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DarkHorse
Murdock

Registered: Jul 2000
Location: Auckland, New Zealand
Posts: 416

IceFire: Poor you. Lucky I'm not like that or I'll still be stuck on Descent *GASP!* when Summoner/Red Faction come out...

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Old Post 10-15-2000 07:22 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

I´ll also stay here a bit longer than most others will do...
This is my first online community and I came here in decembre 25th (christmas day ) 1999. I found fun and friends!

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Old Post 10-15-2000 07:28 PM
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Scorpius
I'm New! Laugh At Me!

Registered: Oct 2000
Location: North Carolina
Posts: 3

I don't think any amount of MODS or missions will save freespace. The thing that will save the Freespace saga is a total reworking of the gaming engine like ships show damage. Seeing the same ships and same background will eventually get boring. Mods and missions will slow it and multiplayer helps a lot too. But the community will die out eventually. If someone smart enough could extract the source code then someone even smarter could make it so ships will show damage. It is a stretch and it's impractical that anyone would do that. This is my 2 cents.

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Old Post 10-15-2000 07:40 PM
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Jennings
VW Alumni

Registered: Aug 2000
Location:
Posts: 813

quote:
Originally posted by Razzle:
Jennings put it very nicely. I agree with him. If there's no FS3, then I think the FS will eventually die out. Well said, Jennings


quote:
Originally posted by Scorpius:
I don't think any amount of MODS or missions will save freespace. The thing that will save the Freespace saga is a total reworking of the gaming engine like ships show damage. Seeing the same ships and same background will eventually get boring. Mods and missions will slow it and multiplayer helps a lot too. But the community will die out eventually. If someone smart enough could extract the source code then someone even smarter could make it so ships will show damage. It is a stretch and it's impractical that anyone would do that. This is my 2 cents.



Razzle: I think you misunderstood me. I think that if there is no FS3, then it's our choice to keep the community alive. I don't think the community will die even if there is no FS3.

Everyone: I really don't understand why everyone thinks that if there is no FS3 it signals that they must leave the community. Why exactly does it? Would someone please explain it? We have a great game here (two actually) and you're all going to just abanden it if there is no FS3, toss it out of your minds like it was nothing? Shame, shame on you all then.

Staying and battling it out doesn't gurantee an FS3, but leaving definately gurantess no FS3.

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Jennings
- Project Manager
- Red Faction Watch
- [url="http://www.volitionwatch.com"]www.volitionwatch.com[/url]

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Old Post 10-15-2000 08:55 PM
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Disaster
Hannibal

Registered: Oct 2000
Location: Earth
Posts: 512

Heh , Everyone can totally chill on this one . FS Zone is going to take part into the Star Wars thing he's makeing. Also , we're going to put all of our designers into that FS3 campaign. If there's no FS3 we'll make our own FS3! Thats the kinda thing Voltion needs to hear! and its true .

In my opinon ...FS will never die out. They'll always be around 2k people playing it AT LEAST. Take Starcraft for example. its been 4 years now (I think) and its still running strong!. I personally like FS better. Heh , if anything ever starts to die out I'm sure you can count on FSW , if not them then FS Zone to revive it. 'Nuff Said.

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Old Post 10-15-2000 09:42 PM
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Jennings
VW Alumni

Registered: Aug 2000
Location:
Posts: 813

quote:
Originally posted by Disaster:
In my opinon ...FS will never die out. They'll always be around 2k people playing it AT LEAST. Take Starcraft for example. its been 4 years now (I think) and its still running strong!. I personally like FS better. Heh , if anything ever starts to die out I'm sure you can count on FSW , if not them then FS Zone to revive it. 'Nuff Said.


Exactly.

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Jennings
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- [url="http://www.volitionwatch.com"]www.volitionwatch.com[/url]

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Old Post 10-16-2000 01:37 AM
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Shrike
BWO Team Member

Registered: Jul 2000
Location: Lo-Fidelity All Star
Posts: 2273

You know why anything done with Star Wars will NOT save Freespace? (sorry, nothing against the idea itself, it just has to be said)

Copyright Infringement.

Plain and simple. If there is going to be a fan made add-on along the lines of Counterstrike, it MUST be in a totally new setting. Only in doing so can legal problems be kept to a minimum.
</seriousness>

Plus, SW doesn't have beams.....I'm trying to convince Slank to let me have Nebulon-Bs with beam cannons.......

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Old Post 10-16-2000 02:09 AM
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Dark Knight
Face

Registered: Oct 2000
Location: Cantabury, Kent, uk
Posts: 42

In other words:-
I have no life so I'll still be here when they turn the lights out

Note: this is very true for me.

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Old Post 10-16-2000 05:31 AM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

quote:
Originally posted by Shrike:
You know why anything done with Star Wars will NOT save Freespace? (sorry, nothing against the idea itself, it just has to be said)

Copyright Infringement.

