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Tar-Palantir
Face

Registered: Aug 2001
Location: The White Tower, Tar Valon
Posts: 130

I'll like to see support ships that carry a fix amount of ammo so they can run out while re-arming you.

Animated backgrounds would be quite nice for some situations like comet tails.

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'The past tempts us, the present confuses us, and the future frightens us ...and our lives slip away, moment by moment, lost in that vast, terrible in-between.' - Emperor Turhan

'Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.' - Law of Unintended Consequences

Why not visit the [url=http://www.sectorgame.com/timeofchange/]Time of Change[/url] website?

Or perhaps my own website - [url=http://www.geocities.com/ackleyfarran/]Telencephalon[/url]

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Old Post 11-11-2002 06:33 PM
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Tar-Palantir
Face

Registered: Aug 2001
Location: The White Tower, Tar Valon
Posts: 130

I'll like to see support ships that carry a fix amount of ammo so they can run out while re-arming you.

Animated backgrounds would be quite nice for some situations like comet tails.

__________________
'The past tempts us, the present confuses us, and the future frightens us ...and our lives slip away, moment by moment, lost in that vast, terrible in-between.' - Emperor Turhan

'Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.' - Law of Unintended Consequences

Why not visit the [url=http://www.sectorgame.com/timeofchange/]Time of Change[/url] website?

Or perhaps my own website - [url=http://www.geocities.com/ackleyfarran/]Telencephalon[/url]

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Old Post 11-11-2002 06:33 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

quote:
Originally posted by BananaOfTheNight
I think that he means the yellow jump point colouring for a ship entering hyperspace and the blue jump point colour for a ship leaving hyperspace in Babylon 5, ~[)ragon~. Understandable, as Sigma957 is a part of TBP and I bet that they would just love to see that authentic B5 experience!


If you pay attention the next time, in the mission where the Colossus's beams get disable and the Iceni jumps through the Knossos, the warp color is an eerie green.

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Old Post 11-11-2002 08:49 PM
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ns33
Murdock

Registered: Feb 2002
Location: Nowhere, Nowhere
Posts: 423

quote:
Originally posted by BananaOfTheNight
I think that he means the yellow jump point colouring for a ship entering hyperspace and the blue jump point colour for a ship leaving hyperspace in Babylon 5, ~[)ragon~. Understandable, as Sigma957 is a part of TBP and I bet that they would just love to see that authentic B5 experience!


If you pay attention the next time, in the mission where the Colossus's beams get disable and the Iceni jumps through the Knossos, the warp color is an eerie green.

__________________
Freedom suppressed and again regained bites with keener fangs than freedom never endangered." -Cicero
"Comple others: do not be compelled by them." -Sun-tzu
"Black holes are where God divided by zero." -Steven Wright
"Never interrupt your enemy when he is making a mistake." -Napoleon

Leagacy at the [VBB] - October 2001 - April 2002 - 555 posts
[url=http://www.3dap.com/hlp/hosted/the158th]The 158th[/url]

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Old Post 11-11-2002 08:49 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

quote:
Originally posted by ns33


If you pay attention the next time, in the mission where the Colossus's beams get disable and the Iceni jumps through the Knossos, the warp color is an eerie green.



Yes but special-warp is full of problems if you try using it without a knossos (or for alpha 1 for that matter)

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Old Post 11-11-2002 10:47 PM
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karajorma
Murdock

Registered: Jul 2001
Location:
Posts: 1234

quote:
Originally posted by ns33


If you pay attention the next time, in the mission where the Colossus's beams get disable and the Iceni jumps through the Knossos, the warp color is an eerie green.



Yes but special-warp is full of problems if you try using it without a knossos (or for alpha 1 for that matter)

__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?

[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)

Supreme Overlord of The Mercury Affair Campaign.

FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]

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Old Post 11-11-2002 10:47 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

For special warp you must be close to a Knossos, not just have one in mission. But I'm not sure exactly what the distance is. At least this is how I think it works. Don't take it as gospel.

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Old Post 11-12-2002 01:43 AM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

For special warp you must be close to a Knossos, not just have one in mission. But I'm not sure exactly what the distance is. At least this is how I think it works. Don't take it as gospel.

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]-[ades

Leader of the Terran - Vasudan War project.

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Old Post 11-12-2002 01:43 AM
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Deathstorm
Murdock

Registered: Jul 2002
Location: England
Posts: 176

What I would like to see are animated weapon effects. Imagine seeing bolts of light glowing off a laser burst just before it slams into your helpless target.

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Old Post 11-12-2002 01:50 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

That would be cool, yes...

but is it also possible?

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Old Post 11-13-2002 02:29 PM
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Someone
Murdock

Registered: Aug 2002
Location: Somewhere
Posts: 318

That would be cool, yes...

but is it also possible?

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*Oh well...*
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Old Post 11-13-2002 02:29 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Hades
For special warp you must be close to a Knossos, not just have one in mission. But I'm not sure exactly what the distance is. At least this is how I think it works. Don't take it as gospel.


I think the jumping-out ship has to be within the radius of a subsystem called 'path01' on the Knossos.

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Old Post 11-13-2002 10:58 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by Hades
For special warp you must be close to a Knossos, not just have one in mission. But I'm not sure exactly what the distance is. At least this is how I think it works. Don't take it as gospel.


I think the jumping-out ship has to be within the radius of a subsystem called 'path01' on the Knossos.

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Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902

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Old Post 11-13-2002 10:58 PM
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Miraxis
Face

Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

i just long for better damage effects...like that odd harbinger blowing off a piece of that lilith, or a beam breaking a ship in half...I'll probably have to wait for the next lucasarts X-wing game for that though, since that would require a complete rebuild or replacement of the game engine...The Geo-Mod engine could apply here, but you would have to add hella physics modeling to it, add in tons of new effects and lighting, and then somehow get the beam weapons to work...yeah, its near impossible to do without a really good team...

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Old Post 11-16-2002 06:41 AM
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Miraxis
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Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

i just long for better damage effects...like that odd harbinger blowing off a piece of that lilith, or a beam breaking a ship in half...I'll probably have to wait for the next lucasarts X-wing game for that though, since that would require a complete rebuild or replacement of the game engine...The Geo-Mod engine could apply here, but you would have to add hella physics modeling to it, add in tons of new effects and lighting, and then somehow get the beam weapons to work...yeah, its near impossible to do without a really good team...

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Old Post 11-16-2002 06:41 AM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Are they making another X-Wing game? I heard disappointing reports and reviews that Alliance would be the last.

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Old Post 11-16-2002 07:05 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location: Imperial Palace, Coruscant
Posts: 272

Thank God. I hate TG's games...

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Old Post 11-16-2002 07:55 AM
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GalacticEmperor
Murdock

Registered: Aug 2001
Location:
Posts: 214

Thank God. I hate TG's games...

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Old Post 11-16-2002 07:55 AM
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Miraxis
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Registered: Oct 2002
Location: Mizzou (thats the university of Missouri-Columbia)
Posts: 38

Um, reviews dont matter to lucasarts, they are lucasarts....as long as there is a star wars...there will be lucasarts, and as long as there is lucasarts, there is going to be an X-wing game, although I would like to see them build a game that was more like FS2...after all, it looked completely superior, and came out only a few months after...

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Old Post 11-19-2002 06:18 PM
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