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WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
Location:
Posts: 41

quote:
Originally posted by Black Wolf
Nice to hear from (relatively close to) the horses mouth that they do, infact, know what was supposed to happen.[/color]



I wouldn't say they know precisely, but they had a general idea of the storyline.

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Old Post 06-08-2004 08:02 PM
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Snipes
Lycanthrope

Registered: Oct 2000
Location: Tania Austrailis
Posts: 3322

Like most of the campaigns I'm working on... or for. Whatever that word should be.

General idea --> Mission layout --> Making missions --> Finding that original idea is no good/lame/m00t --> making new idea to get to hypothetical end.

Seems to be the way to go.

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Old Post 06-08-2004 08:53 PM
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WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
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Shocking news! It's different in a professional company.

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Old Post 06-08-2004 09:36 PM
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Woolie Wool
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Registered: Jul 2003
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quote:
-[V] would probably only do FS3 for consoles.

They could never make a good FS installment for the console. A keyboard and joystick combined have 111+ buttons (108+ for the keyboard and 3+ for the joystick). A console controller usually has around 15 or fewer. Besides, FRED was one of the reasons why FS2 got what precious little popularity it did. Take modding away, and FS loses much of its appeal.

I still think consoles are not terribly useful now that PCs have caught up to and greatly surpassed them in performance. If so many companies weren't so entrenched in the console market, PCs would be dominating simply because they are superior machines to the consoles on the market.

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Old Post 06-09-2004 07:04 PM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

quote:
Originally posted by Woolie Wool
.I still think consoles are not terribly useful now that PCs have caught up to and greatly surpassed them in performance. If so many companies weren't so entrenched in the console market, PCs would be dominating simply because they are superior machines to the consoles on the market.


let's see when next gen consoles come Xenon, PS3, N5

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Old Post 06-09-2004 07:22 PM
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WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
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quote:
Originally posted by Woolie Wool
I still think consoles are not terribly useful now that PCs have caught up to and greatly surpassed them in performance. If so many companies weren't so entrenched in the console market, PCs would be dominating simply because they are superior machines to the consoles on the market.



That's probably not true. PCs have _always_ been more powerful than consoles. PCs will _always_ be more powerful than consoles. That has never changed and will never changed. That's has nothing to do with why consoles are more popular than PCs.

I don't think companies are as entrenched in consoles you might think either. It's suprisingly easy to switch from PC development to console development, and vice-versa. Well, let me rephrase. The decision to switch is easy - it takes a bit of work to transfer the technology to the new medium, but it's not at all out of the question.

I'd like to point out, that just a scant 5 - 10 years ago, PC gaming was way way more popular than console gaming. Why now, is console gaming getting more popular than PC gaming? I won't delve into the possible reasons, but the fact is it's happening. Certainly the industry has good reasons? Of course they do - if they didn't, they wouldn't be changing.

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Old Post 06-09-2004 09:05 PM
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Woolie Wool
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Registered: Jul 2003
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quote:
Originally posted by WildWolf
That's probably not true. PCs have _always_ been more powerful than consoles. PCs will _always_ be more powerful than consoles. That has never changed and will never changed. That's has nothing to do with why consoles are more popular than PCs.

I don't think companies are as entrenched in consoles you might think either. It's suprisingly easy to switch from PC development to console development, and vice-versa. Well, let me rephrase. The decision to switch is easy - it takes a bit of work to transfer the technology to the new medium, but it's not at all out of the question.

I'd like to point out, that just a scant 5 - 10 years ago, PC gaming was way way more popular than console gaming. Why now, is console gaming getting more popular than PC gaming? I won't delve into the possible reasons, but the fact is it's happening. Certainly the industry has good reasons? Of course they do - if they didn't, they wouldn't be changing.



But remember the fact that, about 12-15 years ago, almost ALL decent games were for the console. PC games didn't start becoming competitive until Id Software released Commander Keen and followed it up with Wolfenstein 3-D and Doom, causing an explosion in PC gaming.

