Profile | Register | Calendar | FAQ | Search | Home 

VWBB : Powered by vBulletin version 2.2.6 VWBB > FreeSpace Watch > The Babylon Project > new SCP goodies
Pages (2): « 1 [2]   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

no, I've just got to set the verts at the tip of the beam to be color 0,0,0, that would get the beams to seem to fade from start to end,
then I just have to set them to (distance from start to the hit point / max length) * 255, that would give me a beam that faded but would take into acount the beam hitting things

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 01-07-2003 03:55 PM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

If might be sensible to have a distance a beam will travel before it starts to fade out (and it's damage reduce accordingly). So that within that distance you get a guaranteed full strength beam.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

Report this post to a moderator | IP: Logged

Old Post 01-07-2003 04:42 PM
IPAndrews is offline Click Here to See the Profile for IPAndrews Click here to Send IPAndrews a Private Message Visit IPAndrews's homepage! Find more posts by IPAndrews Add IPAndrews to your buddy list Edit/Delete Message Reply w/Quote
IPAndrews
Babylon Project

Registered: Jan 2001
Location: UK
Posts: 1185

If might be sensible to have a distance a beam will travel before it starts to fade out (and it's damage reduce accordingly). So that within that distance you get a guaranteed full strength beam.

__________________
bsc Ian Andrews

"I have a lot of projects in the fire." - my mate Jules

Report this post to a moderator | IP: Logged

Old Post 01-07-2003 04:42 PM
IPAndrews is offline Click Here to See the Profile for IPAndrews Click here to Send IPAndrews a Private Message Visit IPAndrews's homepage! Find more posts by IPAndrews Add IPAndrews to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well I havn't implemented anything yet, so I could , it would be infinitly easier just to have it gradualy fade,
but as far as the damage thing goes, it would be fairly easy

I would realy like someone to give [url=http://freespace.volitionwatch.com/blackwater/glowmapbugfix.zip]this[/url] a good work over, I think I fixed the bug were fighter beams were causeing fairly nasty crashes on random ocasions (I also think I fixed the thing were it wasn't giveing you kills with a fighter beam), I've only tested it twice and I havn't had a crash in it (before I would crash any were from ten seconds so ten minutes into a mission), if it does crash post the last ten lines of the FS.log that will be generated in you're FS folder (if it is empty tell me)

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 01-07-2003 05:08 PM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

well I havn't implemented anything yet, so I could , it would be infinitly easier just to have it gradualy fade,
but as far as the damage thing goes, it would be fairly easy

I would realy like someone to give [url=http://freespace.volitionwatch.com/blackwater/glowmapbugfix.zip]this[/url] a good work over, I think I fixed the bug were fighter beams were causeing fairly nasty crashes on random ocasions (I also think I fixed the thing were it wasn't giveing you kills with a fighter beam), I've only tested it twice and I havn't had a crash in it (before I would crash any were from ten seconds so ten minutes into a mission), if it does crash post the last ten lines of the FS.log that will be generated in you're FS folder (if it is empty tell me)

__________________
Bobboau, bringing you products that work ......... In theory

Report this post to a moderator | IP: Logged

Old Post 01-07-2003 05:08 PM
Bobboau is offline Click Here to See the Profile for Bobboau Click here to Send Bobboau a Private Message Find more posts by Bobboau Add Bobboau to your buddy list Edit/Delete Message Reply w/Quote
BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by IPAndrews
If might be sensible to have a distance a beam will travel before it starts to fade out (and it's damage reduce accordingly). So that within that distance you get a guaranteed full strength beam.

Definately what I was thinking.

__________________
- The Babylon Project Team

Report this post to a moderator | IP: Logged

Old Post 01-08-2003 01:28 AM
BabProj Team is offline Click Here to See the Profile for BabProj Team Click here to Send BabProj Team a Private Message Find more posts by BabProj Team Add BabProj Team to your buddy list Edit/Delete Message Reply w/Quote
IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Originally posted by IPAndrews
If might be sensible to have a distance a beam will travel before it starts to fade out (and it's damage reduce accordingly). So that within that distance you get a guaranteed full strength beam.

Definately what I was thinking.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]

Report this post to a moderator | IP: Logged

Old Post 01-08-2003 01:28 AM
IceFire is offline Click Here to See the Profile for IceFire Click here to Send IceFire a Private Message Visit IceFire's homepage! Find more posts by IceFire Add IceFire to your buddy list Edit/Delete Message Reply w/Quote
All times are EST. The time now is 04:08 PM. Post New Thread    Post A Reply
Pages (2): « 1 [2]   Last Thread   Next Thread
Show Printable Version | Subscribe to this Thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 
Contact Us - Volition Watch >
Powered by: vBulletin Version 2.2.6 - Copyright ©2000-2002, Jelsoft Enterprises Limited.