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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I really like the AOG ones.
The ones from the old sierra sim are crap. They look like someone cut up a vorlon and a narn ship and stuck them together again, perhaps with a touch of brakiri for good measure.
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03-27-2003 12:21 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I really like the AOG ones.
The ones from the old sierra sim are crap. They look like someone cut up a vorlon and a narn ship and stuck them together again, perhaps with a touch of brakiri for good measure.
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03-27-2003 12:21 PM |
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CptWhite
On Standby Mode - TBP

Registered: Feb 2001
Location: Sheffield UK
Posts: 1913 |
the second pic reminds me of a modern airport terminal 
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
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03-27-2003 01:33 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
I like the ITF game Dilgar ships more than AOG ones...
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03-27-2003 04:03 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I'm right and you're wrong 

To make your own model of the ITF dilgar cruiser take one narn cruiser and chop off the wings.. take one Jabba the hutt's sail barge, and glue the wings to the bottom of the sail barge...
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03-27-2003 05:14 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
I'm right and you're wrong 

To make your own model of the ITF dilgar cruiser take one narn cruiser and chop off the wings.. take one Jabba the hutt's sail barge, and glue the wings to the bottom of the sail barge...
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03-27-2003 05:14 PM |
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GT-Keravnos
Face
Registered: Oct 2002
Location: Athens Greece
Posts: 66 |
Well, I had the AoG models in mind, to be frank.
They look better, to my eyes at least. I also think that Shadegrown had made a lot of them.
(I don't like the other Dilgar. Maybe because I don't know what to think of them, it seems to me something like abstract modelling. O well, I suppose both could exist, one the advanced form of the other. But If I had to choose I would pick deffinitely AoG models, deffinitely.
CptWhite, a suggestion if I may. Since you are a part of the Great Wars team (Kudos for that) would it be possible to get some meshes of his Dilgar meshes in 3d MAX format or something, for it to start realising. Some textures would also be fantastic. That would save time and effort. Hopefully Great Wars and Shadegrown will agree. Hopefully! If that happens, I 
Nope, I don't want to sound like a hardass, I know you thought of this before, as I said before it was just a suggestion....

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03-27-2003 07:42 PM |
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GT-Keravnos
Face
Registered: Oct 2002
Location: Athens Greece
Posts: 66 |
Well, I had the AoG models in mind, to be frank.
They look better, to my eyes at least. I also think that Shadegrown had made a lot of them.
(I don't like the other Dilgar. Maybe because I don't know what to think of them, it seems to me something like abstract modelling. O well, I suppose both could exist, one the advanced form of the other. But If I had to choose I would pick deffinitely AoG models, deffinitely.
CptWhite, a suggestion if I may. Since you are a part of the Great Wars team (Kudos for that) would it be possible to get some meshes of his Dilgar meshes in 3d MAX format or something, for it to start realising. Some textures would also be fantastic. That would save time and effort. Hopefully Great Wars and Shadegrown will agree. Hopefully! If that happens, I 
Nope, I don't want to sound like a hardass, I know you thought of this before, as I said before it was just a suggestion....

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03-27-2003 07:42 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
well they won't work well...we teste that long time ago..There is a clear difference from HW model and FS2...
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03-27-2003 11:03 PM |
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tomcat
Bad Mother <BEEP>

Registered: Feb 2001
Location: Transylvania, ROMANIA
Posts: 1040 |
well they won't work well...we teste that long time ago..There is a clear difference from HW model and FS2...
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03-27-2003 11:03 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
cool ships
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03-27-2003 11:34 PM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by tomcat
well they won't work well...we teste that long time ago..There is a clear difference from HW model and FS2...
true, but they'd make a helpful reference. 
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03-28-2003 12:08 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
quote: Originally posted by tomcat
well they won't work well...we teste that long time ago..There is a clear difference from HW model and FS2...
true, but they'd make a helpful reference. 
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03-28-2003 12:08 AM |
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LAM3O
Murdock
Registered: Oct 2001
Location:
Posts: 189 |
Yeah those Sierra ones i posted really do suck, compared to the AoG ones.
Last edited by LAM3O on 03-28-2003 at 12:46 AM
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03-28-2003 12:45 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by LAM3O
Yeah those Sierra ones i posted really do suck, compared to the AoG ones.
Agreed. I don't think the Dilgar would have ships quite that advanced in look. The Centauri vessels are pretty advanced but they don't look that much more advanced than Narn and Earth ships. Since Earth was able to beat the Dilgar (with help), and taken the notion that the Dilgar were good at things like genetics and not warships, the ones from AoG seem alot more reasonable.
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03-28-2003 01:17 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by LAM3O
Yeah those Sierra ones i posted really do suck, compared to the AoG ones.
Agreed. I don't think the Dilgar would have ships quite that advanced in look. The Centauri vessels are pretty advanced but they don't look that much more advanced than Narn and Earth ships. Since Earth was able to beat the Dilgar (with help), and taken the notion that the Dilgar were good at things like genetics and not warships, the ones from AoG seem alot more reasonable.
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03-28-2003 01:17 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
It's possible that the design of the Dilgar ships was made to inspire fear in their enemys. A bit of psy-ops.
Also given the timeframes involved and the contact between races, it's quite possible that one race would incorporate succesful designs form another race into future generations of warships. (Especially if they had just beaten said race in a war and had a lot of derilects to pick through.)
I'm indifferent on capship design, what does AOG have for Dilgar fighters?
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03-29-2003 05:45 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
It's possible that the design of the Dilgar ships was made to inspire fear in their enemys. A bit of psy-ops.
Also given the timeframes involved and the contact between races, it's quite possible that one race would incorporate succesful designs form another race into future generations of warships. (Especially if they had just beaten said race in a war and had a lot of derilects to pick through.)
I'm indifferent on capship design, what does AOG have for Dilgar fighters?
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03-29-2003 05:45 AM |
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