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FlakBait
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Registered: Dec 2001
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Depends on how it's used. You can't automatically dis-count a ship because it's big, heavy and sluggish. It just takes a different kind of pilot to fly straight and level as they line up the kill-shot.

WWII torpedo bomber pilots-now those guys had the big brass ones.

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Old Post 04-30-2003 07:51 PM
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boewolf
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Registered: Apr 2003
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i could do some messing around with the idea of realy big and sliggish fighters and bombers. it shouldn't be that hard if i think about it long enough.

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Old Post 05-01-2003 05:31 AM
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Jokoto
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Registered: Dec 2002
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quote:
Originally posted by FlakBait
WWII torpedo bomber pilots-now those guys had the big brass ones.
Absolutely. Ever tried to take on a carrier group (in, for example, Warbirds III) with a TBF Avenger or a Nakajima B5N? FS2 bombers have never faced such pounding those ships throw at you...

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Old Post 05-01-2003 05:57 AM
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Ghostavo
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Registered: Jan 2003
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If that... that... "Thing" is 95 meters and has 6 turrets, a White Star can't be much more difficult than what you have already done before, right?

In my view (which is not much), the only problem will be the actual modding (shape, textures, etc...) and AI.

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Old Post 05-01-2003 02:14 PM
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Ashark
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Registered: May 2002
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quote:
Originally posted by Ghostavo
If that... that... "Thing" is 95 meters and has 6 turrets, a White Star can't be much more difficult than what you have already done before, right?

In my view (which is not much), the only problem will be the actual modding (shape, textures, etc...) and AI.





they wanna make it LIKE an actual whitestar not a dumbass FS2 capship and they want it player flyable

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Old Post 05-01-2003 03:25 PM
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FlakBait
Murdock

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quote:
Originally posted by Jokoto
Absolutely. Ever tried to take on a carrier group (in, for example, Warbirds III) with a TBF Avenger or a Nakajima B5N? FS2 bombers have never faced such pounding those ships throw at you...


The flak bursts in Combat FlightSim 2 put me into the water many a time.

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Old Post 05-01-2003 07:06 PM
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Ghostavo
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Registered: Jan 2003
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quote:
they wanna make it LIKE an actual whitestar not a dumbass FS2 capship and they want it player flyable


Ashrak, that thing is not a capship, it's a bomber...
and I believe it's playable

By the way, will the sliding maneuvers be operational by the time R2 comes out?

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Old Post 05-01-2003 09:05 PM
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BabProj Team
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quote:
Originally posted by Ghostavo
By the way, will the sliding maneuvers be operational by the time R2 comes out?

No...not yet. Not till it doesn't confuse the hell out of the AI too.

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Old Post 05-01-2003 09:54 PM
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boewolf
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I know of a game where there are slide options avaliable. Their AI have no problem with the move. In fact they are very good at using it. Aries Rising is such a game. If that can be any help to u at all good luck with it.

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Old Post 05-02-2003 01:30 AM
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SGT_R22eR
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Then the AI would have to be better to escort you... otherwise you could be toasted...

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Old Post 05-02-2003 02:18 AM
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FlakBait
Murdock

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quote:
Originally posted by boewolf
I know of a game where there are slide options avaliable. Their AI have no problem with the move. In fact they are very good at using it. Aries Rising is such a game. If that can be any help to u at all good luck with it.


That's because in that game the ngine and the AI are built with sliding in mind. This is not the case with FS2. (At least not to the great extent as say the Wing Commander games or Terminus.)

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Old Post 05-02-2003 02:27 AM
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boewolf
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If the source code has been released then the AI's may be able to be worked on and altered to perform sliding menuvers. If i could work the coding myself i would have done it a long time ago. But i don't have a blue about the language that FS2 is writen in.

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Old Post 05-02-2003 11:41 PM
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BabProj Team
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quote:
Originally posted by boewolf
If the source code has been released then the AI's may be able to be worked on and altered to perform sliding menuvers. If i could work the coding myself i would have done it a long time ago. But i don't have a blue about the language that FS2 is writen in.

Possible...its just that this is not yet the case. At the moment, AI will perform sliding manuvers in some places as a replacement for turning. Meaning that ships will slide far out of their way to attack a ship with guns. In other cases, its simply mystifying why...but I've had it where a Mara would, instead of chasing a Herc Mark 2, slide to the side to try and follow it. Instead, the Herc 2 got away, and with no sliding, turned around later and came back to kill the Mara that was still going sideways instead of ahead when it was supposed to.

The AI is not yet ready for sliding...

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Old Post 05-03-2003 01:25 AM
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boewolf
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ok so the AI isn't ready. but that doesn't make a hunam player not ready. I know i have always wanted to do some clasic fly sidways along a cap ship or even fly backwards to cover your ass as u fly away from fighters. as i recall it is a common starfury tactic to fly backwards to cover your own ass in the heat of battle?? is it not??

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Old Post 05-03-2003 01:33 AM
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Jokoto
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Registered: Dec 2002
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quote:
Originally posted by boewolf
If i could work the coding myself i would have done it a long time ago.
For crying out loud... stop giving advice to coders about how to code AI routines - especially since you know nothing about the subject. There was a time when I was amused by such posts, but now I just feel sorry for you.

(And please don't take this as an insult, I'm just trying to give a friendly hint. Such people are seen quite often here and at HLP, saying the same things ("I know what should be done, I just can't code"). Good ideas however are naturally welcome, just don't try to be the foremost expert in all the fields unknown to you.

Besides, didn't Bobboau already implement [url=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=8368&pagenumber=2#post96203]sliding maneuvers for AI[/url] pilots? Quote: "the AI now uses sliding to atack other ships and to avoid things".
Get TBP_open and try it yourself.

Edit: oops, redundant now - two posts appeared meanwhile.
Sliding has been possible for a while, just map the keys for it in the options.

Last edited by Jokoto on 05-03-2003 at 01:40 AM

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Old Post 05-03-2003 01:34 AM
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Commander Azrael
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Registered: May 2003
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I want to see an Omega and a Vorlon ship in action. And First Ones, (If possible with what little info we have)

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Old Post 05-03-2003 07:54 AM
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Ghostavo
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Registered: Jan 2003
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quote:
I want to see an Omega and a Vorlon ship in action. And First Ones, (If possible with what little info we have)


That will only be possible after the R5 has been complete (it's in the fifth, isn't it?).

About the sliding, is it possible to give the sliding maneuvers only to the human player? To prevent the AI from using them?

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Old Post 05-03-2003 12:12 PM
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BabProj Team
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quote:
Originally posted by Jokoto
Besides, didn't Bobboau already implement [url=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=8368&pagenumber=2#post96203]sliding maneuvers for AI[/url] pilots? Quote: "the AI now uses sliding to atack other ships and to avoid things".
Get TBP_open and try it yourself.


I don't remember but I think it has the same problem the SCP build does. The AI uses it...its just horribly bad at using it in any effective way.

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Old Post 05-03-2003 12:45 PM
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boewolf
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hey Jokoto don't just asume that i know nothing. I have some programing skills. just not in the programing language that is used in FS2. and i didn't take it personaly, or as an insult. however. this is how i learn how to do things.

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Old Post 05-03-2003 02:49 PM
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ltnarol
Murdock

Registered: Dec 2001
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flying backwards can already be acomplished mind you

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Old Post 05-03-2003 07:20 PM
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