CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
Standard construction:
750 MAX per object
Turret07a "07" = turret 7 "a" = lod0 ("b" = lod1 check example)
detail (used in PCS, represents LOD)
lights are only needed to construct the hierarchy, they serve no other purpose in standard hierarchy (the name of the light isirrelevant, they are just named in this example for extra clarity). lights can be used for other purposes, see my link above
the order in the hierarchy , ie detail 0,1,2,3, represents how PCS will convert the lods, if they were ordered 0,3,1,2 the LOD order would be wrong (it is the order it finds them, not the number which determines the lod)

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Last edited by CptWhite on 04-03-2003 at 08:55 AM
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