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Old Post 06-09-2004 10:25 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

I think relative processing power is becoming less & less important for gamers.... I think it's now about which offers the best gameplaying experience. I think 10-15 years ago, it was an almost reverse yet identical situation - the technology was such that graphics couldn't be the priority, because you couldn;t do good graphics. There was a point - primarily during the 16-bit console era - when the Pc had a clear advantage as it could do 3d....

But nowadays, I think consoles have a mass-market edge. Simply because they are convenient to use, cheap, and fashionable. Sure, I can get a better looking version of Pro-Evo 3 for my PC - but i can't move it to the downstairs telly, and I have to wait for it to load up, etc. Hence, your casual gameplayer is always going to favour the easier solution of consoles.

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Old Post 06-09-2004 11:21 PM
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karajorma
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Registered: Jul 2001
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quote:
Originally posted by aldo_14
But nowadays, I think consoles have a mass-market edge. Simply because they are convenient to use, cheap, and fashionable. Sure, I can get a better looking version of Pro-Evo 3 for my PC - but i can't move it to the downstairs telly, and I have to wait for it to load up, etc. Hence, your casual gameplayer is always going to favour the easier solution of consoles.


Not to mention that you don't have to f**k about with a crap OS like Windows just to play games.

On a console there's none of that Wrong version of Direct X, Download the patch, get new drivers crap that plagues PC gaming.

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Old Post 06-09-2004 11:34 PM
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WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
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quote:
Originally posted by Woolie Wool
But remember the fact that, about 12-15 years ago, almost ALL decent games were for the console. PC games didn't start becoming competitive until Id Software released Commander Keen and followed it up with Wolfenstein 3-D and Doom, causing an explosion in PC gaming.


That's true, but it's switching back to consoles. It's possible that PC gaming will have another boom, but honestly I don't see that happening if the current trends continue.

quote:
On a console there's none of that Wrong version of Direct X, Download the patch, get new drivers crap that plagues PC gaming.


Not to mention trying to make your game stable on the god knows how many possible hardware combinations. Many resources are spent on that alone.

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Old Post 06-10-2004 12:57 AM
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Brando
Defiler of Posts

Registered: Feb 2001
Location: Riverside, CA
Posts: 1379

WildWolf, you bastard. And here you are telling us it just went gold in the other forum...

oh ****, i just ruined it.

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Old Post 06-10-2004 01:52 AM
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WildWolf
Kresge's Mom is My Hoe

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oh branod.

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Old Post 06-10-2004 04:59 AM
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Xelion
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Registered: Feb 2003
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I gather Interplay would have sold off their entire inventory of games including the 20th Ani Fs2 Line to the highest bidder at some Auction. I suspect I also know who would have procured it! I'm assuming this person will also sell it on eBay for close to double the original price, perhaps even more.
Of course I didn't read that article MattHewPapa07 posted cause it was too long and too me a waste of time, where the rights end up really doesn't matter anymore because [V] will always have the story and thats what of interest to us. I think making a sequel to a 5+ year old game isn’t in question because to do so would be ‘interruptive’ of the current goals of the community. It would be appreciative but would mean the SCP was all for nothing!

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Old Post 06-10-2004 07:02 AM
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WildWolf
Kresge's Mom is My Hoe

Registered: Jul 2000
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quote:
Originally posted by Xelion
I think making a sequel to a 5+ year old game isn’t in question because to do so would be ‘interruptive’ of the current goals of the community. It would be appreciative but would mean the SCP was all for nothing!



Really? You don't think that, if there's money to be made, Volition should make it off of _their_ product? I mean, I like SCP just as much as the next guy, but is the potential for profit and a good game really worth making like 20 or 30 guys happy?

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Old Post 06-10-2004 03:28 PM
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karajorma
Murdock

Registered: Jul 2001
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Especially when you consider that you could simply set up a lot of the stuff to automatically use the SCP stuff.

