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SKYNET-011
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Registered: Jan 2003
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quote:
Originally posted by Mewgen1
PS.I do think the ships are cool looking but their sizes are just plain insane.


Your point?

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Old Post 02-24-2003 11:00 PM
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karajorma
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Registered: Jul 2001
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quote:
Originally posted by Mewgen1
And if you take a step into reality: What kind of a computer would you have to have to make this thing run without a signifigant amount of lag?


IIRC it's not the size of the ship but the amount of polys and the size of the textures that cause problems.

A 90km ship causes little more stain than a 9km one if that is the case.

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Old Post 02-24-2003 11:36 PM
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karajorma
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quote:
Originally posted by Mewgen1
And if you take a step into reality: What kind of a computer would you have to have to make this thing run without a signifigant amount of lag?


IIRC it's not the size of the ship but the amount of polys and the size of the textures that cause problems.

A 90km ship causes little more stain than a 9km one if that is the case.

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Old Post 02-24-2003 11:36 PM
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Mewgen1
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quote:
Originally posted by SKYNET-011
Your point?


My point is that even though the ships *look* great, their sizes are not longer realistic. Not to mention the fact that they make it pointless to have fighters.


quote:
Originally posted by karajorma
IIRC it's not the size of the ship but the amount of polys and the size of the textures that cause problems.


Oh. Well I didn't know that...

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Old Post 02-25-2003 03:08 PM
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Mewgen1
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quote:
Originally posted by SKYNET-011
Your point?


My point is that even though the ships *look* great, their sizes are not longer realistic. Not to mention the fact that they make it pointless to have fighters.


quote:
Originally posted by karajorma
IIRC it's not the size of the ship but the amount of polys and the size of the textures that cause problems.


Oh. Well I didn't know that...

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Old Post 02-25-2003 03:08 PM
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karajorma
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My MG Team mate Geezer is found of saying "If I can`t blow it up, I`m not interested in it"

Pretty close to my feelings on supercaps actually You can have them in games but you`ve got to be very careful that the mission doesn`t degenerate into you just sitting still and watching the supercaps fight it out.

I think Bearbaiting in FS2 is a good example of how to use a supercap effectively to make a good mission

High Noon on the other hand although a much needed part of the FS2 plot wasn`t actually that interesting a mission once you`d taken out any remaining beams on the sathanas cause you could just go hide behind the colossus and let it do all the work.

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Old Post 02-25-2003 06:00 PM
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karajorma
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My MG Team mate Geezer is found of saying "If I can`t blow it up, I`m not interested in it"

Pretty close to my feelings on supercaps actually You can have them in games but you`ve got to be very careful that the mission doesn`t degenerate into you just sitting still and watching the supercaps fight it out.

I think Bearbaiting in FS2 is a good example of how to use a supercap effectively to make a good mission

High Noon on the other hand although a much needed part of the FS2 plot wasn`t actually that interesting a mission once you`d taken out any remaining beams on the sathanas cause you could just go hide behind the colossus and let it do all the work.

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Old Post 02-25-2003 06:00 PM
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Lady Rose
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Registered: Nov 2001
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quote:
Originally posted by karajorma
My MG Team mate Geezer is found of saying "If I can`t blow it up, I`m not interested in it"

Pretty close to my feelings on supercaps actually You can have them in games but you`ve got to be very careful that the mission doesn`t degenerate into you just sitting still and watching the supercaps fight it out.



I agree, its very dull to watch big ships fighting and unable to do anything to help. Super Destroyers are annoying that way

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Old Post 02-25-2003 06:12 PM
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Lady Rose
Mr. T

Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755

quote:
Originally posted by karajorma
My MG Team mate Geezer is found of saying "If I can`t blow it up, I`m not interested in it"

Pretty close to my feelings on supercaps actually You can have them in games but you`ve got to be very careful that the mission doesn`t degenerate into you just sitting still and watching the supercaps fight it out.



I agree, its very dull to watch big ships fighting and unable to do anything to help. Super Destroyers are annoying that way

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Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
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Woomeister
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Registered: Apr 2001
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quote:
Originally posted by Mewgen1
It would take, like, maybe a whole planets worth of resources just to build one! And it would take decades, if not centuries to build most of the ships there.

Well the Shivans have been around for a few thousand years at least.


quote:
Originally posted by Mewgen1
My point is that even though the ships *look* great, their sizes are not longer realistic. Not to mention the fact that they make it pointless to have fighters.

Why isn't it realistic? I seriously doubt the Sathanas would be the largest ship the Shivans have.
All my large ships (except the Gargant) can be destroyed by a few wings of bombers. Fighters shouldn't be able to effect heavy warships anyway, they just escort the bombers instead. It would be pointless to send a large capship against these as they can outmatch any other ship, especially the 120 turret Gargant.

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Old Post 02-25-2003 07:55 PM
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Woomeister
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quote:
Originally posted by Mewgen1
It would take, like, maybe a whole planets worth of resources just to build one! And it would take decades, if not centuries to build most of the ships there.

Well the Shivans have been around for a few thousand years at least.


quote:
Originally posted by Mewgen1
My point is that even though the ships *look* great, their sizes are not longer realistic. Not to mention the fact that they make it pointless to have fighters.

Why isn't it realistic? I seriously doubt the Sathanas would be the largest ship the Shivans have.
All my large ships (except the Gargant) can be destroyed by a few wings of bombers. Fighters shouldn't be able to effect heavy warships anyway, they just escort the bombers instead. It would be pointless to send a large capship against these as they can outmatch any other ship, especially the 120 turret Gargant.

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Old Post 02-25-2003 07:55 PM
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Mewgen1
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Registered: Oct 2001
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quote:
Originally posted by Woomeister

Well the Shivans have been around for a few thousand years at least.]




