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George
Murdock

Registered: Nov 2000
Location: Hobart, Tasmaina, Australia
Posts: 202

It may be unwise to ignore the cries of the many fans of FS but if they continue to do so, not much could be done to bring them to their senses. (Except, possibly, a carefully executed kidnapping)
...
(Or even a good kneecapping of a few employees)

Last edited by George on 02-13-2002 at 01:51 AM

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Old Post 02-13-2002 01:50 AM
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928

quote:
Originally posted by George
It may be unwise to ignore the cries of the many fans of FS but if they continue to do so, not much could be done to bring them to their senses. (Except, possibly, a carefully executed kidnapping)
...
(Or even a good kneecapping of a few employees)



Hmmm.... who can most accurately predict the date of "expiration" of so-and-so? Nahhh - let's not start.

(if you don't understand the reference.... good. )

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Old Post 02-13-2002 11:46 AM
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Mr Carrot
Face

Registered: Dec 2000
Location:
Posts: 97

so ahem anychance of any form of update of any kind?

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Old Post 02-21-2002 06:06 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Busy doing some work on FSW and on another hosted site at FSW. When thats all over and we've got a little more going for us, I'll be posting updates.

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Old Post 02-21-2002 06:11 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

You do too many campaigns, Icefire.

Can you post the link for the "official" nodemap for FS2 and FS2 "official" user-created campaigns? Thx.

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Old Post 02-26-2002 02:52 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Ok.....there is no official FS2 nodemap. The only official nodemap is a FS1 nodemap from Volition. Not that a whole lot changed.

http://www.volition-inc.com/fs/downloads/fsnodemap.gif

And this one is mine. I added systems from campaigns like Derelict and Twilight. In most cases, specific arrangements were requested and I was happy to oblige. So for a good number of campaigns, this is the map to use.

http://freespace.volitionwatch.com/blackwater/i_nodemap.php

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Old Post 02-26-2002 03:07 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

!

I note with dismay that you eliminated Talnia (Vega - Talnia and Bet Aquilae - Talnia) and Epsilon Eridani (Alphard - Epsilon Eridani). I also note that the Delphi - Kaus Borealis node is unstable. I'm sure that's explained in one of those campaigns... I also noted that there is a node between Alphard and Barnards Star... Hope that will be explained in upcoming campaigns. And one final question. Is there a jump between Epsilon Pegasi and Procyon A?

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Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]

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Old Post 02-28-2002 12:38 AM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
I note with dismay that you eliminated Talnia (Vega - Talnia and Bet Aquilae - Talnia) and Epsilon Eridani (Alphard - Epsilon Eridani). I also note that the Delphi - Kaus Borealis node is unstable. I'm sure that's explained in one of those campaigns... I also noted that there is a node between Alphard and Barnards Star... Hope that will be explained in upcoming campaigns. And one final question. Is there a jump between Epsilon Pegasi and Procyon A?

Talnia was eliminated because of its relative obscurity and because Ace used it very specifically and I'd rather not have everyone believe it was a "regularly" known system. That was a personal choice.

The instability of the Kaus Borealis node was done for a purpose but that purpose is obscure and it had to do with Derelict and their venture into the Delphi system. I think the idea was to give a little separation between Derelict and Warzone (which theoretically could have been going on at the same time) while still keeping them frighteningly close.



Better check the original FS1 map from Volition. No jump between Procyon A and Epsilon Pegasi (look closely) and no jump between Barnard's Star and Alphard. My map just spaces stuff a bit better so that they don't overlap lines so much.

EDIT: Seems when I uploaded a better version a few months ago, I seem to have put it in the wrong place. I did make a few corrections and that may have lead to some confusion on the Barnard's Star and Alphard link.

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Old Post 02-28-2002 04:18 AM
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PSYCHO
United Space

Registered: Aug 2000
Location: EARTH
Posts: 461

quote:
Originally posted by Zeronet
i remember when every VWBB forum was buzzing with people, those were the days .

Who the Hell are we? are we not people?....
OBTW I love that Node Map Iam building a cob model of it fo animations hehehe...............

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Last edited by PSYCHO on 03-01-2002 at 04:45 AM

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Old Post 03-01-2002 04:42 AM
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