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Darkage
Face
Registered: Mar 2001
Location: leidschendam,holland
Posts: 140 |
quote: Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.
Still very nice work, however.
He is rigth about it yes
But Nadeb made the mesh so complain to him
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12-10-2002 04:09 PM |
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Darkage
Face
Registered: Mar 2001
Location: leidschendam,holland
Posts: 140 |
quote: Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.
Still very nice work, however.
He is rigth about it yes
But Nadeb made the mesh so complain to him
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12-10-2002 04:09 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...
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...or something like that.
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12-10-2002 06:54 PM |
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ApaBaBooN
Murdock
Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541 |
Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...
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I'm the hunter of peace who chases the mayfly known as love...
...or something like that.
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12-10-2002 06:54 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?
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Just plain poison... Watch out for your nerves!
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12-11-2002 01:07 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?
__________________
<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
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12-11-2002 01:07 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
The battlecrab's model and textures were poor in quality. 
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12-11-2002 02:56 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
The battlecrab's model and textures were poor in quality. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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12-11-2002 02:56 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course 
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<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
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12-11-2002 07:54 PM |
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Kurare
Murdock
Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164 |
Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course 
__________________
<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
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12-11-2002 07:54 PM |
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Pawe
I'm New! Laugh At Me!
Registered: Nov 2002
Location: Finland
Posts: 34 |
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...
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Expect me when you see me. In the fullness of time.
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12-11-2002 08:10 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course
Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-11-2002 at 08:44 PM
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12-11-2002 08:43 PM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
quote: Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course
Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 12-11-2002 at 08:44 PM
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12-11-2002 08:43 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).
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12-11-2002 09:19 PM |
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290 |
How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).
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12-11-2002 09:19 PM |
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Edwin
Hannibal
Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402 |
movung textures. That will be great. Do you know if anyone is doing a more realistic weapon damage mod? You know, blowing chunks off of ships. Punching holes in them. Slicing in half... That sort of thing.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
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12-11-2002 11:20 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal. 
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12-11-2002 11:45 PM |
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894 |
It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
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12-11-2002 11:45 PM |
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Darkage
Face
Registered: Mar 2001
Location: leidschendam,holland
Posts: 140 |
quote: Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...
[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]
nadeb made it complain to him not me.
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12-11-2002 11:50 PM |
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Darkage
Face
Registered: Mar 2001
Location: leidschendam,holland
Posts: 140 |
quote: Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...
[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]
nadeb made it complain to him not me.
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12-11-2002 11:50 PM |
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