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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
How about looking at the viewscreen where the Whitestar appears in the episode "No Surrender, No Retreat" ("Incoming ships sir, unknown profile." "I've seen these ships before, those are Sheridan's forces") and basing the anims on that?
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03-11-2003 12:40 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
How about looking at the viewscreen where the Whitestar appears in the episode "No Surrender, No Retreat" ("Incoming ships sir, unknown profile." "I've seen these ships before, those are Sheridan's forces") and basing the anims on that?
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03-11-2003 12:40 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
could you give me a clip, I don't remeber that sceene
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03-11-2003 12:45 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
could you give me a clip, I don't remeber that sceene
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03-11-2003 12:45 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Ah.. no. My vid capture card broke. It didn't support Win2K anyway. This is the best I can do, sorry it's not very good:

Basically it's a high-res wireframe mesh in white spinning in perspective, over a straight horizontal/vertical green grid background, with three side-by-side information panels ticking away directly underneath.
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Last edited by Xaphod_x on 03-11-2003 at 01:13 AM
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03-11-2003 01:12 AM |
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Xaphod_x
Babylon Project

Registered: Jun 2001
Location: England
Posts: 2275 |
Ah.. no. My vid capture card broke. It didn't support Win2K anyway. This is the best I can do, sorry it's not very good:

Basically it's a high-res wireframe mesh in white spinning in perspective, over a straight horizontal/vertical green grid background, with three side-by-side information panels ticking away directly underneath.
__________________
Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
Last edited by Xaphod_x on 03-11-2003 at 01:13 AM
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03-11-2003 01:12 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
we could do something like that,
I'm not sure if I like it that much though
I've got bright ticking away at the TGAs right now, with big things it does take a while, probly a few hours, and this is after a few hours to render, so basicly once we settle on a template it'll take me a day per ship, maybe two a day if I do it right
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03-11-2003 04:44 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
we could do something like that,
I'm not sure if I like it that much though
I've got bright ticking away at the TGAs right now, with big things it does take a while, probly a few hours, and this is after a few hours to render, so basicly once we settle on a template it'll take me a day per ship, maybe two a day if I do it right
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03-11-2003 04:44 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
I like that Xaphod. Maybe ours should have their textures?
Anyways, I like the glowing grid underneath....try and do that.
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03-11-2003 05:19 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
I like that Xaphod. Maybe ours should have their textures?
Anyways, I like the glowing grid underneath....try and do that.
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Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-11-2003 05:19 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
alright [url=http://freespace.volitionwatch.com/blackwater/2_nialvid01.zip]thar ve be[/url]
didn't compres very well but it looks prety good in game, not sure if I like it though
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03-11-2003 05:20 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
alright [url=http://freespace.volitionwatch.com/blackwater/2_nialvid01.zip]thar ve be[/url]
didn't compres very well but it looks prety good in game, not sure if I like it though
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03-11-2003 05:20 AM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Eh...how do you view that .ani file?
[edit, nvm, found the viewer and converter]
Last edited by Reader on 03-11-2003 at 07:08 PM
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03-11-2003 06:42 PM |
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Reader
Face
Registered: May 2002
Location: T.O.
Posts: 71 |
Eh...how do you view that .ani file?
[edit, nvm, found the viewer and converter]
Last edited by Reader on 03-11-2003 at 07:08 PM
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03-11-2003 06:42 PM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Don't display real stats...I change those all the time 
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-12-2003 12:22 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Don't display real stats...I change those all the time 
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03-12-2003 12:22 AM |
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