Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > TBP_Open 2.0
Pages (3): « 1 [2] 3 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

Have you got AA *antialiasing) turned on???

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 05-22-2003 12:35 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
jc4jc
I'm New! Laugh At Me!

Registered: Feb 2003
Location:
Posts: 82

very nice. I pushed the accept button before I thought about it and it was so realistic I started to get motion sickness> NO LIE...... Sorry I'm still recovering, even after about 15min. I kid you not.

__________________
There is an appointed time for everything...

A time to kill and a time to heal;
A time to tear down ad a time to build up...

A Time For War and A Time For Peace.
Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
JC4JC

Report this post to a moderator | IP: Logged

Old Post 05-22-2003 04:23 AM
jc4jc is offline Click Here to See the Profile for jc4jc Click here to Send jc4jc a Private Message Find more posts by jc4jc Add jc4jc to your buddy list Edit/Delete Message Reply w/Quote
Ghostavo
I'm New! Laugh At Me!

Registered: Jan 2003
Location: Aveiro
Posts: 192

quote:
Originally posted by Sigma957
Have you got AA *antialiasing) turned on???


I think so... why?

P.S.
How do you activate the Nial beam weapon?

Edit
4 samples...

__________________
In Omnia Paratus...
(no idea where this comes from...)

Last edited by Ghostavo on 05-22-2003 at 06:22 AM

Report this post to a moderator | IP: Logged

Old Post 05-22-2003 05:58 AM
Ghostavo is offline Click Here to See the Profile for Ghostavo Visit Ghostavo's homepage! Find more posts by Ghostavo Add Ghostavo to your buddy list Edit/Delete Message Reply w/Quote
pera
Murdock

Registered: Apr 2001
Location: Finland
Posts: 576

Looks nice

Too bad I have a problem with sounds. When I start a mission, I always have some kind of sound playing constantly in a loop and there's no way to stop it. The sound isn't always the same, but it's always there.

Is this a known problem?

Last edited by pera on 05-22-2003 at 01:25 PM

Report this post to a moderator | IP: Logged

Old Post 05-22-2003 01:25 PM
pera is offline Click Here to See the Profile for pera Click here to Send pera a Private Message Find more posts by pera Add pera to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

excellent job Bob. But why do you not put the newest version of FRED2 pen in with it?

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-22-2003 01:31 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185

quote:

Originally posted by Ghostavo
I think so... why?confused:

P.S.
How do you activate the Nial beam weapon?

Edit
4 samples...:


AA has a habit of putting lines in the menu and ,essages during the game,turn it off and see if the lines disappear.
Nial beams are already activated in tbp_open by default.

__________________
"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 12:24 AM
Sigma957 is offline Click Here to See the Profile for Sigma957 Click here to Send Sigma957 a Private Message Find more posts by Sigma957 Add Sigma957 to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

the SCP version of Fred won't compile for me

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 03:49 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

Idea, player-controlled turrets. There should be a tag added to turrets that can make them player-controlled (if the player is in that ship) and a key binding (left shift for example) to fire them.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-23-2003 10:13 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Xerxes
I'm New! Laugh At Me!

Registered: Aug 2002
Location: California, USA
Posts: 20

I get an "Error initializing Direct3D - Failed to create device" message when trying to run TBP Open.

following is from the debug txt file that was generated -

DBUGFILE Active: Xerxes 05/24/03 00:32:43
OS: Windows XP Release, C:\Games\FreeSpace2\fs2_open.exe
[2d.cpp,1033] About to init 102
[GrD3D.cpp,2655] gr_d3d_init start
[GrD3D.cpp,2774] Mode: 0 x 0 x 0 bit
[GrD3D.cpp,2784] Failed to create hardware vertex processing device, trying software
[GrD3D.cpp,2791] Failed to create software vertex processing device
[2d.cpp,1053] Bad startup

Sys Specs:

PII 450Mhz
200mb RAM
Riva TNT2 Ultra running latest Det. drivers
SBLive
Win XP

__________________
Download my Freepsace 2 explosion upgrade pack. Upgrades to higher quality explosions and changes sfx.

New version 1.1

http://www.geocities.com/redstar128/fs2explopack.zip

Last edited by Xerxes on 05-24-2003 at 07:16 AM

Report this post to a moderator | IP: Logged

Old Post 05-24-2003 07:13 AM
Xerxes is offline Click Here to See the Profile for Xerxes Click here to Send Xerxes a Private Message Find more posts by Xerxes Add Xerxes to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

try changeing the color depth of both the game and you're desktop

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 05-24-2003 09:04 AM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
StarGunner
Face

Registered: May 2003
Location:
Posts: 47

quote:
Originally posted by Bobboau
try changeing the color depth of both the game and you're desktop


I keep being jeted out of FS2 when I play a big mission. any help would be great. I'll be playing and get almost to the end and then BAM!

__________________
StarFurys kick ass!

Last edited by StarGunner on 05-26-2003 at 08:18 PM

Report this post to a moderator | IP: Logged

Old Post 05-26-2003 04:27 PM
StarGunner is offline Click Here to See the Profile for StarGunner Click here to Send StarGunner a Private Message Visit StarGunner's homepage! Find more posts by StarGunner Add StarGunner to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

are you using that ship i (fixed?) up for you? I noticed that sometimes it makes me drop.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-27-2003 12:30 AM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
StarGunner
Face

Registered: May 2003
Location:
Posts: 47

quote:
Originally posted by Edwin
are you using that ship i (fixed?) up for you? I noticed that sometimes it makes me drop.


