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tHeNeWgUy
I'm New! Laugh At Me!

Registered: Dec 2002
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Posts: 2

With the release of the source code (or coming release) for FS2, does this mean that the Vorlon Planet killer will be included in any of the release? (with modifications since I last checked they had problems porting it into the game due to its size) I am really sorry if I'm bringing up a topic that was already discussed before. I finally got my internet back....dont ask. Flame away if u feel inclined.
Anyone interested (and if no one has mentioned it already) fans of space sims/b5 mods should really check out Independence War 2 EOC's Buda 5 mod's progress.

http://mods.firstones.com/buda5/iwar2/index.html

Not only are the ship conversions incredible, but the physics are truer to the show. Although I have to admitt (being more loyal to FS2) the action isn't as intense. (alot slower too) Nice teaser till FS2's next release.

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Old Post 12-27-2002 12:11 AM
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LAM3O
Murdock

Registered: Oct 2001
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Posts: 189

Go here to learn about source code changes:

http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50

Last edited by LAM3O on 12-27-2002 at 02:00 AM

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Old Post 12-27-2002 01:59 AM
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LAM3O
Murdock

Registered: Oct 2001
Location:
Posts: 189

Go here to learn about source code changes:

http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50

Last edited by LAM3O on 12-27-2002 at 02:00 AM

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Old Post 12-27-2002 01:59 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
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Posts: 1901

VPK is doable one way or another...source code or not. Its just that initial tests using old conversion tools and versions of Truespace simply did not work properly. Since then, we've gotten better conversion tools and better modeling tools.

The Apocalypse, done by Styxx, is a 20km long vessel with fully working turrets. It works just fine.

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Old Post 12-27-2002 05:33 AM
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IceFire
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Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

VPK is doable one way or another...source code or not. Its just that initial tests using old conversion tools and versions of Truespace simply did not work properly. Since then, we've gotten better conversion tools and better modeling tools.

The Apocalypse, done by Styxx, is a 20km long vessel with fully working turrets. It works just fine.

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