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redmenace7
Face

Registered: Jul 2002
Location:
Posts: 271

have you fixed the problem with the turrets on the nova always standing upright

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Old Post 09-25-2002 05:08 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright


FS2 always defaults starting position of multibarreled turrets that way. There is nothing we can do unless coders modifies source in this case as well.

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Old Post 09-25-2002 05:26 PM
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Mr. Fury
Babylon Project

Registered: Feb 2001
Location: Finland
Posts: 3194

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright


FS2 always defaults starting position of multibarreled turrets that way. There is nothing we can do unless coders modifies source in this case as well.

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]

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Old Post 09-25-2002 05:26 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright

Its not a "problem" its a "feature".

Unlinked weaponry is in the source code plan I believe but I'm not sure if thats been done for the beams yet or not.

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Old Post 09-25-2002 11:05 PM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
Location:
Posts: 1901

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright

Its not a "problem" its a "feature".

Unlinked weaponry is in the source code plan I believe but I'm not sure if thats been done for the beams yet or not.

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Old Post 09-25-2002 11:05 PM
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whitestar55
Murdock

Registered: Mar 2001
Location: Massachusettes U.S.A
Posts: 193

-well if only some coders could join tbp........................

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Old Post 09-29-2002 04:33 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

In which "language" is the source code written? C++?

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Old Post 09-29-2002 10:17 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
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In which "language" is the source code written? C++?

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Old Post 09-29-2002 10:17 AM
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BabProj Team
I'm New! Laugh At Me!

Registered: Apr 2001
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Posts: 1901

I think so.

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Old Post 09-29-2002 02:01 PM
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IceFire
VWBB Admin

Registered: Jul 2000
Location: The Cold Northland!
Posts: 8392

I think so.

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Old Post 09-29-2002 02:01 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

FS2 is written in C++. I would have made some changes by know if it weren't for the fact that my compiler hates me. It allways has at least one #include file it cant open.

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Old Post 09-29-2002 02:17 PM
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Edwin
Hannibal

Registered: Sep 2001
Location: Z'ha'dum
Posts: 1402

FS2 is written in C++. I would have made some changes by know if it weren't for the fact that my compiler hates me. It allways has at least one #include file it cant open.

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Old Post 09-29-2002 02:17 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by -Norbert-
In which "language" is the source code written? C++?

it's sort of in non-object orientated C++.... it's written in C++ (i.e. syntax, compiles as C++, etc), but it doesn't AFAI undestand use the typical object orientated structure of C++ - it's written a bit more like the way C programs are organised.

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Old Post 09-29-2002 04:02 PM
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aldo_14
Hannibal

Registered: Jul 2001
Location: Glasgow, Scotland
Posts: 882

quote:
Originally posted by -Norbert-
In which "language" is the source code written? C++?

it's sort of in non-object orientated C++.... it's written in C++ (i.e. syntax, compiles as C++, etc), but it doesn't AFAI undestand use the typical object orientated structure of C++ - it's written a bit more like the way C programs are organised.

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Old Post 09-29-2002 04:02 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

Thats good for me.
In the one year (I know that isn't much) I learned only to programm console applications (hope this is the correct translation of "Konsolenanwendung").
I don't think I can make something usefull, but I take a look.

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Old Post 10-01-2002 11:43 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

Thats good for me.
In the one year (I know that isn't much) I learned only to programm console applications (hope this is the correct translation of "Konsolenanwendung").
I don't think I can make something usefull, but I take a look.

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Old Post 10-01-2002 11:43 AM
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-Norbert-
Murdock

Registered: Jun 2002
Location: Vienna - Austria - Earth - Solar System - Milky Way
Posts: 120

ahh....
By the way..... where can I get the Source Code?

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Old Post 10-01-2002 12:10 PM
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-Norbert-
Murdock

Registered: Jun 2002
Location:
Posts: 239

ahh....
By the way..... where can I get the Source Code?

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Old Post 10-01-2002 12:10 PM
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Phantom
Murdock

Registered: May 2001
Location: Scotland
Posts: 163

I got it from here:

http://www.descent-network.com/cgi-bin/download.cgi?file=/ddn/sources/freespace2/original/fs2source.exe&size=2723&desc=FreeSpace_2_Original_SourceCode

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Old Post 10-01-2002 12:22 PM
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Phantom
Murdock

Registered: May 2001
Location: Scotland
Posts: 163

I got it from here:

http://www.descent-network.com/cgi-bin/download.cgi?file=/ddn/sources/freespace2/original/fs2source.exe&size=2723&desc=FreeSpace_2_Original_SourceCode

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Old Post 10-01-2002 12:22 PM
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