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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

Your missing EAFighterMiss.pof.

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Old Post 03-08-2003 12:29 AM
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BabProj Team
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Registered: Apr 2001
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Posts: 1901

Your missing EAFighterMiss.pof.

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Old Post 03-08-2003 12:29 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

wich means you've probly got an odd instalation, make sure you are useing the most up to date version of the mod

the parseing error in the weapons table means there is something in the table that FS just refuses to accept, wich probly means it's looking at the wrong file, the fact that it can't find the one missle POF coroberates

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Old Post 03-08-2003 06:26 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

wich means you've probly got an odd instalation, make sure you are useing the most up to date version of the mod

the parseing error in the weapons table means there is something in the table that FS just refuses to accept, wich probly means it's looking at the wrong file, the fact that it can't find the one missle POF coroberates

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Old Post 03-08-2003 06:26 AM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

some changes were made with the offical 3.5, I have tryed to corect the data in an [url=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]update[/url]
I may have forgoten some file so if you get any errors be sure to tell me as soon as you can

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Old Post 03-10-2003 02:12 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

some changes were made with the offical 3.5, I have tryed to corect the data in an [url=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]update[/url]
I may have forgoten some file so if you get any errors be sure to tell me as soon as you can

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Old Post 03-10-2003 02:12 AM
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redmenace7
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Registered: Jul 2002
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Bobboau you have done it. The beams are working fine. The -mod option is working with your glow points!!! I had problems with the provious release. Although they beams are also rendering behind objects that are obviously infront of the beam.

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Old Post 03-11-2003 07:03 AM
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Bobboau
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Location: belleville IL USA
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yay!!
I have absolutly no idea how I did it!!!

the thing with beams are you seeing this more with beams fired from you're ship or other ships? (I see it too, from the first days of fighter beams)

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Old Post 03-11-2003 07:16 AM
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Bobboau
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Location: belleville IL USA
Posts: 1428

yay!!
I have absolutly no idea how I did it!!!

the thing with beams are you seeing this more with beams fired from you're ship or other ships? (I see it too, from the first days of fighter beams)

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Old Post 03-11-2003 07:16 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Bobboau! I tried that just a few mins ago and it worked flawlessly. I love the fighter beams, it really gives more depth to Earth-Minbari war missions.

But... warp animation is really bad now. For Sharlin it was so goddamn big that it consumed the two hyperions in the first missions. And it looked like it showed up twice. Second time was shortly after the first animation ended or was about to end.

I'll take a better look at it.

And FRED2 does not work... Giving me player ship in right position and waypoint and jumpnode in ships list. During FRED2 startup, it gave numerous errors about ships.tbl and weapons.tbl.

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Last edited by Mr. Fury on 03-11-2003 at 09:22 AM

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Old Post 03-11-2003 09:14 AM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

Bobboau! I tried that just a few mins ago and it worked flawlessly. I love the fighter beams, it really gives more depth to Earth-Minbari war missions.

But... warp animation is really bad now. For Sharlin it was so goddamn big that it consumed the two hyperions in the first missions. And it looked like it showed up twice. Second time was shortly after the first animation ended or was about to end.

I'll take a better look at it.

And FRED2 does not work... Giving me player ship in right position and waypoint and jumpnode in ships list. During FRED2 startup, it gave numerous errors about ships.tbl and weapons.tbl.

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Last edited by Mr. Fury on 03-11-2003 at 09:22 AM

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Old Post 03-11-2003 09:14 AM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
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wow! I got it to work on Fury's computer

the warp effect needs more work on it before it is truely B5

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Old Post 03-11-2003 05:10 PM
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Bobboau
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wow! I got it to work on Fury's computer

the warp effect needs more work on it before it is truely B5

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Old Post 03-11-2003 05:10 PM
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redmenace7
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Registered: Jul 2002
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ok it is my beams that are rendering in the wrong spot. Also this is 3.5 realated, but the missle trails that are missing are rendering they are rendering randomly on the screen. like IN FRONT OF MY SHIP!!!

But like I said I could not get your glow maps to work with the -mod option but it is better. I am going to VP them soon thanx.

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Old Post 03-11-2003 07:42 PM
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redmenace7
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ok it is my beams that are rendering in the wrong spot. Also this is 3.5 realated, but the missle trails that are missing are rendering they are rendering randomly on the screen. like IN FRONT OF MY SHIP!!!

But like I said I could not get your glow maps to work with the -mod option but it is better. I am going to VP them soon thanx.

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Old Post 03-11-2003 07:42 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

there seems to be a bug that nobody notised till just now with the missle trails

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Old Post 03-12-2003 02:07 AM
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redmenace7
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So Bobboau, has there been any progress on the random crash to the desktop?

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Old Post 03-12-2003 04:22 AM
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Bobboau
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Registered: Jul 2000
Location: belleville IL USA
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do you still have it?

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Old Post 03-12-2003 05:42 AM
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redmenace7
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not that CTD. I was asking about 3.5. The old CTD had to do with the Debug version. I am refering to the problem of the 3.5 exe just dumping to the desktop during a mission.

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Old Post 03-12-2003 06:23 AM
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Bobboau
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Location: belleville IL USA
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I am unaware of any CTD currently in the game, though that doesn't mean there isn't one

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Old Post 03-12-2003 06:49 AM
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