kasperl
Face
Registered: Oct 2002
Location: the southern netherlands (heeze)
Posts: 163 |
quote: Originally posted by JamieK
its kinda weird that one is in deepspace, while one is inside a nebula.
Try having both in deepspace.
in the Nebula, the after image looks better, but in normal deepspace, it looks terrible.
Also, i think this is what i am using.....
C:\Games\FreeSpace2\fs2_open_r.exe -spec -glow -pcx32 -jpgtga -d3dmipmap
I have no idea what to pick....also, if you need other stuff for it......where do i get it???
I get debugging errors everytime the game runs.
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Downloading%20and%20Installing
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/media%20VP
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/SCP%20Media%20Additions
READ..
and don't use a build with -d in it's name, unless you knows what it does, use a -r build.
if you want to know what command line args to use, read the bottom of the first page i linked.
also, what do you call debug errors?
and a tip for command line args:
-spec -glow -allslev -jpgtga -FOV 0.39
-spec makes the ship shine, it looks one hell of a lot better with shinemaps, located in the media vp full version or the mv_shine vp.
-glow gives the ships lights, you need glowmaps for this, in the media vp full version.
-allslev shows you all the missions from the current campaign in the techroom. only works when you have at least one non-training mission completed with that campaign and pilot.
-jpgtga let's you use JPG and TGA files as textures
-FOV 0.39 limits the Field Of View to a certain angle, making ships appear bigger.
and why is the reply box so bloody tiny?
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i'm just another guy with way to big idea`s, and no MODding of FREDding experience.
Last edited by kasperl on 04-11-2004 at 06:27 PM
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