03:31 AM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
My thoughts-The missions were excellent and the speed and agility of the nials were spot on
Might I suggest for maybe a future campaign, have a split one for example the first part you play on the EA side (defending/retreating) and in the middle you are on the Minbari side(attacking/advancing) and finish up the campaign back on the Ea side defending earth.
You could break up the campaign using the command briefing explaining what happening.This way you can play both side in one campaign
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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02-11-2002 03:31 AM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
Ooh, back on my black ops idea, it would be neat to have a short campaign based on efforts to create bioweapons after Dr. Franklin's unfortunate lack of cooperation. Although the outcome would be obvious, it could revolve around a group of elite EA units first being dispatched to try and capture some Minbari, then maybe a chase and skirmishes as they move from base to base, avoiding the Minbari who know what they're up to. I don't know how to make a grand finale to that though. As you can see I don't plan things out very well 
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02-11-2002 03:42 AM |
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darthwoo
Murdock
Registered: Apr 2001
Location: University Park
Posts: 268 |
Ooh, back on my black ops idea, it would be neat to have a short campaign based on efforts to create bioweapons after Dr. Franklin's unfortunate lack of cooperation. Although the outcome would be obvious, it could revolve around a group of elite EA units first being dispatched to try and capture some Minbari, then maybe a chase and skirmishes as they move from base to base, avoiding the Minbari who know what they're up to. I don't know how to make a grand finale to that though. As you can see I don't plan things out very well 
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02-11-2002 03:42 AM |
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Coconut Joe
Face
Registered: Oct 2001
Location: Bracknell, England
Posts: 71 |
That sounds good. As we know there were black ops being run. Sheridan collected all the ones he could like the Bureau 13 thing. I'm sure that there are lots of ideas that could be put in with them. I'll try to think of some.
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02-11-2002 03:56 AM |
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Coconut Joe
Face
Registered: Oct 2001
Location: Bracknell, England
Posts: 71 |
That sounds good. As we know there were black ops being run. Sheridan collected all the ones he could like the Bureau 13 thing. I'm sure that there are lots of ideas that could be put in with them. I'll try to think of some.
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02-11-2002 03:56 AM |
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HReaper
I'm New! Laugh At Me!
Registered: Feb 2002
Location: Mönchengladbach
Posts: 2 |
I recently watched the 'Endgame'-episode of B5 again. There's a scene with a Starfury from the pilot's view. I just wondered, if it would be possible to make a real Starfury-Cockpit instead of the original FreeSpace HUD.
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02-11-2002 11:35 AM |
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HReaper
I'm New! Laugh At Me!
Registered: Feb 2002
Location: Mönchengladbach
Posts: 2 |
I recently watched the 'Endgame'-episode of B5 again. There's a scene with a Starfury from the pilot's view. I just wondered, if it would be possible to make a real Starfury-Cockpit instead of the original FreeSpace HUD.
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02-11-2002 11:35 AM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
quote: Originally posted by HReaper
I recently watched the 'Endgame'-episode of B5 again. There's a scene with a Starfury from the pilot's view. I just wondered, if it would be possible to make a real Starfury-Cockpit instead of the original FreeSpace HUD.
If you mean a real 3D model...then the answer is no....it's not possible.
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02-11-2002 12:58 PM |
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Black Sheep 2000
Sound Wannabe

Registered: Jan 2001
Location: Mönchengladbach, NRW, Germany
Posts: 2886 |
quote: Originally posted by HReaper
I recently watched the 'Endgame'-episode of B5 again. There's a scene with a Starfury from the pilot's view. I just wondered, if it would be possible to make a real Starfury-Cockpit instead of the original FreeSpace HUD.
If you mean a real 3D model...then the answer is no....it's not possible.
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
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02-11-2002 12:58 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Even a more "Starfury-oriented" 2D model has proven difficult due to certain elements having to be in certain locations and be certain shapes/sizes and don't forget that other than manually changing the files before loading each game, the same cockpit is used whether you are flying a Nial, Thunderbolt, Frazi, Sentri or Starfury. A generic cockpit that looks good is the best compromise.
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02-11-2002 02:05 PM |
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Triggy
Mr. T
Registered: Oct 2001
Location: Nottingham, England
Posts: 1470 |
Even a more "Starfury-oriented" 2D model has proven difficult due to certain elements having to be in certain locations and be certain shapes/sizes and don't forget that other than manually changing the files before loading each game, the same cockpit is used whether you are flying a Nial, Thunderbolt, Frazi, Sentri or Starfury. A generic cockpit that looks good is the best compromise.
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When the final reckoning comes only the damned will be there to see it.
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02-11-2002 02:05 PM |
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KillerManJoJo
I'm New! Laugh At Me!
Registered: Jan 2002
Location: Earth
Posts: 8 |
A weapons thing.
Something I have never seen taken advantage of in any Freespace 1,2 or TBP. Weapons that fire in bursts. This should be added to some weapons. Here is an example I made for Freespace 2, a Terran Huge Turret the shoots in bursts of three for the Orions triple barrel turrets. This could be applied to things like the EA Heavy Plasma Cannon 1. Use the $Swarm = X were 'X' is the burst size. Simple.
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02-11-2002 04:16 PM |
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