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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?
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"If you go to Z'ha'dum you will die"
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(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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02-01-2002 11:59 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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02-02-2002 09:23 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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02-02-2002 09:23 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?
You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.
Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.
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Forgive my stupidity.
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http://www.fishinstitution.com
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02-04-2002 03:38 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?
You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.
Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.
__________________
Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
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02-04-2002 03:38 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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02-04-2002 04:36 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?
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- The Babylon Project Team
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02-04-2002 04:36 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.
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Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
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02-04-2002 01:54 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
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02-04-2002 01:54 PM |
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aldo_14
Hannibal
Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882 |
Sigh..... count yourself lucky - you get to make Jif lemons- I have to do algorithmic complexity analysis
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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02-04-2002 02:25 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I get to make websites 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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02-04-2002 03:03 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
I get to make websites 
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- The Babylon Project Team
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02-04-2002 03:03 PM |
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