Plain and simple. If there is going to be a fan made add-on along the lines of Counterstrike, it MUST be in a totally new setting. Only in doing so can legal problems be kept to a minimum.
</seriousness>



I don´t think Lucas Arts will be too harsh. There are so many fan-made projects dealing with Star Wars. All these projects advertise Star Wars in a way (= good for LucasArts). There are some other similar mods (SW Homeworld mod)..

quote:
Originally posted by Shrike:
Plus, SW doesn't have beams.....I'm trying to convince Slank to let me have Nebulon-Bs with beam cannons.......
[/B]


If you make an campaign, feel free. Make them experimental ships :P
I won´t give them beams by default...

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Old Post 10-16-2000 04:49 PM
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Dark Knight
Face

Registered: Oct 2000
Location: Cantabury, Kent, uk
Posts: 42

Only 2 ships get beams. death stars and dark sabers.

Note: the Dark saber was a hutt made mini deathstar.

------------------
"Though we are not that strength which in old days moved the Earth and Heaven, That which we are, we are; one equal temper of heroic hearts made weak by time and fate but strong in will to strive, to seek, to find and not to yield- Tennyson's 'Ulysses'

[url="http://www.geocities.com/theman_darkknight/index.html"]My FS fan art[/url]

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Old Post 10-17-2000 06:24 PM
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R128Thunder
Murdock

Registered: Aug 2000
Location: England
Posts: 232

quote:
Originally posted by Dark Knight:
Note: the Dark saber was a hutt made mini deathstar.


Of course, I knew that


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Old Post 10-17-2000 06:29 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

But I didn't

At least the FS engine is perfectly suited to handling GINORMOUS ships

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Old Post 10-17-2000 09:36 PM
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Disaster
Hannibal

Registered: Oct 2000
Location: Earth
Posts: 512

The Campaign CAN save FS (if it was dieing). Its like..a gameing system. Lets use PSX (even though this never happend to it). When PSX comes out , it'll be extremly populer because they're makeing new games everyday and when the game gets old , go buy a new one. Eventually they stopped makeing games for it and the origional games got old. If they had kept makeing PSX games it'd still be alive. Same thing for FS. Keep makeing new campaigns and it'll keep liveing

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Old Post 10-17-2000 09:51 PM
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Jennings
VW Alumni

Registered: Aug 2000
Location:
Posts: 813

Yep, that's exactly it.

------------------
Jennings
- Project Manager
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Old Post 10-17-2000 10:56 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

Yeah. Look at the blackwater campaign.

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Old Post 10-18-2000 01:08 PM
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Shadowman
Face

Registered: Jul 2000
Location: Calne, Wiltshire, UK
Posts: 54

I have to agree wholeheartedly with Disaster & Jennings, FS will keep going for quite a while yet and will only die with lack of interest. There are new people coming onto the VBB everyday & I've just introduced one of my friends to FS2! I myself have only got into MODs in the past couple of months, but have picked it up quickly and have a fully fledged campaign in the works..

FS2 will be around for a while...Long live FreeSpace!



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Old Post 10-18-2000 01:30 PM
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Slanker
Mr. T

Registered: Jul 2000
Location: Somewhere in Germany ;)
Posts: 1625

Yay, these are the people we need!

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Old Post 10-18-2000 03:46 PM
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R128Thunder
Murdock

Registered: Aug 2000
Location: England
Posts: 232

I'm sure glad theres such a huge community spirit around at the moment, good for all you guys!

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Co-Producer of: [url="http://ross128.telefragged.com/sv/index.shtml"]Small Victories[/url]
Webmaster, Staffer and P1mp: [url="http://ross128.telefragged.com/IkeyaP/index.shtml"]Ikeya Productions[/url] [url="http://ross128.telefragged.com"]Ross128[/url] [url="http://ross128.telefragged.com/sot/index.shtml"]Sounds of Thunder[/url] [url="http://pub4.ezboard.com/bross128.html"]Ross128 Forums[/url]
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Old Post 10-18-2000 06:46 PM
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Dark Knight
Face

Registered: Oct 2000
Location: Cantabury, Kent, uk
Posts: 42

It's because we have no where to go.

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Old Post 10-18-2000 06:59 PM
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Disaster
Hannibal

Registered: Oct 2000
Location: Earth
Posts: 512

Thank you for agreeing!

Everysingle person on the FS Zone will create a new campaign. I'll have hitman and griffon teach us all to make campaigns and teach anyone who wants to learn how to! The 2 guys will also write a textfile on how to make them for like beginners (rather then the help file).

Whatca got to say to that? (I want opinons)

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Old Post 10-22-2000 01:31 AM
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