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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I'm probly useing some out of date version of the tables, when ever you get a warning just click no and it will try to work
I think I found the code that lists that error, it looks like it should have spit out a file telling everything that needs to be fixed, look for
"subsystems for inclusion"
or something like that in the table folder
when posting errors try to get them exactly as they were writen, usualy they get put onto the clipbord so you could just paste the first few lines of the mesage
could someone zip up the most up to date version of the tables so I could work from what I know were good tables
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Bobboau, bringing you products that work ......... In theory
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10-05-2002 07:31 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
I'm probly useing some out of date version of the tables, when ever you get a warning just click no and it will try to work
I think I found the code that lists that error, it looks like it should have spit out a file telling everything that needs to be fixed, look for
"subsystems for inclusion"
or something like that in the table folder
when posting errors try to get them exactly as they were writen, usualy they get put onto the clipbord so you could just paste the first few lines of the mesage
could someone zip up the most up to date version of the tables so I could work from what I know were good tables
__________________
Bobboau, bringing you products that work ......... In theory
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10-05-2002 07:31 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Lady Rose
I got a:
"Aurora's hud image was not found" (made test on FRED3) or something like that and got also same as Prophet when tried to play old mission...
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.
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10-05-2002 07:41 PM |
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pera
Murdock
Registered: Apr 2001
Location: Finland
Posts: 576 |
quote: Originally posted by Lady Rose
I got a:
"Aurora's hud image was not found" (made test on FRED3) or something like that and got also same as Prophet when tried to play old mission...
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.
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10-05-2002 07:41 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by pera
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.
Ah... If I remember correctly this was on Bobbaus tables... But cant be sure. I'll check it tomorrow, too sleepy now 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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10-05-2002 08:07 PM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by pera
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.
Ah... If I remember correctly this was on Bobbaus tables... But cant be sure. I'll check it tomorrow, too sleepy now 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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10-05-2002 08:07 PM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
like I said I don't know wich version of the tables I'm useing, could someone zip up all the tables for what they know to be the most up to date version and upload them some were so I can modify them to work
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Bobboau, bringing you products that work ......... In theory
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10-06-2002 01:35 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
like I said I don't know wich version of the tables I'm useing, could someone zip up all the tables for what they know to be the most up to date version and upload them some were so I can modify them to work
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Bobboau, bringing you products that work ......... In theory
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10-06-2002 01:35 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Here's all tables included in release 1 and release 1 patch:
[URL=http://koti.mbnet.fi/~fury/misc/R11_tables.zip]Release 1.1 tables.[/URL]
The most current tables are not for public. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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10-06-2002 06:41 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Here's all tables included in release 1 and release 1 patch:
[URL=http://koti.mbnet.fi/~fury/misc/R11_tables.zip]Release 1.1 tables.[/URL]
The most current tables are not for public. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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10-06-2002 06:41 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by Mr. Fury
The most current tables are not for public.
Gosh, I amaze why not 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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10-06-2002 08:32 AM |
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Lady Rose
Mr. T
Registered: Nov 2001
Location: Command deck of EAS Janus
Posts: 1755 |
quote: Originally posted by Mr. Fury
The most current tables are not for public.
Gosh, I amaze why not 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
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10-06-2002 08:32 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
OK, just updated the file again, this time I made a relese build so it would play better (though if it realy does is in question) so you might want to give the EXE a diferen't name, and if this one crashes I probly won't be able to figure out why as easily.
the tables are based on the 1.1 tables Mr. Fury just posted, though some balence work may still be nesisary for the Nial gun (posably too powerfull), note the beam point cyleing time is linked to the fire wait ((fire wait / 2 ) * number of fire points) and you can make more than one beam fire at a time but raiseing the "shots" count in the beam info (this isn't realy related to TBP but I thought you might like to know), for no cycling leave it as 0.