Well actually the Shivans have been around for a lot longer than a few thousand years, but, the Terrans and the Vasudans haven't. It took them twenty years to produce one ship the size of the Colossus. Now they are producing at least a dozen ships of twice that size in a little under twice the time? They would have to be putting every resource into the prodjects which would leave very little time for actually rebuilding the rest of the fleet.

quote:
Originally posted by Woomeister

Why isn't it realistic? I seriously doubt the Sathanas would be the largest ship the Shivans have.
All my large ships (except the Gargant) can be destroyed by a few wings of bombers. Fighters shouldn't be able to effect heavy warships anyway, they just escort the bombers instead. It would be pointless to send a large capship against these as they can outmatch any other ship, especially the 120 turret Gargant.



Yes but if they had fleets of larger ships then why the puny little ships like the Cains cruisers or even the Lucifers? Why would't they just do the Borg thing and send a fleet of Sathani against anything they feel like destroying?
And what kind of bombs are you talking about? Warheads the size of Meson Bombs? Or some kind of Quantum device?

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Old Post 02-25-2003 10:50 PM
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Mewgen1
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Registered: Oct 2001
Location: Stevensville, MT
Posts: 142

quote:
Originally posted by Woomeister

Well the Shivans have been around for a few thousand years at least.]




Well actually the Shivans have been around for a lot longer than a few thousand years, but, the Terrans and the Vasudans haven't. It took them twenty years to produce one ship the size of the Colossus. Now they are producing at least a dozen ships of twice that size in a little under twice the time? They would have to be putting every resource into the prodjects which would leave very little time for actually rebuilding the rest of the fleet.

quote:
Originally posted by Woomeister

Why isn't it realistic? I seriously doubt the Sathanas would be the largest ship the Shivans have.
All my large ships (except the Gargant) can be destroyed by a few wings of bombers. Fighters shouldn't be able to effect heavy warships anyway, they just escort the bombers instead. It would be pointless to send a large capship against these as they can outmatch any other ship, especially the 120 turret Gargant.



Yes but if they had fleets of larger ships then why the puny little ships like the Cains cruisers or even the Lucifers? Why would't they just do the Borg thing and send a fleet of Sathani against anything they feel like destroying?
And what kind of bombs are you talking about? Warheads the size of Meson Bombs? Or some kind of Quantum device?

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Old Post 02-25-2003 10:50 PM
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Woomeister
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quote:
Originally posted by Mewgen1
Now they are producing at least a dozen ships of twice that size in a little under twice the time?

Well not in my campaign they didn't, the Icanus was built in the Sol system and took a lot longer than the Colossus did. It's also one of a kind.


quote:
Originally posted by Mewgen1
Yes but if they had fleets of larger ships then why the puny little ships like the Cains cruisers or even the Lucifers? Why would't they just do the Borg thing and send a fleet of Sathani against anything they feel like destroying?

Well why didn't they do that in FS1, they could of sent a group of Sath instead of the Lucifer and its fleet.


quote:
Originally posted by Mewgen1
And what kind of bombs are you talking about? Warheads the size of Meson Bombs? Or some kind of Quantum device?

Nope just regular bombs, 18m long.

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Old Post 02-25-2003 11:47 PM
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Woomeister
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quote:
Originally posted by Mewgen1
Now they are producing at least a dozen ships of twice that size in a little under twice the time?

Well not in my campaign they didn't, the Icanus was built in the Sol system and took a lot longer than the Colossus did. It's also one of a kind.


quote:
Originally posted by Mewgen1
Yes but if they had fleets of larger ships then why the puny little ships like the Cains cruisers or even the Lucifers? Why would't they just do the Borg thing and send a fleet of Sathani against anything they feel like destroying?

Well why didn't they do that in FS1, they could of sent a group of Sath instead of the Lucifer and its fleet.


quote:
Originally posted by Mewgen1
And what kind of bombs are you talking about? Warheads the size of Meson Bombs? Or some kind of Quantum device?

Nope just regular bombs, 18m long.

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Ghostavo
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Registered: Jan 2003
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Where can I download this "Gargant"?

quote:
I mean the Gargant is over SIX (thats 6) times as long as the Collosus.


6*6=36km
you're kiding, right?



quote:
Nope just regular bombs, 18m long.


WHAT????
The perseus is 15 meters long!!! (I think)

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Old Post 03-05-2003 11:26 PM
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Ghostavo
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Registered: Jan 2003
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Where can I download this "Gargant"?

quote:
I mean the Gargant is over SIX (thats 6) times as long as the Collosus.


6*6=36km
you're kiding, right?



quote:
Nope just regular bombs, 18m long.


WHAT????
The perseus is 15 meters long!!! (I think)

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Old Post 03-05-2003 11:26 PM
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Knight Templar
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You can't download the Garghant yet and i doubt you'll be able to untill the last chapter of Inferno is released

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Old Post 03-06-2003 03:32 AM
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Knight Templar
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You can't download the Garghant yet and i doubt you'll be able to untill the last chapter of Inferno is released

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Old Post 03-06-2003 03:32 AM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

Re: Re: Looking for a huge Terran Supercap...

[QUOTE]Originally posted by Woomeister
[B]You might want the Icanus.

Stats:
15KM+ : Icanus is 20ish
At least 15+ Beam Cannons : Icanus has 14-15 BFSilvs, 1 super beam
Fighterbay, Engine, Weapons, Sensors, Navagation, etc : Yep
At least 40+ Turrents/Flaks/Missile Launcher : 22 flak, 9 double barrel laser cannons, 10 quad torpedo launchers, 10 aaf, 10 missile launchers

Could you give us a turret count for the other big ships in the EA pack? (My computer dislikes modelview and I can't be bothered to fiddle with the tables all the time until I get it right.)

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