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Thor
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Registered: Jul 2002
Location: Barrie, Ontario, CANADA!
Posts: 142

Has anyone disscussed the possibility of just saying that you managed to eject before you hit the ship? I mean, although it was never canon, or an option, You can assume there'd be an eject. how else did Mackie keep comming back (I'm preatty sure I killed him a few times)

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Old Post 10-04-2002 07:01 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
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Mass of your fighter = 5 tons
Mass of capital ship = 900 thousand tons

See the problem?
I'm making those numbers up, but you see the issue: Ramming a capital ship in a fighter should make a somewhat large dent.
And that's it.

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Old Post 10-04-2002 07:49 PM
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Alphakiller
Volition Watch

Registered: Aug 2000
Location: Somewhere
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Mass of your fighter = 5 tons
Mass of capital ship = 900 thousand tons

See the problem?
I'm making those numbers up, but you see the issue: Ramming a capital ship in a fighter should make a somewhat large dent.
And that's it.

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Old Post 10-04-2002 07:49 PM
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Hades
Murdock

Registered: Aug 2002
Location: The USA
Posts: 249

You ever played Tenderizer in fs1? Tell that to the Vasudans that almost destroy the Galatea by crashing into it. You think you've won, they're under control, then the Mauler jumps in......

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Old Post 10-04-2002 10:14 PM
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Hades
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Registered: Aug 2002
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You ever played Tenderizer in fs1? Tell that to the Vasudans that almost destroy the Galatea by crashing into it. You think you've won, they're under control, then the Mauler jumps in......

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Old Post 10-04-2002 10:14 PM
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BananaOfTheNight
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Registered: Jun 2002
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If you want to fly inside a ship/station and destroy it (plainly ripped from Return of the Jedi), then play Cardinal Spear - Vega for FS1, TamaNeko.
Also, the Vasudans in Tenderiser pack their ships with warheads when they attack the Galatea, so that does the damage, instead of pure kinetic energy, Alphakiller.

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Old Post 10-05-2002 09:47 PM
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BananaOfTheNight
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Registered: Jun 2002
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If you want to fly inside a ship/station and destroy it (plainly ripped from Return of the Jedi), then play Cardinal Spear - Vega for FS1, TamaNeko.
Also, the Vasudans in Tenderiser pack their ships with warheads when they attack the Galatea, so that does the damage, instead of pure kinetic energy, Alphakiller.

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Old Post 10-05-2002 09:47 PM
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Alphakiller
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Um, yeah, I knew that. Those were suicide bombs. The original post implied staying alive (e.g. only "losing a few guns") while still ramming a capital ship.

So unless you pack it full of explosives, your little fighter is going to be a dent and a messy streak on the armor plate of a real capital ship. But we both agree on that.

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Old Post 10-06-2002 10:00 AM
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Alphakiller
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Um, yeah, I knew that. Those were suicide bombs. The original post implied staying alive (e.g. only "losing a few guns") while still ramming a capital ship.

So unless you pack it full of explosives, your little fighter is going to be a dent and a messy streak on the armor plate of a real capital ship. But we both agree on that.

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Old Post 10-06-2002 10:00 AM
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Ace
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Yeah in CS:V I did plainly rip if from StarWars. (actually it's closer to the battle in TPM than the one in ROTJ)

However it's so much funner when taking out a Vasudan installation and not having corny evil galactic emporer dialogue(tm).

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Old Post 10-06-2002 05:10 PM
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Ace
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Yeah in CS:V I did plainly rip if from StarWars. (actually it's closer to the battle in TPM than the one in ROTJ)

However it's so much funner when taking out a Vasudan installation and not having corny evil galactic emporer dialogue(tm).

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Old Post 10-06-2002 05:10 PM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

Two points: Firstly, the game I was talking about "losing a few guns" in had much more complex damage, where guns and missiles were individual subsystems that could be shot off, as well as other subsystems (comm, repair sys, etc.)

Secondly, mass is only part of the equation. Velocity is very important. Ramming is about kinetic energy. Double the ass, you double the energy but with a fighter you could reach high velocities and quadruple the energy - you could probably carve a GTF Erinyes sized and shaped hole through a ship if you were fast enough.

Oh, and don't forget you've got a contained sun in the fusion reactor. One breach and things get real messy real quick.

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Last edited by Deathstorm on 10-06-2002 at 05:58 PM

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Old Post 10-06-2002 05:57 PM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

Two points: Firstly, the game I was talking about "losing a few guns" in had much more complex damage, where guns and missiles were individual subsystems that could be shot off, as well as other subsystems (comm, repair sys, etc.)

Secondly, mass is only part of the equation. Velocity is very important. Ramming is about kinetic energy. Double the ass, you double the energy but with a fighter you could reach high velocities and quadruple the energy - you could probably carve a GTF Erinyes sized and shaped hole through a ship if you were fast enough.

Oh, and don't forget you've got a contained sun in the fusion reactor. One breach and things get real messy real quick.

