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BananaOfTheNight
Face

Registered: Jun 2002
Location:
Posts: 76

Yes, but a computer could hit you almost every time in a fight, as they know your velocity, your distance, the shot warmup time and the shot's speed and ballistic drop, if applicable. All they have to do is some math (and computers are very good at math) to hit you dead on. Also, for realistic energy weapons (masers, x-ray cannons, etc.) that are almost instant hit, computers win every time because they can target. track and fire with deadly precision.

Future wars won't be man vs. machine (that is the playground for nascent AI's), it will be SHODAN vs. NEXUS type matches. It may also depend on which AI has the best human generals or downloaded neural nets, to help with unpredicted situations.

Anyway, LOAPhReAk, what makes you so sure that the target_is_not_a_civilian test will even be incorporated into the AI's, as they won't be trying to cripple their military, readying them for conquest, but instead will be trying to wipe out the fleshy beings.

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Old Post 08-01-2003 08:06 PM
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Cepheid
Murdock

Registered: Aug 2001
Location: Massachusetts, US, Terra, Sol System, Orion Arm, Milky Way, Local Group
Posts: 173

Command always being on the radio pisses me off. That's one of the cheapest, most bogus things in the game, in my opinion.

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Old Post 08-11-2003 09:48 PM
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AkalabethAngel
I'm New! Laugh At Me!

Registered: Dec 2001
Location:
Posts: 64

Well I think Command is there simply to tell the player what to do. It would make more sense to have another fighter, or a ship in area do the order giving but the problem with that is that they could get killed unless they were invulnerable or something. I dunno, I don't mind it. Though the Spec Ops without command are kind of refreshing. My favourite FS2 mission is the last SOC mission in the Mara actually. There's nothing to special about the design, it's just got great atmosphere.

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