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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
Your missing EAFighterMiss.pof.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-08-2003 12:29 AM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
Your missing EAFighterMiss.pof.
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- The Babylon Project Team
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03-08-2003 12:29 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
wich means you've probly got an odd instalation, make sure you are useing the most up to date version of the mod
the parseing error in the weapons table means there is something in the table that FS just refuses to accept, wich probly means it's looking at the wrong file, the fact that it can't find the one missle POF coroberates
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Bobboau, bringing you products that work ......... In theory
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03-08-2003 06:26 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
wich means you've probly got an odd instalation, make sure you are useing the most up to date version of the mod
the parseing error in the weapons table means there is something in the table that FS just refuses to accept, wich probly means it's looking at the wrong file, the fact that it can't find the one missle POF coroberates
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Bobboau, bringing you products that work ......... In theory
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03-08-2003 06:26 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
some changes were made with the offical 3.5, I have tryed to corect the data in an [url=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]update[/url]
I may have forgoten some file so if you get any errors be sure to tell me as soon as you can
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Bobboau, bringing you products that work ......... In theory
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03-10-2003 02:12 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
some changes were made with the offical 3.5, I have tryed to corect the data in an [url=http://freespace.volitionwatch.com/blackwater/TBP_open.zip]update[/url]
I may have forgoten some file so if you get any errors be sure to tell me as soon as you can
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Bobboau, bringing you products that work ......... In theory
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03-10-2003 02:12 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
Bobboau you have done it. The beams are working fine. The -mod option is working with your glow points!!! I had problems with the provious release. Although they beams are also rendering behind objects that are obviously infront of the beam.
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03-11-2003 07:03 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yay!!
I have absolutly no idea how I did it!!!

the thing with beams are you seeing this more with beams fired from you're ship or other ships? (I see it too, from the first days of fighter beams)
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03-11-2003 07:16 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
yay!!
I have absolutly no idea how I did it!!!

the thing with beams are you seeing this more with beams fired from you're ship or other ships? (I see it too, from the first days of fighter beams)
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03-11-2003 07:16 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Bobboau! I tried that just a few mins ago and it worked flawlessly. I love the fighter beams, it really gives more depth to Earth-Minbari war missions. 
But... warp animation is really bad now. For Sharlin it was so goddamn big that it consumed the two hyperions in the first missions. And it looked like it showed up twice. Second time was shortly after the first animation ended or was about to end.
I'll take a better look at it.
And FRED2 does not work... Giving me player ship in right position and waypoint and jumpnode in ships list. During FRED2 startup, it gave numerous errors about ships.tbl and weapons.tbl.
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Last edited by Mr. Fury on 03-11-2003 at 09:22 AM
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03-11-2003 09:14 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Bobboau! I tried that just a few mins ago and it worked flawlessly. I love the fighter beams, it really gives more depth to Earth-Minbari war missions. 
But... warp animation is really bad now. For Sharlin it was so goddamn big that it consumed the two hyperions in the first missions. And it looked like it showed up twice. Second time was shortly after the first animation ended or was about to end.
I'll take a better look at it.
And FRED2 does not work... Giving me player ship in right position and waypoint and jumpnode in ships list. During FRED2 startup, it gave numerous errors about ships.tbl and weapons.tbl.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 03-11-2003 at 09:22 AM
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03-11-2003 09:14 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
wow! I got it to work on Fury's computer
the warp effect needs more work on it before it is truely B5
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03-11-2003 05:10 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
wow! I got it to work on Fury's computer
the warp effect needs more work on it before it is truely B5
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Bobboau, bringing you products that work ......... In theory
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03-11-2003 05:10 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
ok it is my beams that are rendering in the wrong spot. Also this is 3.5 realated, but the missle trails that are missing are rendering they are rendering randomly on the screen. like IN FRONT OF MY SHIP!!!
But like I said I could not get your glow maps to work with the -mod option but it is better. I am going to VP them soon thanx.
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03-11-2003 07:42 PM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
ok it is my beams that are rendering in the wrong spot. Also this is 3.5 realated, but the missle trails that are missing are rendering they are rendering randomly on the screen. like IN FRONT OF MY SHIP!!!
But like I said I could not get your glow maps to work with the -mod option but it is better. I am going to VP them soon thanx.
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03-11-2003 07:42 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
there seems to be a bug that nobody notised till just now with the missle trails
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03-12-2003 02:07 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
So Bobboau, has there been any progress on the random crash to the desktop?
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03-12-2003 04:22 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
do you still have it?
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03-12-2003 05:42 AM |
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redmenace7
Face
Registered: Jul 2002
Location:
Posts: 271 |
not that CTD. I was asking about 3.5. The old CTD had to do with the Debug version. I am refering to the problem of the 3.5 exe just dumping to the desktop during a mission.
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03-12-2003 06:23 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I am unaware of any CTD currently in the game, though that doesn't mean there isn't one
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03-12-2003 06:49 AM |
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