For instance the way shine maps and glow maps are fairly sensible handled in FS2_open. It might make sense to handle them in a similar way in a commercial version of FS3. (or at least make it so that they only need renaming etc).

There are a lot of ways that you could make FS3 in a way that didn't compromise it in any way and also made it easy to change our FS2 mods into FS3 mods.

Besides the SCP will never have been a waste of time even if FS3 does appear.

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Old Post 06-10-2004 06:08 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
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quote:
Originally posted by karajorma
Especially when you consider that you could simply set up a lot of the stuff to automatically use the SCP stuff.

For instance the way shine maps and glow maps are fairly sensible handled in FS2_open. It might make sense to handle them in a similar way in a commercial version of FS3. (or at least make it so that they only need renaming etc).

There are a lot of ways that you could make FS3 in a way that didn't compromise it in any way and also made it easy to change our FS2 mods into FS3 mods.

Besides the SCP will never have been a waste of time even if FS3 does appear.



I think the SCP is moving beyond FS as it gets tweaked to add functionality for non-FS universe campaigns, anyways.

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Old Post 06-11-2004 01:23 PM
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Xelion
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Registered: Feb 2003
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quote:
Originally posted by WildWolf
Really?

Yes and No. <-- the full stop means I'm not gonna explain myself, and I've decided to ignore the fact I brought it up.


quote:
Originally posted by WildWolf
You don't think that, if there's money to be made, Volition should make it off of _their_ product?

If Volition thought they could make money off a Freespace2 sequel they would have already! of course theres always room for speculation of all sorts


quote:
Originally posted by WildWolf
I mean, I like SCP just as much as the next guy, but is the potential for profit and a good game really worth making like 20 or 30 guys happy?

It depends what the Developer is interested in most, and of course '20 or 30 guys' is being really sarcastic! There would be a greater audience.


Do you really want to risk creating a Freespace2 sequel when essentially you will be 'making a new game', we are talking 5 years on... which is a hell of lot time to create a sequel. Would it not be better to make a plot for a different era perhaps, and/or species. In its entirety I would not be either disappointed nor surprised if a sequel where to come up, though as I said before I am merely interested in the sequel's story. What happens? and Why(s)? to a lot things.

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Old Post 06-12-2004 03:08 AM
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WildWolf
Kresge's Mom is My Hoe

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Well you just missed the whole point of the issue - Volition doesn't have the rights to make an FS sequel. If they had them, that's a different issue altogether.

FWIW, I don't think very many people see a FS sequel as a risk, at least not the type of risk you're describing.

Last edited by WildWolf on 06-12-2004 at 03:42 AM

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Old Post 06-12-2004 03:42 AM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

quote:
Originally posted by karajorma
the way shine maps and glow maps are fairly sensible handled in FS2_open.


eh, no there not. if V starts up production I hope to almighty god that they don't do something as lame as what I did in four seconds of thinking about a way to load another texture without actualy implementing a real system to load more than one texture, but then again I would also hope that they wouldn't hard code every other variable in a weapon or ship like they did in red faction, and I'd also hope that they suported the thing for more than a week, but three out of four games got dumped within three months of there relese so I'm gona say no that isn't going to happen. but then again FS3 isn't going to happen, so it is something of a moot point.

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Old Post 06-12-2004 06:49 AM
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Xelion
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Registered: Feb 2003
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quote:
Originally posted by WildWolf
Well you just missed the whole point of the issue - Volition doesn't have the rights to make an FS sequel. If they had them, that's a different issue altogether.

I think its ‘common knowledge’ around here that they don't have the rights and I knew that to begin with! If they ever do get them which is highly unlikely of course, it would change things altogether, but I still don't see a sequel happening.


quote:
Originally posted by WildWolf
FWIW, I don't think very many people see a FS sequel as a risk, at least not the type of risk you're describing.

Well not many people around here have my unique POV.


quote:
Originally posted by Bobboau
but then again FS3 isn't going to happen, so it is something of a moot point.

I definitely agree with you on that Bob

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Old Post 06-12-2004 01:40 PM
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