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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.

Still very nice work, however.




He is rigth about it yes

But Nadeb made the mesh so complain to him

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Old Post 12-10-2002 04:09 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.

Still very nice work, however.




He is rigth about it yes

But Nadeb made the mesh so complain to him

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Old Post 12-10-2002 04:09 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...

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Old Post 12-10-2002 06:54 PM
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ApaBaBooN
Murdock

Registered: Feb 2001
Location: The Land of Square Lights
Posts: 541

Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...

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Old Post 12-10-2002 06:54 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?

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Old Post 12-11-2002 01:07 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?

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Old Post 12-11-2002 01:07 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

The battlecrab's model and textures were poor in quality.

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Old Post 12-11-2002 02:56 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

The battlecrab's model and textures were poor in quality.

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Old Post 12-11-2002 02:56 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course

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Old Post 12-11-2002 07:54 PM
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Kurare
Murdock

Registered: Feb 2001
Location: Finland, beyond the Rim
Posts: 164

Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course

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Old Post 12-11-2002 07:54 PM
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Pawe
I'm New! Laugh At Me!

Registered: Nov 2002
Location: Finland
Posts: 34

That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...

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Old Post 12-11-2002 08:10 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course


Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here.

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Last edited by Mr. Fury on 12-11-2002 at 08:44 PM

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Old Post 12-11-2002 08:43 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course


Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

Last edited by Mr. Fury on 12-11-2002 at 08:44 PM

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Old Post 12-11-2002 08:43 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Question

How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).

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Old Post 12-11-2002 09:19 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Question

How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).

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Old Post 12-11-2002 09:19 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

movung textures. That will be great. Do you know if anyone is doing a more realistic weapon damage mod? You know, blowing chunks off of ships. Punching holes in them. Slicing in half... That sort of thing.

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Old Post 12-11-2002 11:20 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal.

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Old Post 12-11-2002 11:45 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
Posts: 2894

It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal.

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Old Post 12-11-2002 11:45 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...



[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]

nadeb made it complain to him not me.

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Old Post 12-11-2002 11:50 PM
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Darkage
Face

Registered: Mar 2001
Location: leidschendam,holland
Posts: 140

quote:
Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...



[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]

nadeb made it complain to him not me.

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Old Post 12-11-2002 11:50 PM
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