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VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > FreeSpace 1/2 MODs Discussion > Bobboau's thread of despair: for all there head from frustration
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

I got it to compile in relese mode, even with the into vertion
I got my fighter beams to work
[url=http://freespace.volitionwatch.com/blackwater/FS3.zip]see[/url]
but I still have the nag when it starts up

with the changes I've made I almost have working fully functioning fighter beams, there is only one little problem, AI ships refuse to use them, the bug is somewere after the actual primary firing code, the AI ships are tring to use it, I can hear the firing sound, but it won't fire, well it's fun to fly around beating smaller ships to a pulp

add this to you're weapons table, and run the exe I just posted, use the cheats to select this beam in game, fun fun fun

code:

$Name: fighter beam
+Title: XSTR("fighter beam", 3306)
+Description:
XSTR(
"", 3307)
$end_multi_text
+Tech Description:
XSTR(
"", 3308)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo6
@Laser Color: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 450.0
$Fire Wait: 0.2
$Damage: 3
$Armor Factor: 0.9
$Shield Factor: 0.7
$Subsystem Factor: 1.3
$Lifetime: 0.0
$Energy Consumed: 0.20
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 115
$ImpactSnd: 27
$Flags: ("beam" "player allowed" "stream")
$Icon: iconKayser
$Anim: Kayser
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 3.0
$BeamInfo:
+Type: 2
+Life: 0.0
+Warmup: 0
+Warmdown: 0
+Radius: 1.0
+PCount: 0
+PRadius: 0
+PAngle: 0.0
+PAni: particleexp01
+Miss Factor: 0.0 0.0 0.0 0.0 0.0
+BeamSound: 115
+WarmupSound: 0
+WarmdownSound: 0
+Muzzleglow: thrusterglow01
+Shots: 0
+ShrinkFactor: 0.0
+ShrinkPct: 0.0
$Section:
+Width: 0.75
+Texture: beam-white
+RGBA Inner: 255 255 55 255
+RGBA Outer: 150 150 150 10
+Flicker: 0.1
+Zadd: 2.0
$Section:
+Width: 1.25
+Texture: beam-dblue2
+RGBA Inner: 160 160 0 255
+RGBA Outer: 60 60 0 10
+Flicker: 0.1
+Zadd: 1.0
$Section:
+Width: 1.5
+Texture: beam-dblue
+RGBA Inner: 255 0 0 255
+RGBA Outer: 60 0 0 10
+Flicker: 0.1
+Zadd: 0.0
$Section:
+Width: 1.6
+Texture: beam-green2
+RGBA Inner: 160 160 0 255
+RGBA Outer: 60 60 0 10
+Flicker: 0.4
+Zadd: 1.0


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Old Post 05-05-2002 06:13 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

your FS3 exe crashes the game when i try to enter mission

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Old Post 05-05-2002 07:27 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

there are some stability problems when useing mods

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Old Post 05-05-2002 07:34 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

no mods when ordinary fs2 campaign the first mission it crashes the game when loading mission it just throws you back to windows you do the loadout of your fighter and then when you press commit it crashes

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Old Post 05-05-2002 07:53 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

try makeing a simple test mission with just you, and like three bad fighters

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Old Post 05-05-2002 07:59 AM
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Ashark
I'm New! Laugh At Me!

Registered: May 2002
Location: Estonia
Posts: 1024

well i kinda found out what the problem is it dosnt like campaign missions? i don't know how but any time i start to play a campaign it crashes the game

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Old Post 05-05-2002 09:15 AM
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