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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?

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Old Post 02-01-2002 11:59 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.

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Old Post 02-02-2002 09:23 AM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.

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Old Post 02-02-2002 09:23 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?


You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.

Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.

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Old Post 02-04-2002 03:38 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

quote:
Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?


You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.

Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.

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Old Post 02-04-2002 03:38 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?

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Old Post 02-04-2002 04:36 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?

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Old Post 02-04-2002 04:36 AM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.

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Old Post 02-04-2002 01:54 PM
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275

modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com

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Old Post 02-04-2002 01:54 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

Sigh..... count yourself lucky - you get to make Jif lemons- I have to do algorithmic complexity analysis

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Old Post 02-04-2002 02:25 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I get to make websites

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Old Post 02-04-2002 03:03 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

I get to make websites

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Old Post 02-04-2002 03:03 PM
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