 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Have you got AA *antialiasing) turned on???
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
05-22-2003 12:35 AM |
|
|
|  |
 |
jc4jc
I'm New! Laugh At Me!
Registered: Feb 2003
Location:
Posts: 82 |
very nice. I pushed the accept button before I thought about it and it was so realistic I started to get motion sickness> NO LIE...... Sorry I'm still recovering, even after about 15min. I kid you not.
__________________
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down ad a time to build up...
A Time For War and A Time For Peace.
Eccl. 3:1a, 3, 8b
I say let us strive towards PEACE.
JC4JC
Report this post to a moderator | IP: Logged
|
05-22-2003 04:23 AM |
|
|
|  |
 |
Ghostavo
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Aveiro
Posts: 192 |
quote: Originally posted by Sigma957
Have you got AA *antialiasing) turned on???
I think so... why?
P.S.
How do you activate the Nial beam weapon?
Edit
4 samples...
__________________
In Omnia Paratus...
(no idea where this comes from...)
Last edited by Ghostavo on 05-22-2003 at 06:22 AM
Report this post to a moderator | IP: Logged
|
05-22-2003 05:58 AM |
|
|
|  |
 |
pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
Looks nice
Too bad I have a problem with sounds. When I start a mission, I always have some kind of sound playing constantly in a loop and there's no way to stop it. The sound isn't always the same, but it's always there.
Is this a known problem?
Last edited by pera on 05-22-2003 at 01:25 PM
Report this post to a moderator | IP: Logged
|
05-22-2003 01:25 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
excellent job Bob. But why do you not put the newest version of FRED2 pen in with it?
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
05-22-2003 01:31 PM |
|
|
|  |
 |
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
quote:
Originally posted by Ghostavo
I think so... why?confused:
P.S.
How do you activate the Nial beam weapon?
Edit
4 samples...:
AA has a habit of putting lines in the menu and ,essages during the game,turn it off and see if the lines disappear.
Nial beams are already activated in tbp_open by default.
__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
Report this post to a moderator | IP: Logged
|
05-23-2003 12:24 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
the SCP version of Fred won't compile for me
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-23-2003 03:49 AM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
Idea, player-controlled turrets. There should be a tag added to turrets that can make them player-controlled (if the player is in that ship) and a key binding (left shift for example) to fire them.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
05-23-2003 10:13 PM |
|
|
|  |
 |
Xerxes
I'm New! Laugh At Me!
Registered: Aug 2002
Location: California, USA
Posts: 20 |
I get an "Error initializing Direct3D - Failed to create device" message when trying to run TBP Open.
following is from the debug txt file that was generated -
DBUGFILE Active: Xerxes 05/24/03 00:32:43
OS: Windows XP Release, C:\Games\FreeSpace2\fs2_open.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2655] gr_d3d_init start
[GrD3D.cpp,2774] Mode: 0 x 0 x 0 bit
[GrD3D.cpp,2784] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2791] Failed to create software vertex processing device
[2d.cpp,1053] Bad startup
Sys Specs:
PII 450Mhz
200mb RAM
Riva TNT2 Ultra running latest Det. drivers
SBLive
Win XP
__________________
Download my Freepsace 2 explosion upgrade pack. Upgrades to higher quality explosions and changes sfx.
New version 1.1
http://www.geocities.com/redstar128/fs2explopack.zip
Last edited by Xerxes on 05-24-2003 at 07:16 AM
Report this post to a moderator | IP: Logged
|
05-24-2003 07:13 AM |
|
|
|  |
 |
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
try changeing the color depth of both the game and you're desktop
__________________
Bobboau, bringing you products that work ......... In theory
Report this post to a moderator | IP: Logged
|
05-24-2003 09:04 AM |
|
|
|  |
 |
StarGunner
Face
Registered: May 2003
Location:
Posts: 47 |
quote: Originally posted by Bobboau
try changeing the color depth of both the game and you're desktop
I keep being jeted out of FS2 when I play a big mission. any help would be great. I'll be playing and get almost to the end and then BAM! 
__________________
StarFurys kick ass!
Last edited by StarGunner on 05-26-2003 at 08:18 PM
Report this post to a moderator | IP: Logged
|
05-26-2003 04:27 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
are you using that ship i (fixed?) up for you? I noticed that sometimes it makes me drop.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
05-27-2003 12:30 AM |
|
|
|  |
 |
StarGunner
Face
Registered: May 2003
Location:
Posts: 47 |
quote: Originally posted by Edwin
are you using that ship i (fixed?) up for you? I noticed that sometimes it makes me drop.