No in any big mission, although I took note that the ship you fixed up for me had no engine subsystem/ on the model? lol, but even after I pout it in and made up a mission it just flys every wich way lol.

On a side note can you pause and take screenshots in TBP Open, and are the reail phisics working yet?

__________________
StarFurys kick ass!

Last edited by StarGunner on 05-27-2003 at 07:43 PM

Report this post to a moderator | IP: Logged

Old Post 05-27-2003 07:40 PM
StarGunner is offline Click Here to See the Profile for StarGunner Click here to Send StarGunner a Private Message Visit StarGunner's homepage! Find more posts by StarGunner Add StarGunner to your buddy list Edit/Delete Message Reply w/Quote
Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

quote:
Originally posted by StarGunner
it just flys every wich way lol.


i gave a side peed of 60

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.

Report this post to a moderator | IP: Logged

Old Post 05-27-2003 08:34 PM
Edwin is offline Click Here to See the Profile for Edwin Click here to Send Edwin a Private Message Visit Edwin's homepage! Find more posts by Edwin Add Edwin to your buddy list Edit/Delete Message Reply w/Quote
Mewgen1
Murdock

Registered: Oct 2001
Location:
Posts: 66

quote:
Originally posted by Xerxes
I get an "Error initializing Direct3D - Failed to create device" message when trying to run TBP Open.
Win XP



Try changing how much Ram your video card is using to. Mine gives me this message if I set to more that 71 megs.

Edit: While im thinking about it:

Bob: is there a way to easily change the mass of a ship. Becasue after I installed open, the Olympus acts like a leaf. Whenever it gets hit by anything, even my fighters guns, it just goes in the opposite direction at about 150mps.

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon

Last edited by Mewgen1 on 05-28-2003 at 03:24 AM

Report this post to a moderator | IP: Logged

Old Post 05-28-2003 03:21 AM
Mewgen1 is offline Click Here to See the Profile for Mewgen1 Click here to Send Mewgen1 a Private Message Find more posts by Mewgen1 Add Mewgen1 to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

So were do I have to put all the files into?
I just know that the tbl files have to be in the Tables Folder.

Last edited by -Norbert- on 05-28-2003 at 05:03 PM

Report this post to a moderator | IP: Logged

Old Post 05-28-2003 05:01 PM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Extract the files to your FS2 root folder. (I know, you said not to say this...)
Why bother with folders if Bobboau will not?

And remember to use new exe, not FS2 shortcuts.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 05-28-2003 at 05:08 PM

Report this post to a moderator | IP: Logged

Old Post 05-28-2003 05:06 PM
Mr. Fury is offline Click Here to See the Profile for Mr. Fury Click here to Send Mr. Fury a Private Message Find more posts by Mr. Fury Add Mr. Fury to your buddy list Edit/Delete Message Reply w/Quote
-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

I get the following (hopefilly well translated) error message:

The file D3D8.DDL is linked with the missing export-DDRAW.DDL:UnlockCB.

The Original text:
Die Datei D3D8.DDL ist verknüpft mit der fehlenden Export-DDRAW.DDL:UnlockCB.
Maybe someone can provide a better translation.

My question is, has this to do with the game, DirectX or the Gafic Card?

I allready installed the latest driver for my GC and reinstalled DirectX (from 9.0 back to 8.1a).

That error doesn't occur when I play FS2 or TBP 2.0, only with TBP_open.

I have a Duron 700 MHZ, 384 MB-RAM, a GeForce 4 TI-4200 with 64 MB RAM, Win ME and the german version of FS2.

BTW if someone is confused about the "(I know, you said not to say this...)" that Mr. Fury wrote (with isn't in my post), I changed it because what (or how) I wrote was a little unpolite in my eyes.

Last edited by -Norbert- on 05-28-2003 at 05:41 PM

Report this post to a moderator | IP: Logged

Old Post 05-28-2003 05:38 PM
-Norbert- is offline Click Here to See the Profile for -Norbert- Click here to Send -Norbert- a Private Message Find more posts by -Norbert- Add -Norbert- to your buddy list Edit/Delete Message Reply w/Quote
Unholy Paladin
I'm New! Laugh At Me!

Registered: May 2003
Location:
Posts: 8

There are few strange things going on;

1) When you fire Nial-beams against some ships, the beams disappear "behind" the model. This happens totally random. Nothing biggie, annoying mostly.

2) Again Nial-beams; When shooting the Olympus with these babies, the object bounces rapidly in the opposite direction (If you fire on the aft, it rushes forward etc.)

These are quite small problems (unless you're an HC Olympus-fan , but I thought there's no harm in mentioning...

Despite the small bugs, nice job everyone. Keep up the good work.

__________________
Sims is a poor substitute for life, so play Freespace instead

Report this post to a moderator | IP: Logged

Old Post 05-30-2003 11:45 AM
Unholy Paladin is offline Click Here to See the Profile for Unholy Paladin Click here to Send Unholy Paladin a Private Message Find more posts by Unholy Paladin Add Unholy Paladin to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

Not sure about the second error with teh Olympus...but the first error is a general FS2 problem and not specific to TBP. This has been noticed appearing on all FS2 ships. Its a bug.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 05-30-2003 03:15 PM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 03:16 AM. Post New Thread    Post A Reply
Pages (3): « 1 [2] 3 »   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.