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Ashark
I'm New! Laugh At Me!
Registered: May 2002
Location: Estonia
Posts: 1024 |
yummmmmmmmmmmmmmmmmmmmy
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A man with no sig and chek my homepage for mission pack :)
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12-17-2002 10:57 AM |
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FSF Ashrak
Post Count Weenie
Registered: Sep 2001
Location: Estonia
Posts: 1362 |
yummmmmmmmmmmmmmmmmmmmy
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
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12-17-2002 10:57 AM |
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Aggamemnon
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Bristol, UK
Posts: 51 |
Hmm.. interesting..
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There are always two... The Master and the Apprentice
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12-17-2002 12:46 PM |
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ltnarol
Murdock
Registered: Dec 2001
Location: GTD Haydon
Posts: 357 |
any chance i could get you to work up a .pof->.x converter? 
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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12-17-2002 02:12 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
do you have a ship model-maker? how about a mission maker? and where are the sounds?
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-17-2002 11:23 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by Edwin
do you have a ship model-maker? how about a mission maker? and where are the sounds?
Make model in any program and export to direcx .x format.
I have mission editor. Sounds will be soon
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12-17-2002 11:48 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by Edwin
do you have a ship model-maker? how about a mission maker? and where are the sounds?
Make model in any program and export to direcx .x format.
I have mission editor. Sounds will be soon
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12-17-2002 11:48 PM |
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Sigma957
Babylon Project

Registered: Feb 2001
Location: South Australia,Australia,Sol
Posts: 1185 |
Looks most impressive so far
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
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12-18-2002 02:13 AM |
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FlakBait
Murdock
Registered: Dec 2001
Location: THE BEST DAMN ROGUE NATION ON EARTH!!!
Posts: 735 |
What kind of physics are you using?
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Please don't hold our president against us-it's not like we voted for him.
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12-19-2002 03:42 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by FlakBait
What kind of physics are you using?
Have you tryed demo?
Its quite real physic
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12-19-2002 07:23 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by FlakBait
What kind of physics are you using?
Have you tryed demo?
Its quite real physic
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12-19-2002 07:23 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
I played it. very good except for a few small problems, the AI likes to flip around alot, keys could be better, weaps are underpowered.
For keys i prefer keypad 8,4,6, and 2 for steering, 7 and 9 for roll, 1 and 3 for slide, and + and Enter for vetical. Also for shoot, ctrl primary, space secondary.
Other than that ,graphics and sound, its great.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-19-2002 07:59 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
I played it. very good except for a few small problems, the AI likes to flip around alot, keys could be better, weaps are underpowered.
For keys i prefer keypad 8,4,6, and 2 for steering, 7 and 9 for roll, 1 and 3 for slide, and + and Enter for vetical. Also for shoot, ctrl primary, space secondary.
Other than that ,graphics and sound, its great.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-19-2002 07:59 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by Edwin
I played it. very good except for a few small problems, the AI likes to flip around alot, keys could be better, weaps are underpowered.
For keys i prefer keypad 8,4,6, and 2 for steering, 7 and 9 for roll, 1 and 3 for slide, and + and Enter for vetical. Also for shoot, ctrl primary, space secondary.
Other than that ,graphics and sound, its great.
Well for keys be little patient, you'll be able to remap keys in some future versions, ai is very basic now, weapons are to be tuned, its irelevant now. What sound 
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12-19-2002 11:16 PM |
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Radivoj
I'm New! Laugh At Me!
Registered: Dec 2002
Location: Serbia
Posts: 24 |
quote: Originally posted by Edwin
I played it. very good except for a few small problems, the AI likes to flip around alot, keys could be better, weaps are underpowered.
For keys i prefer keypad 8,4,6, and 2 for steering, 7 and 9 for roll, 1 and 3 for slide, and + and Enter for vetical. Also for shoot, ctrl primary, space secondary.
Other than that ,graphics and sound, its great.
Well for keys be little patient, you'll be able to remap keys in some future versions, ai is very basic now, weapons are to be tuned, its irelevant now. What sound 
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12-19-2002 11:16 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Radivoj
What sound
exctly what i mean. 
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-20-2002 12:31 AM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
quote: Originally posted by Radivoj
What sound
exctly what i mean. 
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-20-2002 12:31 AM |
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JamieK
Murdock
Registered: Jun 2002
Location: London, UK
Posts: 682 |
i had a go of it, even though it is very young in programming, it is cool and i hoped someone would do a Research, Production and Deplomacy game in the Freespace 2 Universe. 
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12-20-2002 06:24 AM |
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