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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
Those look beautiful! Especially Lysander on nebula, it looks realy good. Way to go Bobboau 
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01-20-2003 07:29 PM |
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sandwich
United Space

Registered: Dec 2000
Location: Jerusalem, Israel
Posts: 928 |
quote: Originally posted by Bobboau

Holy Friggles, Bob-man!
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01-21-2003 12:20 AM |
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vyper
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Second City of the Empire, Scotland. Alternatively I can be found aboard the GTD Ark Royal in the Frontier Regions.
Posts: 27 |
I officially consider my screenshots 0wn3d by Bob's examples. Wow.... erm... *goes to look for jaw*
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01-21-2003 12:44 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think I fixed the little bliping of the warp map, and yes the knossos warpout thing was my doing, I'll put it back if it anoys anyone too much, I did it for TBP.
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01-21-2003 02:17 AM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
Just wondering...why's the Ravana in widescreen format?
I can very easily see that in a cutscene... In fact, that looks exactly like it came from a cutscene. When was this added? How did I miss it!? 
Edit: Also, is it just me or is the warpout portal about half as large as it should be at the moment?
Last edited by WMCoolmon on 01-21-2003 at 08:13 AM
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01-21-2003 08:11 AM |
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Knight Templar
Murdock
Registered: Nov 2002
Location: MiCroatia
Posts: 323 |
Why's it wide? Cuz he died.. that or it is out of one of the cutscenes
wierd, maybe I should try the maps again. They didn't look noticibly different, although I only had a chance to play with them on the last level of the main campaign.
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01-21-2003 08:27 AM |
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venom2506
Murdock
Registered: Apr 2001
Location:
Posts: 495 |
quote: Originally posted by Bobboau
I think I fixed the little bliping of the warp map, and yes the knossos warpout thing was my doing, I'll put it back if it anoys anyone too much, I did it for TBP.
yeah, that'd be nice to put it back, I tend to sacrify the knossos warp any for other stuffs, usually.
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01-21-2003 12:02 PM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
I got a better idea. There's a check box in the Ship Editor dialog that says "Special Warp". If that box is checked, have the ship use the Knossos warp ani regardless of whether it's coming from a Knossos or not. If the box isn't checked, the regular animation is used. This would satisfy everyone, I think, while still maintaining backwards compatibility.
WMCoolmon: The warp effect should be back to its regular size if you use the warp model. If you use the warp animation, I don't know. Bobboau?
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01-21-2003 04:32 PM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
quote: Originally posted by Knight Templar
Why's it wide? Cuz he died..
How would I know what it looks like when you die? 
Sesqui: Yes, this is using the warp POF. I can't try it using the animation, because that causes FS to crash. In my version of FS2, which I compiled on the 11th, the warp POF is too small for ships. Nearly all the time it's half the size it should be (The ship should only enter the white 'tunnel', but with the current setup they also enter the waves, which doesn't look too great)
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01-22-2003 01:18 AM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
You might have an outdated warp.pof file. Try this one and see if it works better.
http://fs2source.warpcore.org/releases/warp.zip
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01-22-2003 02:13 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I think that may be the out dated one, the right one should be 40X40X7, that should be the right size
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01-22-2003 04:05 AM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
Yep, this one is 40/40/7. It's the one from January 3, and it seems to work fine.
Did you commit your fixes for the warp stuff yet? I updated and didn't see any difference.
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Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
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01-22-2003 04:48 AM |
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Knight Templar
Murdock
Registered: Nov 2002
Location: MiCroatia
Posts: 323 |
quote: Originally posted by WMCoolmon
How would I know what it looks like when you die? 
have you ever lost while playing freespace?

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01-22-2003 07:39 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
well I did commit after I reworked the glow mapping, (I think it was causeing some random bitmaps to have invalid glow maps and thus would be rendered wrong (as I was seeing in the warp ani) or crash) I thought this thing is what you were talking about, ok so... I guess it isn't what you were talking about,
so what was it, is it the actual animation or is there something in the model it's self
(look at the warp out ani in aniview to make sure you're not talking about the animation restarting when it loops)
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01-22-2003 08:14 AM |
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vyper
I'm New! Laugh At Me!
Registered: Jan 2003
Location: Second City of the Empire, Scotland. Alternatively I can be found aboard the GTD Ark Royal in the Frontier Regions.
Posts: 27 |
quote: Originally posted by Bobboau
well I did commit after I reworked the glow mapping, (I think it was causeing some random bitmaps to have invalid glow maps and thus would be rendered wrong (as I was seeing in the warp ani) or crash) I thought this thing is what you were talking about, ok so... I guess it isn't what you were talking about,
so what was it, is it the actual animation or is there something in the model it's self
(look at the warp out ani in aniview to make sure you're not talking about the animation restarting when it loops)
I haven't tried the exectuable from this thread on my machine, but on my mates' one explosions would suddenly be replaced by flashes of the sensor display (with thier blue backgrounds). 
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Operation: Iron Cougar
If one good man does not stand in the face of injustice, the first link is forged in a chain that binds us all.
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01-22-2003 01:21 PM |
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Goober5000
Face
Registered: Jan 2002
Location:
Posts: 156 |
Yeah, that was happening for a while - rather strange.
But Bobboau - I updated, and neither the warp "blip" nor the Knossos animation was fixed. I didn't see a commit log in my email, either - so I can only assume you never committed in the first place. Update your files, then try committing again. 
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Still play FS1? Check out my upcoming campaign, [url=http://www.geocities.com/ipw47/campaign.html]Fortunes of War[/url].
Play FS2 instead? Check out my finished minicampaign, [url=http://www.geocities.com/ipw47/dem.html]Deus Ex Machina[/url]. :D
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01-22-2003 11:00 PM |
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WMCoolmon
Face
Registered: Dec 2001
Location:
Posts: 80 |
Turns out the problem was my warp.pof was 20/20/4 as opposed to 40/40/7. Thanks. 
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01-23-2003 03:48 AM |
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