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IBNobody
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 2 |
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
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03-09-2003 06:37 AM |
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IBNobody
I'm New! Laugh At Me!
Registered: Mar 2003
Location:
Posts: 2 |
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
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03-09-2003 06:37 AM |
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392 |
quote: Originally posted by IBNobody
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
Awesome...some of the FSAA types I know screw up the text. Its happened to me. I'm hoping that the anti-aliasing technology on the R9700 that I want will let me run FSAA without the text going blurry 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
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03-09-2003 03:21 PM |
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BabProj Team
I'm New! Laugh At Me!
Registered: Apr 2001
Location:
Posts: 1901 |
quote: Originally posted by IBNobody
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
Awesome...some of the FSAA types I know screw up the text. Its happened to me. I'm hoping that the anti-aliasing technology on the R9700 that I want will let me run FSAA without the text going blurry 
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- The Babylon Project Team
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03-09-2003 03:21 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Every type of Multisampling Anti-Aliasing will cause blurry text, unless it's controlled from within the application (which is possible since DirectX 8), and in FS2, as you guessed, it isn't. The only card which gives the possibility of anti-aliasing, without blurriness, is currently the Matrox Parhelia, which has an advanced for of Edge anti-aliasing, which (as implied by the name) anti-aliases only the edges of polygons, by rendering only them in a higher resolution than the screen. The problem with this method, though, is that places where polygons intersect are not anti-aliased.
Edit: The other problem with it (Of course), is that it's only on the Matrox Parhelia, which is bad for gaming anyway, and not on any decent gaming card.
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-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
Last edited by Fry Day on 03-09-2003 at 05:34 PM
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03-09-2003 05:33 PM |
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Fry Day
Face
Registered: May 2001
Location: Israel
Posts: 144 |
Every type of Multisampling Anti-Aliasing will cause blurry text, unless it's controlled from within the application (which is possible since DirectX 8), and in FS2, as you guessed, it isn't. The only card which gives the possibility of anti-aliasing, without blurriness, is currently the Matrox Parhelia, which has an advanced for of Edge anti-aliasing, which (as implied by the name) anti-aliases only the edges of polygons, by rendering only them in a higher resolution than the screen. The problem with this method, though, is that places where polygons intersect are not anti-aliased.
Edit: The other problem with it (Of course), is that it's only on the Matrox Parhelia, which is bad for gaming anyway, and not on any decent gaming card.
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
Last edited by Fry Day on 03-09-2003 at 05:34 PM
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03-09-2003 05:33 PM |
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Mr. Perfect
I'm New! Laugh At Me!
Registered: Apr 2002
Location:
Posts: 30 |
Ah ha! -GF4FIX did it. Thank's Fry Day.
I already had the AA off, since it had messed with some of my other games.
Time to get reacquainted with lieutenant Cordova!
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Mr. Perfect - a name fraught with peril
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[url=http://archives.descent.cx]Descent[/url], because gravity is highly over-rated.
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03-10-2003 07:34 PM |
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Mr. Perfect
I'm New! Laugh At Me!
Registered: Apr 2002
Location:
Posts: 30 |
Ah ha! -GF4FIX did it. Thank's Fry Day.
I already had the AA off, since it had messed with some of my other games.
Time to get reacquainted with lieutenant Cordova!
__________________
Mr. Perfect - a name fraught with peril
-------------
[url=http://archives.descent.cx]Descent[/url], because gravity is highly over-rated.
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03-10-2003 07:34 PM |
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