I got to tell you the fighter beams on the Nials sure seems a lot better than the old pulses until you end up on the receving end, and a marked improvement over the earlier versions of my fighter beam code (the point cycling)
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Bobboau, bringing you products that work ......... In theory
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10-06-2002 08:40 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
OK, just updated the file again, this time I made a relese build so it would play better (though if it realy does is in question) so you might want to give the EXE a diferen't name, and if this one crashes I probly won't be able to figure out why as easily.
the tables are based on the 1.1 tables Mr. Fury just posted, though some balence work may still be nesisary for the Nial gun (posably too powerfull), note the beam point cyleing time is linked to the fire wait ((fire wait / 2 ) * number of fire points) and you can make more than one beam fire at a time but raiseing the "shots" count in the beam info (this isn't realy related to TBP but I thought you might like to know), for no cycling leave it as 0.
I got to tell you the fighter beams on the Nials sure seems a lot better than the old pulses until you end up on the receving end, and a marked improvement over the earlier versions of my fighter beam code (the point cycling)
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Bobboau, bringing you products that work ......... In theory
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10-06-2002 08:40 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
1) Extracted files to appropiate folders and renamed fs3.exe to free3.exe
2) Launched free3.exe and created a new pilot.
3) Selected Minbari war demo.
4) Launching the campaign but it greets me with error "Warning: A subsystem was found in model that does not have a record in ships.tbl".
5) Clicked "No" and it greets me with second error "Warning: Model 'atmshuttle.pof' could find all detail levels for submodel 'kestrela-hull'". <-- Is there a typo in this error message? ('not' missing?)
6) Clicked "No" again and FS2 continues mission loading, command briefing anim starts playing.
7) I click continue --> "Freespace has encountered a problem and needs to close."
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
Let's see if this problem can be solved if I revert back to original FS2 data folder and install R1 and R1 patch again without any unreleased stuff.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 10-06-2002 at 09:32 AM
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10-06-2002 09:15 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
1) Extracted files to appropiate folders and renamed fs3.exe to free3.exe
2) Launched free3.exe and created a new pilot.
3) Selected Minbari war demo.
4) Launching the campaign but it greets me with error "Warning: A subsystem was found in model that does not have a record in ships.tbl".
5) Clicked "No" and it greets me with second error "Warning: Model 'atmshuttle.pof' could find all detail levels for submodel 'kestrela-hull'". <-- Is there a typo in this error message? ('not' missing?)
6) Clicked "No" again and FS2 continues mission loading, command briefing anim starts playing.
7) I click continue --> "Freespace has encountered a problem and needs to close."
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
Let's see if this problem can be solved if I revert back to original FS2 data folder and install R1 and R1 patch again without any unreleased stuff.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Last edited by Mr. Fury on 10-06-2002 at 09:32 AM
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10-06-2002 09:15 AM |
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194 |
Interesting, reverted back to original data folder and then installing R1 and patch, the first error message is not displayed. But kestrel problem is still there. FS2 crashes.
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Last edited by Mr. Fury on 10-06-2002 at 09:36 AM
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10-06-2002 09:27 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
these lines just before the crash are some what concerning
code:
Not rendering a texture because it didn't fit in VRAM!
have you tried running with out the super duper highres taxture upgrade
the other two warnings shouldn't cause more than minor iritation
what type of video card do you have?
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Last edited by Bobboau on 10-06-2002 at 09:55 AM
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10-06-2002 09:50 AM |
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Bobboau
BWO Team Member

Registered: Jul 2000
Location: belleville IL USA
Posts: 1428 |
these lines just before the crash are some what concerning
code:
Not rendering a texture because it didn't fit in VRAM!
have you tried running with out the super duper highres taxture upgrade
the other two warnings shouldn't cause more than minor iritation
what type of video card do you have?
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Bobboau, bringing you products that work ......... In theory
Last edited by Bobboau on 10-06-2002 at 09:55 AM
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10-06-2002 09:50 AM |
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Phantom
Murdock
Registered: May 2001
Location: Scotland
Posts: 163 |
quote: Originally posted by Mr. Fury
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
Looks pretty much identical to what I got. I'm running XP
if that makes any difference.
I am using Highres textures, I don't have time to try it without
at the moment, but I'll give it a go in a couple of hours.
(oh and mine is a GF4 TI4400)
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10-06-2002 09:57 AM |
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