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Last edited by Deathstorm on 10-06-2002 at 05:58 PM

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Old Post 10-06-2002 05:57 PM
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Slasher
Babylon Project

Registered: Jul 2000
Location: Vancouver, WA, United States
Posts: 1290

Heh, this would make for an interesting MOD. If people could get respawns working in single player, you could have a mission where the player rams one fighter after another into a capship. When the first one is destroyed, s/he respawns in another wing, and so on. Throw in some serious anti-fighter defeneses that you have to dodge and you might actually consider it gameplay.

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Old Post 10-06-2002 07:20 PM
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GalacticEmperor
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Registered: Aug 2001
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quote:
Originally posted by Ace
However it's so much funner when taking out a Vasudan installation and not having corny evil galactic emporer dialogue(tm).


Hey, who you calling corny...

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Old Post 10-06-2002 08:56 PM
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GalacticEmperor
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Registered: Aug 2001
Location: Imperial Palace, Coruscant
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quote:
Originally posted by Ace
However it's so much funner when taking out a Vasudan installation and not having corny evil galactic emporer dialogue(tm).


Hey, who you calling corny...

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Old Post 10-06-2002 08:56 PM
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ltnarol
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Registered: Dec 2001
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Posts: 357

quote:
Originally posted by Deathstorm
Two points: Firstly, the game I was talking about "losing a few guns" in had much more complex damage, where guns and missiles were individual subsystems that could be shot off, as well as other subsystems (comm, repair sys, etc.)

Secondly, mass is only part of the equation. Velocity is very important. Ramming is about kinetic energy. Double the ass, you double the energy but with a fighter you could reach high velocities and quadruple the energy - you could probably carve a GTF Erinyes sized and shaped hole through a ship if you were fast enough.

Oh, and don't forget you've got a contained sun in the fusion reactor. One breach and things get real messy real quick.

But again, you can't severely damage a capital ship by ramming it without killing yourself. If you dug your wings into the side of a capital ship at high velocities, drag on one side of your ship will suddenly go from 0m/(s^2) to thousands of m/(s^2) in a fraction of a second, all the while the other side stays at 0m/(s^2). Consequently, your fighter would spin out of control and the front would arc into the hull of the capital ship, creating a brief, bright, but hardly significant explosion.

The fact that subsystems like guns can be destroyed individualy has nothing to do with the equation, and speed will only get you so far unless you're planning on hitting it at lightspeed. More effective would just be to rig a big bomb to a fighter and deploy the bomb at a close range.

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Old Post 10-07-2002 03:14 AM
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ltnarol
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Registered: Dec 2001
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quote:
Originally posted by Deathstorm
Two points: Firstly, the game I was talking about "losing a few guns" in had much more complex damage, where guns and missiles were individual subsystems that could be shot off, as well as other subsystems (comm, repair sys, etc.)

Secondly, mass is only part of the equation. Velocity is very important. Ramming is about kinetic energy. Double the ass, you double the energy but with a fighter you could reach high velocities and quadruple the energy - you could probably carve a GTF Erinyes sized and shaped hole through a ship if you were fast enough.

Oh, and don't forget you've got a contained sun in the fusion reactor. One breach and things get real messy real quick.

But again, you can't severely damage a capital ship by ramming it without killing yourself. If you dug your wings into the side of a capital ship at high velocities, drag on one side of your ship will suddenly go from 0m/(s^2) to thousands of m/(s^2) in a fraction of a second, all the while the other side stays at 0m/(s^2). Consequently, your fighter would spin out of control and the front would arc into the hull of the capital ship, creating a brief, bright, but hardly significant explosion.

The fact that subsystems like guns can be destroyed individualy has nothing to do with the equation, and speed will only get you so far unless you're planning on hitting it at lightspeed. More effective would just be to rig a big bomb to a fighter and deploy the bomb at a close range.

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Old Post 10-07-2002 03:14 AM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

quote:
Originally posted by ltnarol
If you dug your wings into the side of a capital ship at high velocities, drag on one side of your ship will suddenly go from 0m/(s^2) to thousands of m/(s^2) in a fraction of a second, all the while the other side stays at 0m/(s^2).

Who says Wing Commander had perfect physics? Not I, to be sure.

I think you might be overcomplicating the matter with realism. Then again, realism does contribute to a good game.

I like the depth of thought that's gone into this.

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Old Post 10-07-2002 05:20 PM
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Deathstorm
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Registered: Jul 2002
Location: England
Posts: 176

quote:
Originally posted by ltnarol
If you dug your wings into the side of a capital ship at high velocities, drag on one side of your ship will suddenly go from 0m/(s^2) to thousands of m/(s^2) in a fraction of a second, all the while the other side stays at 0m/(s^2).

Who says Wing Commander had perfect physics? Not I, to be sure.

I think you might be overcomplicating the matter with realism. Then again, realism does contribute to a good game.

I like the depth of thought that's gone into this.

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In Fine Solum Unum Potest Esse

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Old Post 10-07-2002 05:20 PM
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