No in any big mission, although I took note that the ship you fixed up for me had no engine subsystem/ on the model? lol, but even after I pout it in and made up a mission it just flys every wich way lol.
On a side note can you pause and take screenshots in TBP Open, and are the reail phisics working yet?
__________________
StarFurys kick ass!
Last edited by StarGunner on 05-27-2003 at 07:43 PM
Report this post to a moderator | IP: Logged
|
05-27-2003 07:40 PM |
|
|
|  |
 |
Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by StarGunner
it just flys every wich way lol.
i gave a side peed of 60
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Report this post to a moderator | IP: Logged
|
05-27-2003 08:34 PM |
|
|
|  |
 |
Mewgen1
Murdock
Registered: Oct 2001
Location:
Posts: 66 |
quote: Originally posted by Xerxes
I get an "Error initializing Direct3D - Failed to create device" message when trying to run TBP Open.
Win XP
Try changing how much Ram your video card is using to. Mine gives me this message if I set to more that 71 megs.
Edit: While im thinking about it:
Bob: is there a way to easily change the mass of a ship. Becasue after I installed open, the Olympus acts like a leaf. Whenever it gets hit by anything, even my fighters guns, it just goes in the opposite direction at about 150mps.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
Last edited by Mewgen1 on 05-28-2003 at 03:24 AM
Report this post to a moderator | IP: Logged
|
05-28-2003 03:21 AM |
|
|
|  |
 |
-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
So were do I have to put all the files into?
I just know that the tbl files have to be in the Tables Folder.
Last edited by -Norbert- on 05-28-2003 at 05:03 PM
Report this post to a moderator | IP: Logged
|
05-28-2003 05:01 PM |
|
|
|  |
 |
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Extract the files to your FS2 root folder. (I know, you said not to say this...)
Why bother with folders if Bobboau will not? 
And remember to use new exe, not FS2 shortcuts.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 05-28-2003 at 05:08 PM
Report this post to a moderator | IP: Logged
|
05-28-2003 05:06 PM |
|
|
|  |
 |
-Norbert-
Murdock
Registered: Jun 2002
Location:
Posts: 239 |
I get the following (hopefilly well translated) error message:
The file D3D8.DDL is linked with the missing export-DDRAW.DDL:UnlockCB.
The Original text:
Die Datei D3D8.DDL ist verknüpft mit der fehlenden Export-DDRAW.DDL:UnlockCB.
Maybe someone can provide a better translation.
My question is, has this to do with the game, DirectX or the Gafic Card?
I allready installed the latest driver for my GC and reinstalled DirectX (from 9.0 back to 8.1a).
That error doesn't occur when I play FS2 or TBP 2.0, only with TBP_open.
I have a Duron 700 MHZ, 384 MB-RAM, a GeForce 4 TI-4200 with 64 MB RAM, Win ME and the german version of FS2.
BTW if someone is confused about the "(I know, you said not to say this...)" that Mr. Fury wrote (with isn't in my post), I changed it because what (or how) I wrote was a little unpolite in my eyes.
Last edited by -Norbert- on 05-28-2003 at 05:41 PM
Report this post to a moderator | IP: Logged
|
05-28-2003 05:38 PM |
|
|
|  |
 |
Unholy Paladin
I'm New! Laugh At Me!
Registered: May 2003
Location:
Posts: 8 |
There are few strange things going on;
1) When you fire Nial-beams against some ships, the beams disappear "behind" the model. This happens totally random. Nothing biggie, annoying mostly.
2) Again Nial-beams; When shooting the Olympus with these babies, the object bounces rapidly in the opposite direction (If you fire on the aft, it rushes forward etc.)
These are quite small problems (unless you're an HC Olympus-fan , but I thought there's no harm in mentioning...
Despite the small bugs, nice job everyone. Keep up the good work.
__________________
Sims is a poor substitute for life, so play Freespace instead
Report this post to a moderator | IP: Logged
|
05-30-2003 11:45 AM |
|
|
|  |
 |
BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Not sure about the second error with teh Olympus...but the first error is a general FS2 problem and not specific to TBP. This has been noticed appearing on all FS2 ships. Its a bug.
__________________
- The Babylon Project Team
Report this post to a moderator | IP: Logged
|
05-30-2003 03:15 PM |
|
|
|  |
 |
| All times are EST. The time now is 03:16 AM. |
 |
|
 |
|
|
|  |
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|