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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22



I've been playing around with non patched release 2 and have fixed a couple of crash bugs. Problem with Olympus remains though.

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

Last edited by RandomTiger on 02-10-2004 at 03:22 AM

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Old Post 02-10-2004 03:14 AM
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redmenace7
Face

Registered: Jul 2002
Location:
Posts: 271

now we can also fix that banding around explosions with -jpgtga flag and 42bit art work

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Old Post 02-10-2004 05:30 AM
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silver dracon
I'm New! Laugh At Me!

Registered: May 2001
Location: GTD Golgotha
Posts: 177

Dear..god freakin awesome

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GTVI Comander

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Old Post 02-10-2004 12:30 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

redmenace7, 42bit wow, I imagine you mean 24 or 32

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

Last edited by RandomTiger on 02-10-2004 at 01:15 PM

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Old Post 02-10-2004 01:14 PM
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redmenace7
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Registered: Jul 2002
Location:
Posts: 271

Yah I, implemented 42bit image files the other night

Last edited by redmenace7 on 02-10-2004 at 05:41 PM

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Old Post 02-10-2004 05:41 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

OK... if you say so...

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

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Old Post 02-10-2004 06:09 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

It was a joke RT. (The second one, that is.)

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Old Post 02-10-2004 07:17 PM
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redmenace7
Face

Registered: Jul 2002
Location:
Posts: 271

quote:
Originally posted by RandomTiger
OK... if you say so...

yah that was kinda of a bad joke but the previous statement about 32bit and 24bit art work is still valid. We curently can rid our selves of the banding problems. This also drains your system resources.

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Old Post 02-11-2004 01:08 AM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

I know, I wrote the code
If your card supports it DDS will use less resources.
Theres still a bug or two with that though but I am trying to work them out for the next version.

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

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Old Post 02-11-2004 02:30 PM
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Kazan
Babylon Project

Registered: Aug 2000
Location: Cedar Rapids, Iowa, United States
Posts: 1016

i bitch at you for a year about models needing recompiled and you ignore me... so of thos friggen models are version stamped 1.0.1!

um... we recompiled the sharlin once already and it fixed it... apparently someone accident trashed the new ver with the old ver

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Old Post 02-11-2004 03:19 PM
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Col. Fishguts
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 64

YES...somebody please-oh-please should recompile the models with the new pcs version, so that smooth-shading works in FS2_open

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Old Post 02-11-2004 06:03 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

Im more worried that bad models make the game crash with no explaination

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

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Old Post 02-11-2004 08:13 PM
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913

Smoothing correction on a number of ships and the olympus problem have been resolved in the release 2 patch MONTHS ago, will someone please just release the damn thing.

Everything is in the r2 patch folder so just compile what's their to correct the errors mentioned.

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Old Post 02-11-2004 09:05 PM
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Col. Fishguts
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 64

The Sharlin I'm using is the one from R2, and I know it was smoothed out months ago. I works in vanilla FS2, but in HTL FS2pen, it doesn't.
But according to Bob, with the latest PCS version it should be possible, right ?

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Old Post 02-11-2004 10:46 PM
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