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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

quote:
Originally posted by Hades
Why did you take it out? That was my favorite part of the special pause.


Sorry Hades, I had to, it was a actually a bug. The ships were being rendered with combination of well over the maximum number of suns. It was causing a crash in debug exes.

However it did look good. I might have a go at making sun lighting more intense so we can have the same look ingame.
ANything I do will of course be optional.

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Old Post 10-26-2002 01:04 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

quote:
Originally posted by Hades



Small point with this pic. I realise this is an engine flaw but the nebula is being rendered infront of the planet. You might want to avoid making levels like this since nebulas should really be further away than any planet you can see.

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

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Old Post 10-26-2002 01:07 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

quote:
Originally posted by Hades



Small point with this pic. I realise this is an engine flaw but the nebula is being rendered infront of the planet. You might want to avoid making levels like this since nebulas should really be further away than any planet you can see.

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Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

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Old Post 10-26-2002 01:07 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

[URL=http://koti.mbnet.fi/~fury/misc/tbpscreen01.jpg]Screenshot 1[/URL]
[URL=http://koti.mbnet.fi/~fury/misc/tbpscreen02.jpg]Screenshot 2[/URL]

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Old Post 10-26-2002 01:17 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

[URL=http://koti.mbnet.fi/~fury/misc/tbpscreen01.jpg]Screenshot 1[/URL]
[URL=http://koti.mbnet.fi/~fury/misc/tbpscreen02.jpg]Screenshot 2[/URL]

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Old Post 10-26-2002 01:17 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

You can also turn off the HUD, you will have to go into Misc keys to set it up though.

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New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

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Old Post 10-26-2002 01:24 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by RandomTiger
I realise this is an engine flaw but the nebula is being rendered infront of the planet. You might want to avoid making levels like this since nebulas should really be further away than any planet you can see.

No no no... When making backgrounds just be sure to add the planets last (so they are at the bottom of the list). Then they will be on 'top' of the nebula and the nebule is 'under' the planet, hence looking damn good.
Just look one of the screenshots Mr. Fury posted above.

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Old Post 10-26-2002 05:10 PM
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Prophet
Murdock

Registered: Feb 2001
Location: Joutsa, Finland
Posts: 564

quote:
Originally posted by RandomTiger
I realise this is an engine flaw but the nebula is being rendered infront of the planet. You might want to avoid making levels like this since nebulas should really be further away than any planet you can see.

No no no... When making backgrounds just be sure to add the planets last (so they are at the bottom of the list). Then they will be on 'top' of the nebula and the nebule is 'under' the planet, hence looking damn good.
Just look one of the screenshots Mr. Fury posted above.

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Old Post 10-26-2002 05:10 PM
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Echelon IV
Face

Registered: Sep 2002
Location: Frankfurt/Germany
Posts: 44

Well, a nice feature but it slows down my FS2 and the beams are looking strange (looks a bit like the beams in homeworld).

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Old Post 10-28-2002 03:58 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

they shouldn't, unless you've got a build from beofre I implemented the proper beam tileing code

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Old Post 10-28-2002 06:59 PM
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428

they shouldn't, unless you've got a build from beofre I implemented the proper beam tileing code

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Old Post 10-28-2002 06:59 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

quote:
Originally posted by Echelon IV
Well, a nice feature but it slows down my FS2 and the beams are looking strange (looks a bit like the beams in homeworld).


I believe I compiled it after Bob beam weapon checkin though Im not totally sure. It should have no effect on gameplay speed unless you activate it!

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New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

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Old Post 10-28-2002 08:53 PM
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RandomTiger
I'm New! Laugh At Me!

Registered: Aug 2002
Location: UK
Posts: 22

quote:
Originally posted by Echelon IV
Well, a nice feature but it slows down my FS2 and the beams are looking strange (looks a bit like the beams in homeworld).


I believe I compiled it after Bob beam weapon checkin though Im not totally sure. It should have no effect on gameplay speed unless you activate it!

__________________
Author of [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#GF4FIX"]GF4 Font fix[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#video"]Movie code (MPG & DIVX)[/url], [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#pause"]special pause[/url]. Currently working on [url="http://fs2source.warpcore.org/testerlist/icqlist.htm#DX8HTL"]DX8 upgrade / T&L[/url]
New features in freespace will only work if they are [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=9658]tested[/url]. Join the [url=http://fs2source.warpcore.org/testerlist/icqlist.htm]Tester List[/url].

New coder or just interested in general, checkout [url=http://fs2source.warpcore.org/kbase/index.html]The SCP Knowledge Base[/url]. Note still under early construction.

[url=http://www.babymilkaction.org/pages/boycott.html]Boycott Nestlé products[/url]

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Old Post 10-28-2002 08:53 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Well, I guess the red thing is a cloud or something, and the other thing could be a nebula. Where's the VWBB :wtf: smiley?

The Fenris thingy is the GTFg Atropis, and the station is the GTI Achilles, both from TVWP.

More on topic, RT, that is a really nice .exe. I am using it all the time to view some of the new ships in TVWP.

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Old Post 10-29-2002 12:16 AM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

Well, I guess the red thing is a cloud or something, and the other thing could be a nebula. Where's the VWBB :wtf: smiley?

The Fenris thingy is the GTFg Atropis, and the station is the GTI Achilles, both from TVWP.

More on topic, RT, that is a really nice .exe. I am using it all the time to view some of the new ships in TVWP.

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]-[ades

Leader of the Terran - Vasudan War project.

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Old Post 10-29-2002 12:16 AM
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